The crit chances in Wargame were fine, as for ex. a tank can't go over a marsh. A little more clarity in that would be appreciated, so you know what kind of mobility crits each vehicle class can suffer and what are the chances of it happening. But they do still add that little bit of flavor and authenticity, and I'm all for them being included. Just not to the point where it gets ridiculous as Razz pointed out.
Overall though, 90% of fighting a war is waiting, and maintenance. 10% is combat. I don't think anyone, especially the casual audience, wants to buy the game if it's Steel Division: Tank Mechanic Simulator 2017. (I'd buy that game though). We're talking about a game that portrays the tactics, so it's better to leave out the operative and strategic level worries such as reliability rates. They would just end up another hidden stat.
Make mobility crits depend on the vehicle chassis (wheeled vs. tracked) and weight, count it against the terrain (soft vs. hard ground), give it a small chance of happening, and leave it at that. Enough to make players keep the tanks on-road if there's no threat of enemy contact, as they should be; not too much so it won't delay a breakthrough/retreat because half your tanks are repairing their tracks/engines/final drives randomly.
Overall though, 90% of fighting a war is waiting, and maintenance. 10% is combat. I don't think anyone, especially the casual audience, wants to buy the game if it's Steel Division: Tank Mechanic Simulator 2017. (I'd buy that game though). We're talking about a game that portrays the tactics, so it's better to leave out the operative and strategic level worries such as reliability rates. They would just end up another hidden stat.
Make mobility crits depend on the vehicle chassis (wheeled vs. tracked) and weight, count it against the terrain (soft vs. hard ground), give it a small chance of happening, and leave it at that. Enough to make players keep the tanks on-road if there's no threat of enemy contact, as they should be; not too much so it won't delay a breakthrough/retreat because half your tanks are repairing their tracks/engines/final drives randomly.