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unmerged(31994)

Zardishar
Jul 15, 2004
1.085
0
So Ive been playing the new AGCEEP and Ive noticed some very nice things that we should consider adding which give more freedom even in random events...

event = {
id = 91000023 # Paradox 1027
trigger = {
countrysize = 4
NOT = { countrysize = 9 }
}
random = yes
name = "EVENTNAME_RANDOM023" #Unhappiness among the Peasantry
desc = "EVENTHIST_RANDOM023"
#-#Conflict and protests over taxes landlord cruelty expropriation serfdom and customs policies were quite frequent and resulted in discontent and even revolts.

action_a = {
name = "ACTIONNAME_RANDOM023A" #Side with the Lords
command = { type = stability value = -1 }
command = { type = revolt which = -1 }
}
action_b = {
name = "ACTIONNAME_RANDOM023B" #Side with the Peasants
command = { type = stability value = -2 }
command = { type = domestic which = serfdom value = -1 }
}
action_c = {
name = "ACTIONNAME_RANDOM023C" #Use This as an Excuse to Increase Taxes
command = { type = stability value = -4 }
command = { type = domestic which = serfdom value = -1 }
command = { type = provincetax which = -1 value = 1 }
command = { type = revolt which = -3 }
command = { type = revolt which = -1 }
command = { type = revoltrisk value = 2 }
command = { type = revoltrisk which = 60 value = 3 }
}
action_d = {
name = "ACTIONNAME_RANDOM023D" #Pay Off Peasant Leaders
command = { type = stability value = -1 }
command = { type = treasury value = -25 }
}
}
event = {
id = 96000027 # Paradox 1030
random = yes
name = "EVENTNAME_RANDOM027" #Political Crisis
desc = "EVENTHIST_RANDOM027"
#-#Political crises may occur from time to time. They may involve a conflict between the ruler and the parliament or unrest among the nobility or conflicts of interest between the nobility and the merchants or religious leaders. In game terms these problems usually cause a loss of stability when they occur.

action_a = {
name = "ACTIONNAME_RANDOM027A" #Don't take sides
command = { type = stability value = -1 }
command = { type = ADM which = -1 value = 12 }
}
action_b = {
name = "ACTIONNAME_RANDOM027B" #Side with one faction
command = { type = stability value = -1 }
command = { type = revoltrisk value = 1 }
command = { type = revolt which = -1 }
command = { type = revolt which = -3 }
}
}

These are some examples. I suggest we look into the AGCEEP for ideas, which are at times quite refreshing.May I also suggest their new resource pics?There wonderful! :D
 
I do like these variants and would be happy to include them. We have a few AGCEEP events in there already, though maybe not the most recent iterations.

I have already inserted their resource pics as you suggested to me earlier.

Pull out some of the other randoms you like and let's consider them.
 
Events I also enjoyed (need some tuning down I suppose - and need different triggers depending on countrysize and stuff) , but still, quite nice additions for the game :)

event = {
id = 92000001 # Paradox 1002
trigger = {
year = 1530
countrysize = 4
NOT = { countrysize = 30 }
OR = {
continent = europe
continent = asia
}
NOT = { religion = confucianism }
}
random = yes
name = "EVENTNAME_RANDOM001" #Religious Turmoil
desc = "EVENTHIST_RANDOM001"
#-#After the Reformation, the European continent would have to live for several hundred years with religious differences causing rebellions and uprisings more or less frequently.

action_a = {
name = "ACTIONNAME_RANDOM001A" #Crush the revolt
command = { type = religiousrevolt which = -1 }
}
action_b = {
name = "ACTIONNAME_RANDOM001B" #Grant them limited autonomy
command = { type = stability value = -2 }
command = { type = domestic which = innovative value = 1 }
}
action_c = {
name = "ACTIONNAME_RANDOM001C" #Use this to eliminate some heathens
command = { type = stability value = -1 }
command = { type = conversion which = -3 }
command = { type = religiousrevolt which = -3 }
command = { type = religiousrevolt which = -3 }
command = { type = religiousrevolt which = -3 }
command = { type = population which = -3 value = -5000 }
command = { type = domestic which = innovative value = -1 }
}
}
####
event = {
id = 96000006 # Paradox 1009
trigger = {
NOT = { stability = -3 }
}
random = yes
name = "EVENTNAME_RANDOM006" #Exceptional Year
desc = "EVENTHIST_RANDOM006"
#-#Excellent business environment combined with good harvests were once in a while a blessing for the nation's tax base generating higher income for the realm.

action_a = {
name = "ACTIONNAME_RANDOM006A" #Add the excess revenue to the treasury
command = { type = treasury value = 100 }
command = { type = inflation value = -2 }
}
action_b = {
name = "ACTIONNAME_RANDOM006B" #Reinvest it in the local economy
command = { type = provincetax which = -1 value = 1 }
}
action_c = {
name = "ACTIONNAME_RANDOM006C" #Use the excess revenue to expand commerce
command = { type = infra value = 100 }
command = { type = trade value = 100 }
}
action_d = {
name = "ACTIONNAME_RANDOM006D" #Use the excess revenue for military needs
command = { type = land value = 100 }
command = { type = naval value = 100 }
}
}
event = {
id = 90000089
trigger = {
NOT = { countrysize = 4 }
NOT = { domestic = { type = quality value = 10 } }
}
random = yes
name = "EVENTNAME_RANDOM089" #Military Advisor
desc = "EVENTHIST_RANDOM089"
#-#A brilliant infantry captain, dismissed from another kingdom after an injury preventing him from taking the field, has come to your court seeking employment. He does, however, have a rather inflated opinion of his own talent, and has already made himself unpopular with the nobles of the court.

action_a = {
name = "ACTIONNAME_RANDOM089A" #Send him away
command = { type = vp value = -1 }
}
action_b = {
name = "ACTIONNAME_RANDOM089B" #Retain him as an advisor
command = { type = treasury value = -50 }
command = { type = MIL which = 1 value = 60 }
command = { type = domestic which = quality value = 1 }
}
}
event = {
id = 96030090
trigger = {
badboy = 40
NOT = { domestic = { type = innovative value = 2 } }
}
random = yes
name = "EVENTNAME_RANDOM090" #Conversion by the Sword
desc = "EVENTHIST_RANDOM090"
#-#While often conversion to another faith was done by persuasion, sometimes zealous fanatics would get out of hand and demand conversion of a population or death.

action_a = {
name = "OK"
command = { type = stability value = -1 }
command = { type = conversion which = -1 }
command = { type = population which = -3 value = -1000 }
command = { type = revolt which = -3 }
}
}
event = {
id = 96000091
trigger = {
NOT = { stability = 1 }
NOT = { domestic = { type = innovative value = 7 } }
}
random = yes
name = "EVENTNAME_RANDOM091" #Religious Intolerance
desc = "EVENTHIST_RANDOM091"
#-#During times of social disorder, such as plagues or unrest, the people often became very suspicious and intolerant of those different from themselves.

action_a = {
name = "OK"
command = { type = missionaries value = 1 }
command = { type = revoltrisk value = 1 }
}
}
event = {
id = 96000092
trigger = {
atwar = no
domestic = { type = innovative value = 7 }
}
random = yes
name = "EVENTNAME_RANDOM092" #Goodwill towards all
desc = "EVENTHIST_RANDOM092"
#-#During times of peace and prosperity, the people are more accepting of others' differences, being willing to allow them to share in the plentiful bounty of the realm.

action_a = {
name = "OK"
command = { type = missionaries value = -6 }
command = { type = revoltrisk value = -1 }
}
}

event = {
id = 94009115
trigger = {
ai = no
domestic = { type = centralization value = 6 }
countrysize = 80
NOT = { countrysize = 200 }
}
random = yes
name = "EVENTNAME_RANDOM115" #Overly Stretched Beuracracy
desc = "EVENTHIST_RANDOM115"
#-#The pace of our beurocratic system has been unable to keep up with the increase in the size of our nation and has now become critical. If we don't do something now, there will be severe consiquences for us.

action_a = {
name = "ACTIONNAME_RANDOM115A" #Minor Reforms
command = { type = stability value = -1 }
command = { type = treasury value = -1000 }
command = { type = infra value = -100 }
command = { type = provincetax which = -1 value = -1 }
command = { type = provincetax which = -1 value = -1 }
command = { type = provincetax which = -1 value = -1 }
}
action_b = {
name = "ACTIONNAME_RANDOM115B" #Ignore the Situation
command = { type = domestic which = centralization value = -1 }
command = { type = infra value = -1000 }
command = { type = provincetax which = -1 value = -1 }
command = { type = provincetax which = -1 value = -1 }
command = { type = provincetax which = -1 value = -1 }
command = { type = provincetax which = -1 value = -1 }
command = { type = provincetax which = -1 value = -1 }
command = { type = provincetax which = -1 value = -1 }
}
action_c = {
name = "ACTIONNAME_RANDOM115C" #Initate a complete overhall!
command = { type = stability value = -3 }
command = { type = domestic which = centralization value = 1 }
command = { type = treasury value = -2000 }
command = { type = infra value = 150 }
}
action_d = {
name = "ACTIONNAME_RANDOM115D" #Crush the state within the state!
command = { type = domestic which = centralization value = -2 }
command = { type = stability value = -6 }
command = { type = treasury value = 750 } # Confiscatuib
command = { type = revoltrisk which = 24 value = 3 }
command = { type = revolt which = -1 }
command = { type = revolt which = -3 }
command = { type = revolt which = -1 }
command = { type = revolt which = -3 }
command = { type = revolt which = -1 }
command = { type = revolt which = -3 }
command = { type = revolt which = -1 }
command = { type = revolt which = -3 }
command = { type = revolt which = -1 }
command = { type = revolt which = -3 }
command = { type = revolt which = -1 }
command = { type = revolt which = -3 }
}
}
event = {
id = 94009116
trigger = {
ai = no
countrysize = 80
NOT = { countrysize = 200 }
NOT = { domestic = { type = centralization value = 6 } }
}
random = yes
name = "EVENTNAME_RANDOM116" #Nobility Ignoring Orders!
desc = "EVENTHIST_RANDOM116"
#-#Our weak bureaucracy has allowed the nobility and some of the govenors to refuse or, at the best, not completely enforcing your decrees unless it suits them. This is known to happen from time to time, it has become commonplace and we do not have the bureacratic power to stop them. While they are not openly defying you right now, presuring them may change their attidude, but doing nothing will leave us at their mercy.

action_a = {
name = "ACTIONNAME_RANDOM116A" #Force them to comply diplomatically!
command = { type = stability value = -2 }
command = { type = domestic which = centralization value = 1 }
command = { type = domestic which = aristocracy value = -1 }
command = { type = treasury value = -1000 }
command = { type = diplomats value = -2 }
}
action_b = {
name = "ACTIONNAME_RANDOM116B" #Use military force to make them comply!
command = { type = stability value = -4 }
command = { type = domestic which = centralization value = 2 }
command = { type = domestic which = aristocracy value = -1 }
command = { type = domestic which = offensive value = 1 }
command = { type = revoltrisk which = 36 value = 4 }
command = { type = revolt which = -1 }
command = { type = revolt which = -3 }
command = { type = revolt which = -3 }
command = { type = revolt which = -1 }
command = { type = revolt which = -3 }
command = { type = revolt which = -3 }
command = { type = revolt which = -1 }
command = { type = revolt which = -3 }
command = { type = revolt which = -3 }
command = { type = revolt which = -1 }
command = { type = revolt which = -3 }
command = { type = revolt which = -3 }
}
action_c = {
name = "ACTIONNAME_RANDOM116C" #Let the issue slide.
command = { type = stability value = -1 }
command = { type = domestic which = centralization value = -2 }
command = { type = domestic which = aristocracy value = 2 }
command = { type = provincetax which = -1 value = -1 }
command = { type = provincemanpower which = -3 value = -1 }
command = { type = provincetax which = -1 value = -1 }
command = { type = provincemanpower which = -3 value = -1 }
command = { type = provincetax which = -1 value = -1 }
command = { type = provincemanpower which = -3 value = -1 }
command = { type = provincetax which = -1 value = -1 }
command = { type = provincemanpower which = -3 value = -1 }
command = { type = provincetax which = -1 value = -1 }
command = { type = provincemanpower which = -3 value = -1 }
command = { type = provincetax which = -1 value = -2 }
command = { type = provincemanpower which = -3 value = -1 }
}
}
id = 96019120
trigger = {
ai = no
countrysize = 80
domestic = { type = innovative value = 9 }
}
random = yes
name = "EVENTNAME_RANDOM120" #Citizens request greater role in government
desc = "EVENTHIST_RANDOM120"
#-#Now that our empire extends beyond its original borders, many citizens feel that it is right for them to gain more autonomy in their day-to-day rule.

action_a = {
name = "ACTIONNAME_RANDOM120A" #Give in to their demands
command = { type = stability value = -1 }
command = { type = domestic which = centralization value = -1 }
command = { type = domestic which = aristocracy value = -1 }
command = { type = domestic which = serfdom value = -2 }
command = { type = colonists value = -6 }
command = { type = missionaries value = -6 }
command = { type = revoltrisk which = 24 value = 5 } # Old School
command = { type = revolt which = -1 } # Old School
command = { type = revolt which = -1 } # Old School
command = { type = revolt which = -1 } # Old School
command = { type = provincetax which = -1 value = -1 }
command = { type = provincemanpower which = -3 value = -1 }
command = { type = provincetax which = -1 value = -1 }
command = { type = provincemanpower which = -3 value = -1 }
command = { type = provincetax which = -1 value = -1 }
command = { type = provincemanpower which = -3 value = -1 }
command = { type = provincetax which = -1 value = -1 }
command = { type = provincemanpower which = -3 value = -1 }
}
action_b = {
name = "ACTIONNAME_RANDOM120B" #We will remain a tightly-bound empire
command = { type = stability value = -2 }
command = { type = domestic which = serfdom value = 1 }
command = { type = revoltrisk which = 96 value = 5 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = revolt which = -1 }
command = { type = colonialrevolt which = -1 }
command = { type = colonialrevolt which = -1 }
command = { type = colonialrevolt which = -1 }
command = { type = religiousrevolt which = -1 }
command = { type = religiousrevolt which = -1 }
command = { type = religiousrevolt which = -1 }
}
}
 
Ahmed AA said:
name = "EVENTNAME_RANDOM115" #Overly Stretched Beuracracy
---------
How I hate this event! Is not 2000 to much? :mad:

Not for the version posted here, where the countrysize is 80+. 2000 ducats is expensive, but a complete overhaul of the bureaucracy should be!
 
MattyG said:
Not for the version posted here, where the countrysize is 80+. 2000 ducats is expensive, but a complete overhaul of the bureaucracy should be!
But it means some 10 loans!
Could you put those printscreens of 1419.jan. of Casian_GH and China, SEasian and indonesia?
 
Ahmed AA said:
But it means some 10 loans!
Could you put those printscreens of 1419.jan. of Casian_GH and China, SEasian and indonesia?


????????

If you have countrysize 80+ and can't afford 2000 ducats without taking 10 loans (ie your treasury is unusually empty) then don't chose that option. :cool:
 
MattyG said:
????????

If you have countrysize 80+ and can't afford 2000 ducats without taking 10 loans (ie your treasury is unusually empty) then don't chose that option.

And destroy DP settings or -6 stab to wait some 30 years to maybe get those +2? Or hurt economy? (And get this event after some 15 years again? :mad: )

name = "EVENTNAME_RANDOM115" #Overly Stretched Beuracracy
desc = "EVENTHIST_RANDOM115"
#-#The pace of our beurocratic system has been unable to keep up with the increase in the size of our nation and has now become critical. If we don't do something now, there will be severe consiquences for us.

action_a = {
name = "ACTIONNAME_RANDOM115A" #Minor Reforms
command = { type = stability value = -1 }
command = { type = treasury value = -1000 }
command = { type = infra value = -100 }
command = { type = provincetax which = -1 value = -1 } :eek:
command = { type = provincetax which = -1 value = -1 }
command = { type = provincetax which = -1 value = -1 }
}
action_b = {
name = "ACTIONNAME_RANDOM115B" #Ignore the Situation
command = { type = domestic which = centralization value = -1 }
command = { type = infra value = -1000 }
command = { type = provincetax which = -1 value = -1 } :mad:
command = { type = provincetax which = -1 value = -1 } :eek:
command = { type = provincetax which = -1 value = -1 }
command = { type = provincetax which = -1 value = -1 }
command = { type = provincetax which = -1 value = -1 }
command = { type = provincetax which = -1 value = -1 }
}
action_c = {
name = "ACTIONNAME_RANDOM115C" #Initate a complete overhall!
command = { type = stability value = -3 }
command = { type = domestic which = centralization value = 1 }
command = { type = treasury value = -2000 } :mad:
command = { type = infra value = 150 }
}
action_d = {
name = "ACTIONNAME_RANDOM115D" #Crush the state within the state!
command = { type = domestic which = centralization value = -2 } :mad:
command = { type = stability value = -6 } :mad:
command = { type = treasury value = 750 } # Confiscatuib
command = { type = revoltrisk which = 24 value = 3 }
command = { type = revolt which = -1 } :eek:
command = { type = revolt which = -3 }
command = { type = revolt which = -1 }
command = { type = revolt which = -3 }
command = { type = revolt which = -1 }
command = { type = revolt which = -3 }
command = { type = revolt which = -1 }
command = { type = revolt which = -3 }
command = { type = revolt which = -1 }
command = { type = revolt which = -3 }
command = { type = revolt which = -1 }
command = { type = revolt which = -3 }
 
Actually Ahmed, this event triggers for countries with 80 provinces or more , for Godsake, thats like asking a millionare to cough out 100 $ or less :p
 
Calipah said:
Actually Ahmed, this event triggers for countries with 80 provinces or more , for Godsake, thats like asking a millionare to cough out 100 $ or less :p

But You know that millionare does not have cash, too. Its all invested...

I edited this event. I realy hate it... I play as some (sunni :D ) russia or uzbeck with their poor provs and get this... I had money ofcourse, but still - it is disgusting event.
Congratullations that you were in (FBD) (Fly-Buy-Dubai ;) ) in april not august...
 
Its disgusting yes, but it happens. :D such events tend to present challenges to the player, the game is supposed to provide some obstacles, as it gets quite boring if u simply get everything in a cake walk - dont you think?

I usually play Mutazelites, but thats just my natural leanings towards them - though I ocassionaly play Infidels too :mad:

Yes, Dubai is a great city :D - alot of cash to spend on the good entertaining stuff :p
 
I agree with Calipah about the event not being to harsh or expensive, but I actually don't like the event, because it is too centred around a certain kind of government that you might not actually have.

We also don't really want to add too many more random events, as the key ones are already coming up less frequently than one might wish.
 
Calipah said:
I usually play Mutazelites, but thats just my natural leanings towards them - though I ocassionaly play Infidels too :mad:

I like many ideas of mutazilites but as I already said - they are not outside mainstream ("sunni"), I just feel strange to play something hostile to sunni as they are labeled as shiite. I understand that it just game mechanichs but still... It is easy understand hostilities that if they would be sufi, but as some abbassid "caliphs" promoted mutalizites it is quite strange that Abbasid caliphate in Interregnum is so hostile to mutalizitism to brand them as heresy...
(in august 2003 I stuck in Dubai and Mannama airpotrs becouse of visa problems fo 5!!! days... (realy :mad: )Then I returned to Iran. But in november in Kuwait is good climate. But there is nothing to do except fishing from mole (not that animal but that coast building) and looking on great modern architecture...
 
Well, true the Abbasid Caliphate actually supported them, but so was Sufism practiced by many Caliphs like al-Mamun.The Mutazelites were kicked out from Iraq during the troubling years following the Mongol conquest, and simply re-opened themselves for business in Al-Andalus.Considering that the Abbasid Caliphate had ascended into 'Empire' from 'middle ages' state is of consolidating traditions and political order.Thusly, them fighting cordoba not only for Islamic tradition but also for politics.It makes sense.
 
Calipah said:
Well, true the Abbasid Caliphate actually supported them, but so was Sufism practiced by many Caliphs like al-Mamun.The Mutazelites were kicked out from Iraq during the troubling years following the Mongol conquest, and simply re-opened themselves for business in Al-Andalus.Considering that the Abbasid Caliphate had ascended into 'Empire' from 'middle ages' state is of consolidating traditions and political order.Thusly, them fighting cordoba not only for Islamic tradition but also for politics.It makes sense.
It`s just old rivalities between Abbasids and Ummayids. There would be fight even if one hanafi, another maliki. Or both hanbali. Nothing matters than tribalism and just a konkurents ( :confused: )...
There is no need for reason why there is strife between bagdad and spain... It just like swedes against danes. Just old history not some reasons...
 
Actually, it does have alot to do with political rivalry - the Abbasid Caliphs, even in their temporal reigns of weakness under the Seljuks always held animosity to the western states - the Cordoba, Almoravids, Almohads...etc

Regarding the Mutazelites - remember that they were elites, and they were embraced under al-Mamun.Following that , alot of oppression occured against the various Imams of the Sunnah (remember what happened to the torture of Imam Hanbali?) - what happened in abberation is that, the sect was simply expelled for the more obvious and better teachings of Islamic Orthodoxy, the Hanafi sect.Also, Mutazeliteism developed into a more popular course, and remember, the Mutazelites believe the Quran was created , and not eternal like all Muslims believe :)

Cordoba is also a political rival for Abbasid hegemony, and no King in Cordoba would play second fiddle to Baghdad :D
 
Well it is somewhat, I will explain :

The Quran is eternal, it is part of God , his words everlasting and binding.The Mutazelites believed that the Quran is created, that is to say, Allah 'made' his words later on during the course of human history, and that the Quran itself can be held wrong , even changed at other times :) They tend to dislike to explain the laws of the Quran literaly like most Muslims do too.Get the difference now?
 
Calipah said:
Well it is somewhat, I will explain :

The Quran is eternal, it is part of God , his words everlasting and binding.The Mutazelites believed that the Quran is created, that is to say, Allah 'made' his words later on during the course of human history, and that the Quran itself can be held wrong , even changed at other times :) They tend to dislike to explain the laws of the Quran literaly like most Muslims do too.Get the difference now?

But there is no logic that if Quran is created by Allah then it means that it could be changed or criticised. And what is with problem that Quran could be created before mankind?

OK, this is off topic. I just havent educate myself in this sphere. I will find some article on this subject.
Lets return to the game...