ATTENTION!!! This topic is outdated! New topic is here:http://forum.paradoxplaza.com/forum/showthread.php?744810-More-graphical-representation-of-battles
I no longer reccomend 3D battles, i reccomend 2D battles!!! (reasons are in replies)
all the important information and new ideas of graphical representation of battles are in that topic, NOT HERE.
(stop replying to this old topic, better read the new one).
If you still want to read an outdated topic, then here is the text:
Hello, i didn't put this thread in any game's thread as i think that it relates to all Global strategy genre games by Paradox.
We spend 100% of our time on campaign map and sometimes, it feels very dull.
3d Battles will make players to dream about battles and enjoy watching them, what will make the overall game play much more interesting.
I believe that Paradox should make a 3d battles engine, something like TW.
I think it would be a giant step for all Paradox games.
IMPORTANT: PLAYER DOESN'T CONTROL BATTLE (unless ruler is a commander). in 90%+ Cases it is AI vs AI.
War and battles are the most important factors in the Pre-21th century times. War and battles have always been center of attention of all historians. But in Paradox games i find war and battles quite dull.
For the 3d engine itself:
-You can issue starting orders, battle plan and formation only if you are general of the army. (So in most cases it would be AI vs AI).
The battle consists of 3 phases:
-Formation, each general puts his army in specific formations. Poor generals have worse formations than good generals (quite obvious)
-Initiation of movement and maneuvers and Countering of enemy movement of maneuvers. Poor generals would make easy guessed and poorly prepared maneuvers, while good ones will perform fast and unexpected ones.
-The final phase is the battle itself, generals have least of influence on this, and it will be simply the outcome of general's decisions.
Imagine what a thrill it would be to watch you army actually fighting in a close battle!!!
Thanks for attention, looking forward to what you can add.
I no longer reccomend 3D battles, i reccomend 2D battles!!! (reasons are in replies)
all the important information and new ideas of graphical representation of battles are in that topic, NOT HERE.
(stop replying to this old topic, better read the new one).
If you still want to read an outdated topic, then here is the text:
Hello, i didn't put this thread in any game's thread as i think that it relates to all Global strategy genre games by Paradox.
We spend 100% of our time on campaign map and sometimes, it feels very dull.
3d Battles will make players to dream about battles and enjoy watching them, what will make the overall game play much more interesting.
I believe that Paradox should make a 3d battles engine, something like TW.
I think it would be a giant step for all Paradox games.
IMPORTANT: PLAYER DOESN'T CONTROL BATTLE (unless ruler is a commander). in 90%+ Cases it is AI vs AI.
War and battles are the most important factors in the Pre-21th century times. War and battles have always been center of attention of all historians. But in Paradox games i find war and battles quite dull.
For the 3d engine itself:
-You can issue starting orders, battle plan and formation only if you are general of the army. (So in most cases it would be AI vs AI).
The battle consists of 3 phases:
-Formation, each general puts his army in specific formations. Poor generals have worse formations than good generals (quite obvious)
-Initiation of movement and maneuvers and Countering of enemy movement of maneuvers. Poor generals would make easy guessed and poorly prepared maneuvers, while good ones will perform fast and unexpected ones.
-The final phase is the battle itself, generals have least of influence on this, and it will be simply the outcome of general's decisions.
Imagine what a thrill it would be to watch you army actually fighting in a close battle!!!
Thanks for attention, looking forward to what you can add.
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