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Pavía

Content Design Lead PDX Tinto
Paradox Staff
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Jan 3, 2006
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After discussing it with @Johan , we thought it would be a good idea to show you some of the relevant changes we applied to the game after your feedback in Tinto Maps #1. In the form of more maps, of course.

We standardized the Province names, and made some other changes that you suggested:

Reworked Provinces.jpg


The vegetation of the region has also been adjusted:

Reworked Vegetation.jpg


Cultures - there is an important rework here, as we unified the Dutch and Flemish cultures into 'Lower Franconian', one of the possible suggestions you made; the Franconian cultures in the Rhineland are also more consistent among them (although we won't be talking in detail about the cultures of Germany until the Tinto Maps devoted to the region):

Reworked Cultures.jpg


Finally, the Goods rework:

Reworked Goods.jpg


These are part of the tweaks that I mentioned yesterday that we've done, as there are more. Apart from the setup changes, the location map rework will take a bit more time; but we wanted to show you a sneak peek of how we're doing with your feedback. Cheers!
 
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Very nice, I only have one thing that stood out to me:

Why did you add all these woods and forests to the Netherlands? We discussed this in the thread, and the consensus opinion was that all modern forests in the Netherlands are man-made and weren't present during the game's time period.


The goods look great! Although I still think that Liège as the biggest producer of coal at the start of the game should have that resource and marble moved to a neighboring location. :p
We've followed different feedback we received, in two places:

1. In the (modern) Netherlands, we have used this paper https://rurallandscapesjournal.com/articles/10.16993/rl.82 to add the most likely forests in the region.
2. In the Ardennes Forest, we've added a bit more density, based on proposals such as yours.
 
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under? So some way down the integration path in the PU IO? ;)
Actually not, I've just edited the sentence to use 'with', to avoid any misunderstood. ;)
 
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