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I brought this up before in the original Indonesian Tinto Maps post, but I think the name of the capital city location should be changed to Majapahit or Wilwatikta (preferably the former) to signify the actual name of the city during the empire's existence. At the time of conception of the new kingdom, the first settlement, which ended up serving as the seat of the Empire was the eponymous village of Majapahit (Wilwatikta is a more sanskrit name - meaning 'Bitter Bael' a fruit quite common in the area at the time and also something I'm quite fond of myself). Trowulan became the name of the archaeological site of this city many decades after the fall of the Majapahit Empire.

I feel like once the empire falls, the location can be razed, demoted, and have its name changed to Trowulan to symbolize its utter demolition (similar to how Vijayanagar becomes Bellary once the Bijapur sultanate crushes the Empire).

EDIT: Also, who are these 3 SOPs in West Papua? I don't remember seeing them in the original TM post.

View attachment 1333816
Perhaps we’ll learn more about them next week? Oceania chronologically is the next Tinto Map.
 
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The problem here is now you have to choose between making the Philippine languages one language, or representing them only as close to each other as they are to Javanese, Polynesian, Malay etc. I don't really like either of those options, Philippine languages seem noticeably similar to one another but having them be a single language would be a bit gamey
This is why I'd prefer "language groups" to "language families", there are more practical similarities between languages than strict family categories, though these two things usually overlap. In this case it could just be a loose category for all the remaining languages in western Indonesia/Malaysia
 
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That the location can suffer both a volcano and an earthquake, thus the stripes.
I think he was trying to say that every location in the world that has a volcano also has earthquakes. It would just be in the tooltip, to explain. Or a player could learn from the first time it happens.
 
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What was your design philosophy for the language families? Because this appears very weird. I believe Javanese and the languages of Celebes not belonging to any language family makes no sense. I believe the Malayo-Polynesian languages as a whole would be better as a language family than Bornean, Barito, and several members of it not belonging to any family.
I think the better question is, why are Austronesian languages split up in such an awkward way to Bornean, Barito, and Philippine, while Javanese, the languages of Celebes, and the entire Polynesian branch belong to no language family? I like splitting up large and sprawling families, but this seems like an overkill, especially with Javanese and the rest left out in such a weird way.
Same reason why we don't have an Indo-European family, it's too diverse to be relevant and too big for good gameplay.
But it's not diverse enough to move several of the languages just out of every language family altogether.
The problem with Austronesian and Malay-Polynesian is that it doesn’t really fit the standard set by Europe. Indo-European is a very clean family to split up into 5-7 in-game families and a few individual languages because it has branches of comparable and manageable size. Neighboring Afro-Asiatic is similar (as long as you don’t try to insist that Chadic and Cushitic are a single language, of course). Disputed families like Niger-Congo or Altaic can also be very cleanly split into undisputed branches. Uralic, Dravidian, and Austroasiatic are small enough that they can reasonably be single families.
Austronesian, on the other hand, is a mess. It’s very large, its branches are horribly lopsided with Malay-Polynesian making up almost all of it, and Malay-Polynesian doesn’t have a clean split at all. Having a Malay-Polynesian “family” would probably be the most accurate representation, but it’s going to be huge and possibly unbalanced. It looks like the devs tried to balance it and got something very awkward and clunky.
I would personally be in favor of a united Malay-Polynesian family as well. It would be roughly in line with other language families in the region time-wise (~2000BC vs Austronesian’s ~2500BC, Dravidian’s ~3500BC, Tai’s ~500BC, Old Chinese’s ~1000BC), and I think having 30 million people speak the same language family isn’t too far-fetched balance-wise when nearby Chinese probably has about 70 million.
A good alternative could also be Western Indonesian, combining Bornean, Barito, Javanese, Madurese, and Bali-Sasak-Sumbawa. It's currently an unproven theory, but I think it could make a lot of sense, as it would be decently sized and have clean boundaries.
 
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Regarding the earthquake zones on the dangers map:
- remove the eastern rim of Sumatra from the earthquake danger zone
- remove southern Sulawesi (Makassar/Bone/Buton) from the earthquake danger zone
- Andaman islands needs earthquake hazards
- Demak region of Bali should have no earthquake hazards

Regarding SE-Asia: there was no danger map mode posted for southeast Asia, and there seems to be no earthquake hazard in Byrma/Myanmar. Definitely needs earthquakes!

My earlier post this year has some more extensive maps on the topic:
https://forum.paradoxplaza.com/forum/threads/suggestion-earthquakes-and-volcanism-expanded.1734848/

Current versionSeismic risk zones map
Dangers.png
1752518889589.png
 
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Great to see the updates here!

I agree with Flower_Marlin on renaming the Trowulan location to Majapahit or Wilwatikta. Also, when will we start seeing more duchies on the map?

We still have a pending task to review them worldwide.
I've been meaning to ask about this, what sort of feedback would you and the team like on Tribes? Is it just which tags should be Tribes, flavor for Tribal nations, etc.? Will we get some looks at what distinguishes Tribal governments and gameplay from those of Monarchies and the others?
 
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I've been meaning to ask about this, what sort of feedback would you and the team like on Tribes? Is it just which tags should be Tribes, flavor for Tribal nations, etc.? Will we get some looks at what distinguishes Tribal governments and gameplay from those of Monarchies and the others?
I think it will definitely be difficult to give feedback on specific countries being tribes without more info on how tribal countries work in-game, since "tribal" is a loose category and can mean anything depending on who is asked
 
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I think it will definitely be difficult to give feedback on specific countries being tribes without more info on how tribal countries work in-game, since "tribal" is a loose category and can mean anything depending on who is asked
Yeah it's weird how in some regions SoPs are whole ethnic groups but in others they're very specific political units, like in Costa rica each location is a distinct SoP. The latter is preferable but it's just odd to see them both mixed together in the same feature. I suppose it's just cause they don't have much information on political divisions of some cultures or they would be too granular to be feasible
 
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