• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
So now that I have some time to make some points regarding this week's feedback (or Frankly, lack thereof) I want to preface I KNOW the Areas of real life regions do not affect Location Density in game, and more applicable factors like Population, Urbanism, terrain, Climate, and overall viability. HOWEVER, for a massive region like West Africa, I cannot help but notice the Stark Contrast of location Density for a place that has had rather consistently, around 1/3 of the entire continents population. Not only this, but West Africa, along with Eastern and Northern, has an incredibly rich and very deep history, yet it is often Obscured or even mythological in nature due to lack of early written records.

Honestly, I can understand if this lack of available and verifiable information has an effect on what you may consider viable when it comes to adding new Locations, But I wanted to take a moment to go over some approximations. I have a general location count for several Regions that I wanted to compare against West Africa, those being France, Italy, the Maghreb, and lastly, the Arabian Peninsula. I wanted to compare both Population Density, as well as Location Density.

To start off, I took a look at West Africa, excluding all the isolated Sahara Locations. I counted up the region and ended up with ~ 591 Locations (From Senegal to Lake Chad and Cameroon) A pretty sizeable amount I would say. However, when looking at the Area these locations cover, we have about 1,528,000 Sq Miles. Or about 3957500 Sq Km. If we find the Average coverage of each location, they are covering a WHOPPING 2,585 Sq Mi/Location. These are truly Massive Locations around the entire Region. If we take the Population suggestions made by others and go with about 13 Million, we do end up with a decent 22,000 pop/Location. Though If I am being Frank. This Average Density feels a bit High?

My first comparison, France, has ~ 429 (give or take a few) Locations, after the Feedback Last year. This is incredibly dense Location Wise, as France's Area is about 213,000 Sq. Mi/511,700 Sq. Km. This creates an average location in France covering about 500 Sq Mi or 1300 Sq Km.
France's Population at the start of the game is around 18 Million, which quickly drops to about 12 Million by the 1350s. This population Density goes from 42,000/Location to 28,000/Location (A complete simplification of course, as Pop density varies greatly from Rural to Urban Locations)

Italy has ~ 205 Locations after feedback, Corsica is not included in the count. Modern Italy has an area of ~ 116600 Sq Mi. This equates to ~ 566 Sq Mi/Location, fairly close in Density to France!
Italy's pop at game start is around 12 Million, and is slashed to about 7.5 Million (This varies from what I found) This Population Density is 58,500/Location and strays down to 36,600/Location by 1350. Still remaining incredibly dense.

For this First part I conducted, I did not feel like France and Italy were great comparisons for all of West Africa. They were Highly Urban, highly Developed, and quite rich for the time. Not to Mention incredibly well documented when it comes to things like founding towns and cities, or simply WHAT Existed.

I then looked at comparing some other places, that maybe are not QUITE as good as Western Europe, so I looked to the Maghreb, a drier, hotter, and much less populated or developed region. What I did to calculate Location Density with NA and Arabian Peninsula is excluded the desert wasteland completely, especially as North Africa Quadruples in Size or more if you factor in the Sahara. So I calculated based on *Habitable* Area. With this, the Maghreb has about 276 Locations, and the area is approximately 390,400 Sq Mi for what is Habitable. This leaves us with 1,414 Sq. Mi/Location, already a very sizeable drop from Europe, but Honestly I think for this Region it's really good Density. The Initial Pop Map has about 5.7 Million. This gives us in-game pop density of 20,600/location. Also Feels pretty alright for the 1300s.

Arabia is Interesting, as there is a surprisingly large number of locations at ~360. The sheer number already left me ok with the lack of additions in the feedback. To be fair, the Area of the region is a sizeable 1.153 Million Sq. Mi! However, a vast chunk of the map is Wasteland so I did split this 60/40 as well as 50/50 as I can't tell one way or the other if the Wasteland size is equal to the Location coverage. Both measurements put the location density at 1922 Sq. Mi/Location or 1601 Sq. Mi/Location. For a region that is nearly completely desolate, this is good coverage. Especially since the population is not all that great. In game currently we have nearly 4 Million in the Peninsula, giving us a Density of around 11,000/Location. This still seems pretty good to me as much of Arabia was pastoral or Nomadic, development was really only around major towns and cities, so it gives a good sense of lower pop density.

Based on this, I think West Africa as a whole should be getting the Location Density up to be somewhere between Arabia and North Africa, as the region is quite habitable. This would get also Pop density down more from the 22000, which is currently more "dense" than the Maghreb, which gives the feeling the region is supposed to be more settled and urban than it was at the start of the game (Not to say there wasn't Developed cities or urbanization!). There should be noticeable core Regions that are much more dense with Locations and pops, that also have a clear indication it is an important region during the time frame. This Includes Yorubaland, Hausaland, Igbo/Nri, the Gambia River, Senegal River, and even Ghana (Modern region). Frankly it's not the easiest to tell right now because all the locations are around the same size and they are all huge, with perhaps Jolof being the exception. a Redrawing of locations might make this a bit better, but then you're just left with even bigger locations that are sat right next even smaller ones, something that is *supposed* to be avoided.

I know a Geographic take is maybe a weird one, I don't even know why I went this way, I'm sure there are better ways to persuade that Locations are needed. But, I truly think increasing the Location density, even a little bit is crucial to get the region more on par with the rest of the world, as a region that has had sprawling Empires and Kingdoms, Migrations, Large Population centers, centers of religion and learning, centuries of... interaction... with Europe, many many many different peoples, tribes, chiefdoms, statelets, and more. If Sources are needed for each location, Ill provide them. I want Western Africa to be the absolute best it can be. The EU4 update to the region was such a disappointment. This feedback was so disheartening. But I wont give up trying to make the region more exciting and more interesting.

P.S. Sorry for the rambling post.
 
  • 14Like
  • 3
  • 2
  • 1Haha
Reactions:
Can't think of any examples in Africa to be honest. It doesn't apply to the Maya in this period, the infamous decline already happened centuries ago most of them were still state societies just not quite as large scale as during the classic - the late post classic Maya had plenty of large towns and expansive states. The Maya who were outside of state structures already were in 1337, there's not really any further deterioration. You're absolutely right about the Mississippians though, and it also would apply to some of the Amazonian societies if they are included.
Maybe Kongo? I'd personally call that state collapse following a long series of civil wars a la Mughals but maybe that's what they meant
 
FYI there were in fact thoughts about changing the Monarchy's capital to Budapest, even if it never happened because of the underdtandable rivalry between the cities
I hope that these titles are localized. It'll be great for a future grand localization project to be able to match up these strings to the language of the polity, like instead of Mali Empire, we'd see Manden Duguba instead.
 
-3-Mali(and some of its subjects) and Kanem are the most advanced countries in the region and should have without a doubt a monarchical government type, while almost all the other tags in the region could be either classified as "centralized tribal societies" or "early feaudal states", the olny ones that are most certanly tribes are Kong, Gwiriko, Liptako, Bonoman and Mankessim who could even pass as Sops in 1337
Source?
 
  • 2Like
Reactions:
Assuming this is representing the Baggara Arabs, it isn't that early. I believe there is a 1391 letter from one of the Kanem Mai's to the Mamluk sultan complaining about Arabs repeatedly raiding and settling in his lands. But it's unclear how long this had been going on.
Thats the Bulala peoples he is talking about, they conquered kanem and destroyed Njimi, causing the rulers of Kanem to move to bornu, hence the kanem-bornu empire.
 
Last edited:
Thats the Bulala peoples he is talking about, they conquered kanem and destroyed Njimi, causing the rulers of Kanem to move to bornu, hence the kanem-bornu empire.
Are you sure? The letter is specifically mentioned on the Wikipedia page of the Baggara, and I think it makes more sense for the Mai to be complaining about Arabs to a Mamluk sultan, rather than the Saharan Bilala.
 
Are you sure? The letter is specifically mentioned on the Wikipedia page of the Baggara, and I think it makes more sense for the Mai to be complaining about Arabs to a Mamluk sultan, rather than the Saharan Bilala.
Context wise it seems more likely to be the Bilala, because "Finally, around 1387 the Bulala forced Mai Umar b. Idris to abandon Njimi and move the Kanembu people to Bornu on the western edge of Lake Chad."

Edit: I did read that wikipedia page and the source is verifiable. Just there isnt really anything else to go on. Most other sources just mention the war with the Bulala that will start like 20 something years after game start and the Tunjur have just migrated into the Uri location by 1337. Most of future wadai is still under the Daju kingdom, where the baggara are believed to be created as a culture and most of the settlements in the middle part of chad date around that timeframe as well (17-18th century).

Might just be temporary raiders that got assimilated.

Oh btw I am currently a 1/3 through my entire revised africa map. Just heads up!
 
Last edited:
Honestly Gula Iro can probably just use the Adamawa language instead of having its own, they belong to the main Mbum-Day branch.

On the other hand it would be good to combine Maba and Masalit into a small Maba language. Runga would also be part of this if added, they should replace the Tunjur in their current location.
 
Last edited:
  • 1Like
Reactions:
Can't think of any examples in Africa to be honest. It doesn't apply to the Maya in this period, the infamous decline already happened centuries ago most of them were still state societies just not quite as large scale as during the classic - the late post classic Maya had plenty of large towns and expansive states. The Maya who were outside of state structures already were in 1337
Maybe Kongo? I'd personally call that state collapse following a long series of civil wars a la Mughals but maybe that's what they meant
Kongo would, indeed, be the best 'example' for the period of the game. but it didn't really "regress" in any way that couldn't simply be modelled using pop decline from the region due to slave-trade & civil war (which essentially destroyed the capitol), plus decentralization of power. This really was not analogous to any situation of "state collapse" in its entirely, as occasionally faced in the Americas. W.R.T. the "Somali sultanates", he may be talking about the retraction of the eastern-Ethiopian states following the Oromo expansion? I'm honestly not sure. But this is more a question of how to handle migration mechanics and pastoralism, which surely would apply beyond Africa & the Americas. The coastal Somali sultanates continued to persist into the 19th and even 20th centuries. Other than that, there were a few inland Swahili settlements in Kenya & maybe Tanzania which were abandoned during the period of the game (i.e.: Gedi). That's all l can think of, though...
Seems outdated to me.
 
  • 2Like
Reactions:
Name should be Central Africa tinto maps imo since none of the changes are related to west africa xd, dont see any point of why this is called Western Africa feedback where 99% of stuff is about central africa which wasnt covered in the west africa tinto maps
 
  • 5
  • 2
Reactions:
Name should be Central Africa tinto maps imo since none of the changes are related to west africa xd, dont see any point of why this is called Western Africa feedback where 99% of stuff is about central africa which wasnt covered in the west africa tinto maps
Yeah, I agree. They should have just waited until the West Africa review was fully done before posting this
 
  • 11
  • 2Like
Reactions:
Hello, and welcome to another Tinto Maps feedback post! Today, we will be reviewing the region of Western Africa. However, I want to start today with some caveats regarding it, given the feedback we received last week regarding the Horn of Africa review, and to make for clearer communication.

1. For the Western Africa review, we mainly focused on adding the missing region of what is today's Central African Republic, inhabited during most of the game's period by the peoples of the Banda, Zande, Gbaya, and many others. Back in time, we had some doubts and issues regarding how to add it properly, but now we've been able to incorporate it fully.
2. Besides that, we also prioritized the redraw of the coastline of the Gulf of Guinea since it was noted that it looked a bit too artificial, so we made it follow more the topography and rivers of the area while still keeping the 'outpost' gameplay functionality. We are aware that there were a lot of proposals to add many more locations, such as those of @Gouda_boy or @Bosporus , but we also evaluated that they would add much more location density than the one we were looking for in this region.
3. There's still WIP to be done, such as a rebalancing of the Settled and SoP countries, as we received a ton of feedback on these. We also reviewed the pops we want in this region, and we agree with you that we need to raise its numbers; if it's approximately now 6M pops now, we plan to make it about 12.5M. We resumed the pop work recently since we have now fixed the already-mentioned issues, so it's not yet implemented; therefore, we will also share it with you in the future.
4. However, even given all of this, we didn't want to delay this Feedback post more than planned since we also have other valuable changes to share and get your feedback from, such as the breakup of the Animist religions of the region or the Languages maps. What we will do, then, is to share with you later on the changes we make about the previous issues, as we already said we'd do with other regions.

With that said, let's take a look at the change log and then at the new maps:


Countries + Societies of Pops
View attachment 1280973
View attachment 1280975
As mentioned in the intro, we already have planned to rework this intensely, we'll share with you when that is done, but we also wanted to share with you the SoP's already present since they weren't in the original map post. Also, there's a weird bug in how the border lines of wastelands and corridors are generated, which has already been reported, and we look forward to fixing it.

Locations
View attachment 1280976
View attachment 1280977
View attachment 1280978
The first map shows all the locations of the region, including corridors, etc. The second shows the redrawing of the coastal locations. The third shows the entire new area added, that of the current Central African Republic.

Provinces
View attachment 1280979

Areas
View attachment 1280981

Topography
View attachment 1280982

Development
View attachment 1280986
There might be so future tweaks on this related to adding some more development to the lands of the Oyo people.

Harbors
View attachment 1280987

Cultures
View attachment 1280988
On the cultures, we plan to do some of the rework along with the country rework, so it's more efficient for us. You may see the new cultures added to Central Africa, any feedback on them would be appreciated.

Languages
View attachment 1280989
We had to do some naming that we're not entirely happy with, such as the Nigerian or the Adamawa, so we might also be open to reviewing that.

Religions
View attachment 1280992
The new religious distribution of Western Africa!

Raw Materials
View attachment 1280993

Markets
View attachment 1280994

And that's all for today! The next Tinto Maps Feedback will be in two weeks from now, on Monday 28th, for Central, Eastern, and Southern Africa. See you!

Some locations got their names updated, so here are some more.

Apollonia to Beyin (https://en.wikipedia.org/wiki/Beyin)
Cabo Corso to Oguaa/Kotokuraba (https://en.wikipedia.org/wiki/Cape_Coast)
Accra to Nkran/Ga (https://en.wikipedia.org/wiki/Accra)
Warri to Ode-Itsekiri/Iwerre (https://en.wikipedia.org/wiki/Ode-Itsekiri)
Forcados to Burutu (https://en.wikipedia.org/wiki/Burutu)
Cabo Formoso to Akassa (https://en.wikipedia.org/wiki/Akassa)
New Calabar to Kalabari/Obu-Amafa (https://en.wikipedia.org/wiki/Kalabari_tribe also A history of Kalabari part 1)
Bonny to Okoloama (https://en.wikipedia.org/wiki/Bonny,_Nigeria)
Calabar to Akwa Akpa/Atakpa (https://en.wikipedia.org/wiki/Akwa_Akpa)
Arochukwu to Obot Okon Ita/Obinkita (https://en.wikipedia.org/wiki/Obot_Okon_Ita)
 
Last edited:
  • 3
  • 2Like
  • 2
Reactions:
Some locations got their names updated, so here are some more.

Apollonia to Beyin (https://en.wikipedia.org/wiki/Beyin)
Cabo Corso to Oguaa/Kotokuraba (https://en.wikipedia.org/wiki/Cape_Coast)
Accra to Nkran/Ga (https://en.wikipedia.org/wiki/Accra)
Warri to Ode-Itsekiri/Iwerre (https://en.wikipedia.org/wiki/Ode-Itsekiri)
Forcados to Burutu (https://en.wikipedia.org/wiki/Burutu)
Cabo Formoso to Akassa (https://en.wikipedia.org/wiki/Akassa)
New Calabar to Kalabari/Obu-Amafa (https://en.wikipedia.org/wiki/Kalabari_tribe also A history of Kalabari part 1)
Bonny to Okoloama (https://en.wikipedia.org/wiki/Bonny,_Nigeria)
Calabar to Akwa Akpa/Atakpa (https://en.wikipedia.org/wiki/Akwa_Akpa)
Arochukwu to Obot Okon Ita/Obinkita (https://en.wikipedia.org/wiki/Obot_Okon_Ita)
Also Fernando Pó to Etula a Eri
 
  • 2Like
Reactions:
Name should be Central Africa tinto maps imo since none of the changes are related to west africa xd, dont see any point of why this is called Western Africa feedback where 99% of stuff is about central africa which wasnt covered in the west africa tinto maps
Exactly, it's not really a review so much as them adding a new area. The only actual 'feedback' I see here is the terrain, sea zones, a bit of raw materials, and a couple renamed and redrawn locations - quite little in comparison to what was suggested and what other regions have had revised. (Let's remember that the animism split was shown months ago).

And it's perfectly fine that it's not done yet, but if there's this much still to do just wait to post it lol. It's not like we're impatient like some are for the British feedback, I for one want them to take as much time as they need.
 
Last edited:
  • 13
  • 2Like
Reactions:
Exactly, it's really not a review so much as them adding a new area. The only actual 'feedback' I see here is the terrain and a bit of raw materials. (Let's remember that the animism split was shown months ago). And that's perfectly fine, but if there's this much still to do just wait until it's done lol. It's not like we're impatient like some are for the British feedback, I for one want them to take as much time as they need.
Especially because like, there's only supposed to be one dedicated feedback post, so any future changes (if they're shown at all before release) will be seen by less people and more difficult to give feedback on compared to a 'delayed' post which keeps everything in one place.

Basically I just don't think it'll be a good idea to do this for future feedback posts unless we start getting double feedbacks for them
 
  • 13
  • 2Like
Reactions:
So now that I have some time to make some points regarding this week's feedback (or Frankly, lack thereof) I want to preface I KNOW the Areas of real life regions do not affect Location Density in game, and more applicable factors like Population, Urbanism, terrain, Climate, and overall viability. HOWEVER, for a massive region like West Africa, I cannot help but notice the Stark Contrast of location Density for a place that has had rather consistently, around 1/3 of the entire continents population. Not only this, but West Africa, along with Eastern and Northern, has an incredibly rich and very deep history, yet it is often Obscured or even mythological in nature due to lack of early written records.

Honestly, I can understand if this lack of available and verifiable information has an effect on what you may consider viable when it comes to adding new Locations, But I wanted to take a moment to go over some approximations. I have a general location count for several Regions that I wanted to compare against West Africa, those being France, Italy, the Maghreb, and lastly, the Arabian Peninsula. I wanted to compare both Population Density, as well as Location Density.

To start off, I took a look at West Africa, excluding all the isolated Sahara Locations. I counted up the region and ended up with ~ 591 Locations (From Senegal to Lake Chad and Cameroon) A pretty sizeable amount I would say. However, when looking at the Area these locations cover, we have about 1,528,000 Sq Miles. Or about 3957500 Sq Km. If we find the Average coverage of each location, they are covering a WHOPPING 2,585 Sq Mi/Location. These are truly Massive Locations around the entire Region. If we take the Population suggestions made by others and go with about 13 Million, we do end up with a decent 22,000 pop/Location. Though If I am being Frank. This Average Density feels a bit High?

My first comparison, France, has ~ 429 (give or take a few) Locations, after the Feedback Last year. This is incredibly dense Location Wise, as France's Area is about 213,000 Sq. Mi/511,700 Sq. Km. This creates an average location in France covering about 500 Sq Mi or 1300 Sq Km.
France's Population at the start of the game is around 18 Million, which quickly drops to about 12 Million by the 1350s. This population Density goes from 42,000/Location to 28,000/Location (A complete simplification of course, as Pop density varies greatly from Rural to Urban Locations)

Italy has ~ 205 Locations after feedback, Corsica is not included in the count. Modern Italy has an area of ~ 116600 Sq Mi. This equates to ~ 566 Sq Mi/Location, fairly close in Density to France!
Italy's pop at game start is around 12 Million, and is slashed to about 7.5 Million (This varies from what I found) This Population Density is 58,500/Location and strays down to 36,600/Location by 1350. Still remaining incredibly dense.

For this First part I conducted, I did not feel like France and Italy were great comparisons for all of West Africa. They were Highly Urban, highly Developed, and quite rich for the time. Not to Mention incredibly well documented when it comes to things like founding towns and cities, or simply WHAT Existed.

I then looked at comparing some other places, that maybe are not QUITE as good as Western Europe, so I looked to the Maghreb, a drier, hotter, and much less populated or developed region. What I did to calculate Location Density with NA and Arabian Peninsula is excluded the desert wasteland completely, especially as North Africa Quadruples in Size or more if you factor in the Sahara. So I calculated based on *Habitable* Area. With this, the Maghreb has about 276 Locations, and the area is approximately 390,400 Sq Mi for what is Habitable. This leaves us with 1,414 Sq. Mi/Location, already a very sizeable drop from Europe, but Honestly I think for this Region it's really good Density. The Initial Pop Map has about 5.7 Million. This gives us in-game pop density of 20,600/location. Also Feels pretty alright for the 1300s.

Arabia is Interesting, as there is a surprisingly large number of locations at ~360. The sheer number already left me ok with the lack of additions in the feedback. To be fair, the Area of the region is a sizeable 1.153 Million Sq. Mi! However, a vast chunk of the map is Wasteland so I did split this 60/40 as well as 50/50 as I can't tell one way or the other if the Wasteland size is equal to the Location coverage. Both measurements put the location density at 1922 Sq. Mi/Location or 1601 Sq. Mi/Location. For a region that is nearly completely desolate, this is good coverage. Especially since the population is not all that great. In game currently we have nearly 4 Million in the Peninsula, giving us a Density of around 11,000/Location. This still seems pretty good to me as much of Arabia was pastoral or Nomadic, development was really only around major towns and cities, so it gives a good sense of lower pop density.

Based on this, I think West Africa as a whole should be getting the Location Density up to be somewhere between Arabia and North Africa, as the region is quite habitable. This would get also Pop density down more from the 22000, which is currently more "dense" than the Maghreb, which gives the feeling the region is supposed to be more settled and urban than it was at the start of the game (Not to say there wasn't Developed cities or urbanization!). There should be noticeable core Regions that are much more dense with Locations and pops, that also have a clear indication it is an important region during the time frame. This Includes Yorubaland, Hausaland, Igbo/Nri, the Gambia River, Senegal River, and even Ghana (Modern region). Frankly it's not the easiest to tell right now because all the locations are around the same size and they are all huge, with perhaps Jolof being the exception. a Redrawing of locations might make this a bit better, but then you're just left with even bigger locations that are sat right next even smaller ones, something that is *supposed* to be avoided.

I know a Geographic take is maybe a weird one, I don't even know why I went this way, I'm sure there are better ways to persuade that Locations are needed. But, I truly think increasing the Location density, even a little bit is crucial to get the region more on par with the rest of the world, as a region that has had sprawling Empires and Kingdoms, Migrations, Large Population centers, centers of religion and learning, centuries of... interaction... with Europe, many many many different peoples, tribes, chiefdoms, statelets, and more. If Sources are needed for each location, Ill provide them. I want Western Africa to be the absolute best it can be. The EU4 update to the region was such a disappointment. This feedback was so disheartening. But I wont give up trying to make the region more exciting and more interesting.

P.S. Sorry for the rambling post.
More locations will actively nerf West Africa because the building system encourages citymaxxing and not spreading pops across lots of provinces. That being said I'm not sure what impact pop cap will have since there's exponential pop growth in this game. I think more locations to this area would overall be detrimental to people who play there though. Population density doesn't make sense in this game because population is massively concentrated in cities and not the general rural locations.
 
  • 7
Reactions:
Some location names that should have been changed to something more local instead:
Banana Islands - Banaba: Essentially the same thing, and borrowed from Portuguese, but in Mende
Rio Nunez - Kakandé
Rio Grande - Buba
Rio Pongo - Pongo
Konkoure - Friguiagbe
Scarcies - Kolente or Kaba
Port Loko - Loko
**** Island - Bense
Sherbro Island - Sherbro
Galinhas - Mokona
Mano - Gbeyar
Cape Mount - Vai: People of the area
Saint Paul River - Du OR Diani
Junk River - Gbage
Cestos - Nuon OR Nipue
Cess - Jobo (Cestos and Cess are the same thing/the Same river)
Settra Kru - Welteh
Tabou - Yubu OR Diugu (Tabou is not even in the Location)
San Pedro - Digbwe OR Baba
Sassandra - Gbogre OR Djigbi
Fresco - Koyiri, Nyi, OR Kowotru
Grand Lahou - Zehiri
Cosrou - Ahizi, Ajukru, OR Debrimu
Grand Bassam - Bazuam OR N'Zima
Assinie - Krindjabo
Bouake - Gbekekro
Sanniquelle - Gio OR Sanokwelleh
Apollonia - Bayin
Cabo Corso - Omankesemu (Location currently named Mankessim is STILL Way off from the actual settlement)
Mankessim - Asamankese
Winneba - Simpa OR Efutu
Accra - Nkran
Abengourou - N'pekro
Hemang - Dunkwa
Fomena - Bekwai
Kumasi - Kwaaaman
Techiman - Tekyiman/Takyiman
Begho - Sampa
Sampa - Begho
Bondoukou - Bonduku
Banda Ahenkro - Serminakuu

I know some Name changes In Nigeria were suggested by someone else which would be really good as well. Please use them.
 
Last edited:
  • 4Like
  • 1
Reactions:
More locations will actively nerf West Africa because the building system encourages citymaxxing and not spreading pops across lots of provinces. That being said I'm not sure what impact pop cap will have since there's exponential pop growth in this game. I think more locations to this area would overall be detrimental to people who play there though. Population density doesn't make sense in this game because population is massively concentrated in cities and not the general rural locations.
Im not exactly sure how locations + Citymaxxing would have a negative impact on West Africa? Why would this not then be the case in places where locations are super dense like Iberia? How would this benefit one region but not another, especially when West Africa should be an incredibly dynamic region. and my point of the Pop density is the averaged out number of people per location for a generalized level of starting urbanism/density, yes locations will absolutely be either super populated or very rural, or somewhere in between, but the average number of people to a single location is higher than North Africa.
 
  • 7Like
  • 1
Reactions:
Can't think of any examples in Africa to be honest.
It not happening in Africa historically doesn't mean it shouldn't be something that can happen in the alternate histories the game simulates. It should be able to happen anywhere, with it merely being a matter of how unlikely exactly it is.
 
  • 2
Reactions: