Events I also enjoyed (need some tuning down I suppose - and need different triggers depending on countrysize and stuff) , but still, quite nice additions for the game
event = {
id = 92000001 # Paradox 1002
trigger = {
year = 1530
countrysize = 4
NOT = { countrysize = 30 }
OR = {
continent = europe
continent = asia
}
NOT = { religion = confucianism }
}
random = yes
name = "EVENTNAME_RANDOM001" #Religious Turmoil
desc = "EVENTHIST_RANDOM001"
#-#After the Reformation, the European continent would have to live for several hundred years with religious differences causing rebellions and uprisings more or less frequently.
action_a = {
name = "ACTIONNAME_RANDOM001A" #Crush the revolt
command = { type = religiousrevolt which = -1 }
}
action_b = {
name = "ACTIONNAME_RANDOM001B" #Grant them limited autonomy
command = { type = stability value = -2 }
command = { type = domestic which = innovative value = 1 }
}
action_c = {
name = "ACTIONNAME_RANDOM001C" #Use this to eliminate some heathens
command = { type = stability value = -1 }
command = { type = conversion which = -3 }
command = { type = religiousrevolt which = -3 }
command = { type = religiousrevolt which = -3 }
command = { type = religiousrevolt which = -3 }
command = { type = population which = -3 value = -5000 }
command = { type = domestic which = innovative value = -1 }
}
}
####
event = {
id = 96000006 # Paradox 1009
trigger = {
NOT = { stability = -3 }
}
random = yes
name = "EVENTNAME_RANDOM006" #Exceptional Year
desc = "EVENTHIST_RANDOM006"
#-#Excellent business environment combined with good harvests were once in a while a blessing for the nation's tax base generating higher income for the realm.
action_a = {
name = "ACTIONNAME_RANDOM006A" #Add the excess revenue to the treasury
command = { type = treasury value = 100 }
command = { type = inflation value = -2 }
}
action_b = {
name = "ACTIONNAME_RANDOM006B" #Reinvest it in the local economy
command = { type = provincetax which = -1 value = 1 }
}
action_c = {
name = "ACTIONNAME_RANDOM006C" #Use the excess revenue to expand commerce
command = { type = infra value = 100 }
command = { type = trade value = 100 }
}
action_d = {
name = "ACTIONNAME_RANDOM006D" #Use the excess revenue for military needs
command = { type = land value = 100 }
command = { type = naval value = 100 }
}
}
event = {
id = 90000089
trigger = {
NOT = { countrysize = 4 }
NOT = { domestic = { type = quality value = 10 } }
}
random = yes
name = "EVENTNAME_RANDOM089" #Military Advisor
desc = "EVENTHIST_RANDOM089"
#-#A brilliant infantry captain, dismissed from another kingdom after an injury preventing him from taking the field, has come to your court seeking employment. He does, however, have a rather inflated opinion of his own talent, and has already made himself unpopular with the nobles of the court.
action_a = {
name = "ACTIONNAME_RANDOM089A" #Send him away
command = { type = vp value = -1 }
}
action_b = {
name = "ACTIONNAME_RANDOM089B" #Retain him as an advisor
command = { type = treasury value = -50 }
command = { type = MIL which = 1 value = 60 }
command = { type = domestic which = quality value = 1 }
}
}
event = {
id = 96030090
trigger = {
badboy = 40
NOT = { domestic = { type = innovative value = 2 } }
}
random = yes
name = "EVENTNAME_RANDOM090" #Conversion by the Sword
desc = "EVENTHIST_RANDOM090"
#-#While often conversion to another faith was done by persuasion, sometimes zealous fanatics would get out of hand and demand conversion of a population or death.
action_a = {
name = "OK"
command = { type = stability value = -1 }
command = { type = conversion which = -1 }
command = { type = population which = -3 value = -1000 }
command = { type = revolt which = -3 }
}
}
event = {
id = 96000091
trigger = {
NOT = { stability = 1 }
NOT = { domestic = { type = innovative value = 7 } }
}
random = yes
name = "EVENTNAME_RANDOM091" #Religious Intolerance
desc = "EVENTHIST_RANDOM091"
#-#During times of social disorder, such as plagues or unrest, the people often became very suspicious and intolerant of those different from themselves.
action_a = {
name = "OK"
command = { type = missionaries value = 1 }
command = { type = revoltrisk value = 1 }
}
}
event = {
id = 96000092
trigger = {
atwar = no
domestic = { type = innovative value = 7 }
}
random = yes
name = "EVENTNAME_RANDOM092" #Goodwill towards all
desc = "EVENTHIST_RANDOM092"
#-#During times of peace and prosperity, the people are more accepting of others' differences, being willing to allow them to share in the plentiful bounty of the realm.
action_a = {
name = "OK"
command = { type = missionaries value = -6 }
command = { type = revoltrisk value = -1 }
}
}
event = {
id = 94009115
trigger = {
ai = no
domestic = { type = centralization value = 6 }
countrysize = 80
NOT = { countrysize = 200 }
}
random = yes
name = "EVENTNAME_RANDOM115" #Overly Stretched Beuracracy
desc = "EVENTHIST_RANDOM115"
#-#The pace of our beurocratic system has been unable to keep up with the increase in the size of our nation and has now become critical. If we don't do something now, there will be severe consiquences for us.
action_a = {
name = "ACTIONNAME_RANDOM115A" #Minor Reforms
command = { type = stability value = -1 }
command = { type = treasury value = -1000 }
command = { type = infra value = -100 }
command = { type = provincetax which = -1 value = -1 }
command = { type = provincetax which = -1 value = -1 }
command = { type = provincetax which = -1 value = -1 }
}
action_b = {
name = "ACTIONNAME_RANDOM115B" #Ignore the Situation
command = { type = domestic which = centralization value = -1 }
command = { type = infra value = -1000 }
command = { type = provincetax which = -1 value = -1 }
command = { type = provincetax which = -1 value = -1 }
command = { type = provincetax which = -1 value = -1 }
command = { type = provincetax which = -1 value = -1 }
command = { type = provincetax which = -1 value = -1 }
command = { type = provincetax which = -1 value = -1 }
}
action_c = {
name = "ACTIONNAME_RANDOM115C" #Initate a complete overhall!
command = { type = stability value = -3 }
command = { type = domestic which = centralization value = 1 }
command = { type = treasury value = -2000 }
command = { type = infra value = 150 }
}
action_d = {
name = "ACTIONNAME_RANDOM115D" #Crush the state within the state!
command = { type = domestic which = centralization value = -2 }
command = { type = stability value = -6 }
command = { type = treasury value = 750 } # Confiscatuib
command = { type = revoltrisk which = 24 value = 3 }
command = { type = revolt which = -1 }
command = { type = revolt which = -3 }
command = { type = revolt which = -1 }
command = { type = revolt which = -3 }
command = { type = revolt which = -1 }
command = { type = revolt which = -3 }
command = { type = revolt which = -1 }
command = { type = revolt which = -3 }
command = { type = revolt which = -1 }
command = { type = revolt which = -3 }
command = { type = revolt which = -1 }
command = { type = revolt which = -3 }
}
}
event = {
id = 94009116
trigger = {
ai = no
countrysize = 80
NOT = { countrysize = 200 }
NOT = { domestic = { type = centralization value = 6 } }
}
random = yes
name = "EVENTNAME_RANDOM116" #Nobility Ignoring Orders!
desc = "EVENTHIST_RANDOM116"
#-#Our weak bureaucracy has allowed the nobility and some of the govenors to refuse or, at the best, not completely enforcing your decrees unless it suits them. This is known to happen from time to time, it has become commonplace and we do not have the bureacratic power to stop them. While they are not openly defying you right now, presuring them may change their attidude, but doing nothing will leave us at their mercy.
action_a = {
name = "ACTIONNAME_RANDOM116A" #Force them to comply diplomatically!
command = { type = stability value = -2 }
command = { type = domestic which = centralization value = 1 }
command = { type = domestic which = aristocracy value = -1 }
command = { type = treasury value = -1000 }
command = { type = diplomats value = -2 }
}
action_b = {
name = "ACTIONNAME_RANDOM116B" #Use military force to make them comply!
command = { type = stability value = -4 }
command = { type = domestic which = centralization value = 2 }
command = { type = domestic which = aristocracy value = -1 }
command = { type = domestic which = offensive value = 1 }
command = { type = revoltrisk which = 36 value = 4 }
command = { type = revolt which = -1 }
command = { type = revolt which = -3 }
command = { type = revolt which = -3 }
command = { type = revolt which = -1 }
command = { type = revolt which = -3 }
command = { type = revolt which = -3 }
command = { type = revolt which = -1 }
command = { type = revolt which = -3 }
command = { type = revolt which = -3 }
command = { type = revolt which = -1 }
command = { type = revolt which = -3 }
command = { type = revolt which = -3 }
}
action_c = {
name = "ACTIONNAME_RANDOM116C" #Let the issue slide.
command = { type = stability value = -1 }
command = { type = domestic which = centralization value = -2 }
command = { type = domestic which = aristocracy value = 2 }
command = { type = provincetax which = -1 value = -1 }
command = { type = provincemanpower which = -3 value = -1 }
command = { type = provincetax which = -1 value = -1 }
command = { type = provincemanpower which = -3 value = -1 }
command = { type = provincetax which = -1 value = -1 }
command = { type = provincemanpower which = -3 value = -1 }
command = { type = provincetax which = -1 value = -1 }
command = { type = provincemanpower which = -3 value = -1 }
command = { type = provincetax which = -1 value = -1 }
command = { type = provincemanpower which = -3 value = -1 }
command = { type = provincetax which = -1 value = -2 }
command = { type = provincemanpower which = -3 value = -1 }
}
}
id = 96019120
trigger = {
ai = no
countrysize = 80
domestic = { type = innovative value = 9 }
}
random = yes
name = "EVENTNAME_RANDOM120" #Citizens request greater role in government
desc = "EVENTHIST_RANDOM120"
#-#Now that our empire extends beyond its original borders, many citizens feel that it is right for them to gain more autonomy in their day-to-day rule.
action_a = {
name = "ACTIONNAME_RANDOM120A" #Give in to their demands
command = { type = stability value = -1 }
command = { type = domestic which = centralization value = -1 }
command = { type = domestic which = aristocracy value = -1 }
command = { type = domestic which = serfdom value = -2 }
command = { type = colonists value = -6 }
command = { type = missionaries value = -6 }
command = { type = revoltrisk which = 24 value = 5 } # Old School
command = { type = revolt which = -1 } # Old School
command = { type = revolt which = -1 } # Old School
command = { type = revolt which = -1 } # Old School
command = { type = provincetax which = -1 value = -1 }
command = { type = provincemanpower which = -3 value = -1 }
command = { type = provincetax which = -1 value = -1 }
command = { type = provincemanpower which = -3 value = -1 }
command = { type = provincetax which = -1 value = -1 }
command = { type = provincemanpower which = -3 value = -1 }
command = { type = provincetax which = -1 value = -1 }
command = { type = provincemanpower which = -3 value = -1 }
}
action_b = {
name = "ACTIONNAME_RANDOM120B" #We will remain a tightly-bound empire
command = { type = stability value = -2 }
command = { type = domestic which = serfdom value = 1 }
command = { type = revoltrisk which = 96 value = 5 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = colonialrevolt which = -1 }
command = { type = colonialrevolt which = -1 }
command = { type = colonialrevolt which = -1 }
command = { type = religiousrevolt which = -1 }
command = { type = religiousrevolt which = -1 }
command = { type = religiousrevolt which = -1 }
}
}