• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Mithelemir

Second Lieutenant
25 Badges
Jan 21, 2011
108
3
  • BATTLETECH
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Cities: Skylines - Parklife
  • Cities: Skylines - Parklife Pre-Order
  • BATTLETECH - Digital Deluxe Edition
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Cities: Skylines - Green Cities
  • Cities: Skylines
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Natural Disasters
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Federations
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • Crusader Kings III
  • Stellaris: Synthetic Dawn
  • Stellaris
  • Cities: Skylines Deluxe Edition
To Devs - Hills, Tactics, and Archery

Hi,

First of all, I think that your nerfing of archer effectiveness was a very good idea and you have the balance just right. Ironically, I initially thought that things were just fine until I actually test-played the "new" archers. Only then it became apparent how overpowered archers had been previously. Now, I actually need to think carefully how to use my archers, instead of just annihilating the AI from range.

On that note, one thing that, I feel, currently is missing from archery is a proper implementation of higher ground advantage. In my opinion, extending a range of archers positioned on higher ground by a solid 10-20% is in order. At the same time, archers firing up hill should suffer a similar penalty. As the game stands now, I hardly pay any attention to hills at all as far as strategy is concerned. Based on my knowledge of actual battle scenarios, however, hills should be of serious consideration...
 
Last edited:
Thank you for the suggestion.
The problem you are talking about is something that also comes up many times here, in the office. Now, in King Arthur the archers on a higher ground get bonuses for damage but it doesn’t change the shooting range. It’s not likely that we will change it in this game but as you know the sequel is under development and we still have not decided in this question.