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@El Pip You have a point, but I don't see why the rest of the galaxy can't be the guileless rubes they are the rest of the time and just take my word for it when I say it was a big deal. ;)

Voyager I think Hegemon but only because can you imagine that crew doing diplomacy?
I can easily imagine Janeway telling the Voyager crew that the rest of the galaxy must learn their peaceful ways... by force!

@Chac1 I'm in the same boat with this game. I was very hopeful about it and I think it had so much potential to be the game I wanted it to be, which makes it all the more frustrating that it will never be that. I'm still disappointed by the decision to abandon it.

@Rensslaer Oops, my mistake! I probably should've known that and my brain stubbornly refused to update that piece of information. :oops: I'm glad to hear your family had a good time!

That large Borg cube sounds terrifying. Is it worth a replay to see how that might have gone?
It's funny you should mention that... ;)

@Chac1 @Rensslaer I did move back in March, so I'm well settled in at this point, thankfully. I didn't move far, so while moving is always a hassle, it was relatively easy as far as moves go.

I'm sure there are more deserving AARs than mine during Q3, but I will also echo the sentiment for people to go and vote in the AARLand Choice AwAARds Q3-2024. I'll make a point of getting my ballot in this week.
 
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The Prometheus and Defiant were both cool compact designs. The Multi-Vector Assault Mode on the Prometheus didn't make a ton of sense to me from a practical standpoint, but I still like the design of the ship.
It makes sense to get additional power of three "slightly weaker" ships into one ship design, but the problem of course is then that you're building three ships... And not the Galaxy-class style of "We'll drop off a big target" from the saucer, but every section being fully warp-capable.... I think that the Prometheus winds up in the same end state in the Federation that the Seawolf-class SSNs do in the USN of today: very powerful, very capable, but also supremely expensive during a period that they don't need it.
From an in-universe standpoint it did always seem a bit odd how many last-century ships Starfleet still had not just kicking around but in active, front-line service in 2360s and 70s, but I guess that's production budgets for you.
The B52 would like a word....
 
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It makes sense to get additional power of three "slightly weaker" ships into one ship design, but the problem of course is then that you're building three ships... And not the Galaxy-class style of "We'll drop off a big target" from the saucer, but every section being fully warp-capable.... I think that the Prometheus winds up in the same end state in the Federation that the Seawolf-class SSNs do in the USN of today: very powerful, very capable, but also supremely expensive during a period that they don't need it.

The B52 would like a word....
The Seawolf (or perhaps the F-22) is a cool modern comparison to the likely in-universe fate of the Promethus-class: cutting edge and designed for a conflict that's now passed, giving you a piece of hardware that's extremely cool but also extremely expensive and hard to justify.

I did say "a bit odd" and not "impossible." ;) I can buy the Excelsior is the B-52 of Starfleet and remains in service for about 100 years because it's just so darned good at its role. Seeing a Miranda in a combat situation stands out a little more to me, since you would think that by the 2360s they would be slow and under-gunned by modern standards. But, stranger things have happened.
 
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Seeing a Miranda in a combat situation stands out a little more to me, since you would think that by the 2360s they would be slow and under-gunned by modern standards. But, stranger things have happened.
You are under-estimating quite how attached Starfleet was to the Mirandas. The really strange thing is not that they kept them in service for over 100 years, it is that they kept building them for over 100 years. In canon (proper on the TV shows canon) there's a Miranda-class with a commissioning date of 2345!

That's not keeping the B-52 in service, that's saying "Nothing wrong with those Airco biplane bombers, lets keep building them".
 
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You are under-estimating quite how attached Starfleet was to the Mirandas. The really strange thing is not that they kept them in service for over 100 years, it is that they kept building them for over 100 years. In canon (proper on the TV shows canon) there's a Miranda-class with a commissioning date of 2345!

That's not keeping the B-52 in service, that's saying "Nothing wrong with those Airco biplane bombers, lets keep building them".

Tough ships of course but it's strange Star Fleet kept building them, if only because all their weapons faced forwards, which is more a Klingon style than a federation one.
 
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I'd say (if we try to use in universe reasoning) old ships sees more use in Star Trek universe due to no visible advances in weapon range and operational/strategic speed being completely separate from tactical speed.

If pre-dreadnoughts had the same tactical ("impulse") speed and weapon range as Iowas and Yamatos, why not use them (apart from human cost).

In practical terms Mirandas just have less HP and deal less damage than Sovereign, if you use more of them against one Sovereign or Galaxy you get similar combat power. That probably explains often used small ship swarms (jem'hadars, b'rels, galors etc).

If you can't change impulse speed (since light speed is upper limit) newer ships should at least outrange older ones and make them completely obsolete that way.
 
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I'd imagine that it really is just a matter of cost (no money my hindquarters), and sensor fit. Much like how the USN hit upon one of their most successful destroyer designs between the Sumner/Gearings and Burkes, aside from sensor fits, heavier weapon carriage or visibility/detection ranges, and engine design compromises for speed/range/efficiency, why not?
 
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So last time the Borg were vanquished once and for all, courtesy of some offscreen Janeway technobabble, and we discussed the Federation's path forward to final and ultimate victory: diplomacy. Our ambassadors will go out and scour the galaxy, convincing the minor powers of the Alpha and Beta quadrants to join the Federation, propelling us to a Triumph of Diplomacy victory once we've assimilated, that is integrated twelve of them. With that in mind, let's take a look at the galaxy.

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I'm currently in the middle of integrating the Bajorans (circled in green), with a few years left to complete. I'm improving relations with the Trill, Talarians, and Bolians (circled in yellow/light green), all of whom will be future targets for integration. The Trill and Bolians have nice civics that I want to grab, while the Talarians are a natural progression of outflank of the Cardassians. Speaking of whom, the Malcorian Republic (circled in brown) is currently a subject state of the Cardassians and might be the subject of a liberation war in the future. It depends on my mood and if I feel like the Cardassians need to be smacked down again. Down at the bottom of the map are the Nausicaan Skulltakers, aka the Pirates, who are definitely targeted for extermination. This won't bring me any closer to victory, but I hate them so it'll make me feel better to wipe them out. After the four integration targets above, I'll need three more to meet the victory condition. There's ample choice for that, with the most likely candidates being the Ktarians and Pelians, who are already tucked safely behind my borders in the bottom left segment of the map.

The fleets are all dispersed from the black hole warp node where we faced down the Borg and back to their home stations across the Federation. I do some economic housekeeping, which includes starting the terraforming process on half a dozen planets. My economy is healthy but I don't want to rest on my laurels. In particular, I'm looking to found a generator world that I can dedicate to energy production, which is currently the weakest area of my economy. It's not awful, mind you (+196), but I haven't come across a planet with a lot of energy slots in a bit (and I like to min-max my planets) so it's fallen behind food, minerals, and alloys which are all above 300. I can (and do) sell excess resources for energy credits when they hit the storage limit, but I figure it can't hurt to build in more capacity.

Not much of note happens for the rest of that game year. The Federation elects a new President to inaugurate our era of diplomatic outreach and integration.
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Tellarites are well-known for their even-temper and diplomatic manner, so I'm sure he'll do great.

I'm ready to settle in to a long, boring period of peaceful expansion while I wait for the days to tick by until my inevitable victory, but the AI throws a curveball at me. The crisis might be dead and done, but the game hasn't given up the ghost just yet.

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The Cardassians want to have another go. They've declared war on the Talarians, whose independence I've guaranteed to stymie Cardassian expansion, and now I'm being called on to back up my words with action. That's fine with me.

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Intelligence reports that the Cardassians are no match for us whatsoever. Their economy is inferior relative to ours, while their military and technology are both pathetic. Of slight concern is the fact that the Cardassians seem to be cozying up to the Romulans despite their past enmity. I imagine this is due to my preeminence. As we could see in the last update, my score put me at 37.6% of the galactic power pie chart. At 33% certain bonuses kick in, incluidng diplomacy modifiers that make it more likely for the non-leading major powers to work together. This is presumably that effect in action. Not an immediate concern, since the Romulans aren't participating in this war, but if their relationship continues to improve from non-aggression and trade to a full defensive alliance it could get inconvenient for me.

This war should be a breeze, though. I send a fleet to cover Bajor and two more the raid the Cardassian border.

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The Cardassians have built outposts in all the systems on their side of the border, but on their own they can't offer any meaningful resistance and the Cardassian fleet is, so far, nowhere to be found.

The pirates, on the other hand, can't keep away and choose this moment to raid one of my systems. Again. I send the Enterprise to kill them. Again. Man, I hate those guys. :mad:

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You'll get yours, Nausicaans, just wait.

Six months into the war, the Cardassians finally make their move. Long range sensors detect ships moving towards Denobula so I redeploy the 1st Fleet from Bajor to defend the system, and I route the Enterprise from pirate extermination to cover the Bajorans.

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A trio of Galors strafe the starbase over Denobula.

The Cardassians commit 17 ships to the attack on Denobula but, despite their numerical superiority, are clearly outmatched from the moment the battle is joined. When their warp cooldown has ended, they retreat before they can suffer more serious losses.

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Note a familiar face leading the Cardassian fleet. Tell me, readers, how many lights do you see?

As expected, the war goes smoothly. The Cardassians are routed in the handful of engagements they dare to risk and my ships sweep through the border systems, flipping them to my control. I drop down a claim on one of the border systems that contains several inhabitable worlds, and then I sit back and wait for the Central Command to admit defeat. But while I'm waiting, I notice something very odd.

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Wait, what?

You can see at the top of the screen that the integration of Bajoran Republic is now about 90% complete and yet, somehow, the Bajorans have become a Romulan puppet state. Something is rotten in the planet of Bajor.

I'm not sure how this happened or when exactly - I don't remember seeing a notification for when Bajor changed from my ally to Romulan serf - but I'm left suspecting the invisible hand of the Tal Shiar. What else could be responsible? Romulan antipathy towards the Federation must be greater than I thought. They're not just cooperating with the Cardassians, they're trying to subvert prospective member worlds before they can join the Federation and get them out of my sphere of influence. Clearly, something is going to have to be done, but what should my response be?
 
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The pirates, on the other hand, can't keep away and choose this moment to raid one of my systems. Again. I send the Enterprise to kill them. Again. Man, I hate those guys. :mad:
Sounds like the pirates are just an annoyance though? It's a tricky one to get right in game design, getting the player to hate something can be good because it's engaging and they get the satisfaction of dealing with it. Unless it's something that is hated because it's annoying and can't be dealt with, which is terrible game design.
They're not just cooperating with the Cardassians, they're trying to subvert prospective member worlds before they can join the Federation and get them out of my sphere of influence. Clearly, something is going to have to be done, but what should my response be?
War!

No, wait this is a TNG diplomatic victory run. Is there a "Deploy Picard Speech" option to talk the Bajorans back into the Federation?
 
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You can see at the top of the screen that the integration of Bajoran Republic is now about 90% complete and yet, somehow, the Bajorans have become a Romulan puppet state. Something is rotten in the planet of Bajor.

I'm not sure how this happened or when exactly - I don't remember seeing a notification for when Bajor changed from my ally to Romulan serf - but I'm left suspecting the invisible hand of the Tal Shiar. What else could be responsible? Romulan antipathy towards the Federation must be greater than I thought. They're not just cooperating with the Cardassians, they're trying to subvert prospective member worlds before they can join the Federation and get them out of my sphere of influence. Clearly, something is going to have to be done, but what should my response be?

Ah! A proper late TNG Romulan plot, somewhat effective but ultimately futile, and maybe a bit silly.

The galaxy is now in the position where the 24th century TNG federation has defeated the Borg by itself, and thus have all the military and tech experience and build-up from late TNG movies and DS9, but without a Dominion war or horrible extermination campaign via the Borg.

So yes, if I were the other Quadrant powers, I've be scared too.
 
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Why is no one commenting on the abomination that is the picture of what our beloved author, @VILenin, claims to be the Enterprise have the "NCC-1701-E" and yet "USS SOVEREIGN" on the nacelle?!
 
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Why is no one commenting on the abomination that is the picture of what our beloved author, @VILenin, claims to be the Enterprise have the "NCC-1701-E" and yet "USS SOVEREIGN" on the nacelle?!

Better question, does that mean that even in this timeline, the Enterprise D was randomly taken out by one ancient bird of prey?

As good a captain as Riker sometimes is, that was his worst hour.
 
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Thank you for this update.
Do you know how the Romulans outflanked you with the Bajorans? What is the mechanism to make them a puppet state? Is this a failure of Federation intelligence?
@El Pip has the solution: get the Federation's best diplomat involved. (But yes, make sure his starship has the right name, please.)
 
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Finally caught up. Great job, @VILenin. Very immersive and just plain fun. I'm a little surprised at all of the knowledgeable ST fans here. Their feedback really added to the depth of the AAR. Now, if only that B5 mod hadn't fizzled out...
 
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Oh yes, the Tellarites' even temper and diplomatic nature. :D

Maybe THIS is how the Bajorans joined the Romulans, and maybe even explains the Cardassian war. "Well, THIS escalated quickly!" :D

Looking forward to more!

Would love to see a good B5 sim.

Rensslaer
 
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I'm a little surprised at all of the knowledgeable ST fans here.

Makes sense given the average age of forumites and the 'golden' age of ST.
 
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This one was on my reading list ever since last year, and now I've finally caught up. This was very fun to read, @VILenin! Though I'm sad to see it end so abruptly.

I've never been much of a Star Trek fan, so most of the lore/discussions went over my head. But I agree with @Lord Durham that it added some nice depth. Maybe I'll have to give the franchise a shot one of these days. But the difficulty is knowing where to start.
 
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