I have been thinking on this topic for a while ever since I watched the gameplay video.
It bother me so much that I can't believe that you have not tried hard to do it differently. When I saw the bit about shuttlecraft landing on Mars barely a day later. It made me cringe.
You could instead of using day time periods. Use month time period instead and it solve many issues at once. The same way Child of the Nile dealt with season/month.
To explain how Child of the Nile dealt with time abstraction I have to explain a bit about the gameplay. First off instead of forcing the player to wait through 12 months for a single harvest. They abstracted the year/month time period into "3 days night/light cycle" representing the flooding season, planting season, and finally harvesting season without making the player wait through 12 months of the year.
You can do something similar here. Instead of using a single day to represent an in-game day; Use a month to represent an in-game day night/light cycle.
I don't see enough of the in-game calendar to know if you used "Earth year" or "Mars year". I know that Mars has a year length that is nearly twice as long as Earth (365 days vs 687 days).
I don't think you would want to torture players with a longer years right? So abstracting that into a 12 or 24 "Mars month" whatever works best.
My next subject is somewhat slightly more complicated but bear with me. Because Mars and Earth don't stay at the same distance through out time due to different year period. Time to travel between two isn't a constant value. It can various as much as 150 days to 300 days (better engine can narrow that down a bit such as antimatter or whatever). So if it takes 2-3 months to start up the colony and the next ship is it's on way at the same time. Then there isn't a "large netflix time" waiting for your colonist to get there.
So please change shuttlecraft getting to Mars under day to something else less cringe!
It bother me so much that I can't believe that you have not tried hard to do it differently. When I saw the bit about shuttlecraft landing on Mars barely a day later. It made me cringe.
You could instead of using day time periods. Use month time period instead and it solve many issues at once. The same way Child of the Nile dealt with season/month.
To explain how Child of the Nile dealt with time abstraction I have to explain a bit about the gameplay. First off instead of forcing the player to wait through 12 months for a single harvest. They abstracted the year/month time period into "3 days night/light cycle" representing the flooding season, planting season, and finally harvesting season without making the player wait through 12 months of the year.
You can do something similar here. Instead of using a single day to represent an in-game day; Use a month to represent an in-game day night/light cycle.
I don't see enough of the in-game calendar to know if you used "Earth year" or "Mars year". I know that Mars has a year length that is nearly twice as long as Earth (365 days vs 687 days).
I don't think you would want to torture players with a longer years right? So abstracting that into a 12 or 24 "Mars month" whatever works best.
My next subject is somewhat slightly more complicated but bear with me. Because Mars and Earth don't stay at the same distance through out time due to different year period. Time to travel between two isn't a constant value. It can various as much as 150 days to 300 days (better engine can narrow that down a bit such as antimatter or whatever). So if it takes 2-3 months to start up the colony and the next ship is it's on way at the same time. Then there isn't a "large netflix time" waiting for your colonist to get there.
So please change shuttlecraft getting to Mars under day to something else less cringe!