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Hartman (and Paradox crew naturally)
A small nice-to-have wish from me.

When a commander dies you cannot click the message in the log to go to the
now leaderless (or more exactly default general led) troops.
That feature is implemented (TMK) in all other messages and is IMHO a *very* nice feature. But if one is somewhat lacking (as me) in the memory department, remembering which army or fleet that was led by whom is a bit... hard.

Actually, finding your commanders can be a bit hard that to. Normally I have to use F6 and to find the armys name and then try to find where the heck it is in the world.
Being able to click in the F6-book and directly go to an army, fleet or province would be a great enhancement.

Small things that would make the game even better!

Mormegill

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As a general rule, I try not to let fear of hypocrisy get in the way of my whining.
-Brian Lindenlaub, WFRP Mailing List
 
Some questions and comments. Don't know if they are bugs or not.

Forced annexation:

1. I thought that once the possibility of demanding annexation was there you could not fail. My Spanish have never failed in three games but my English could not annex Scotland in four attempts. (All pre-requisites were met.)

2. (This may be connected to 1.)
The Spanish AI does not use annexation to its full advantage. After taking Granada Spain always moves into Andalusia to attack that army still besieging Cadiz. The best way would be to go for annexation immediately which would give Spain a new 17k army rather than to attack it first. Is annexation supposed to fail sometimes or is this a bug?

3. Sieges
I see this has already been addressed but I thought I should enter some additional thoughts.

a, the reorganisation bug. When adding reinforcements to an ongoing siege all stacks will fight separately in an assault. (Found this out the hard way by getting Cordoba killed assaulting Paris with 1k and the other 24k watching.)

b, when a computer ally enters reinforcements to your ongoing siege that ally will often decide to assault the fortress even if you have the larger force and even if the assault is suicidal thus dragging your forces with him to certain death.

Bye for now.
 
Hartmann

I have an addition to bug #24.
Sometime missions on the list not choosen yet come and go in the same fashion as the choosen ones.
Have not tested if it crashes the game to look at page 2 in the book during these instances however (the game crashes often enough as it is =).

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/ Stefan Huszics
 
I have found another bug.
Ali-bey the Undead.

My monarch dies prematurely and is replaced by a regent (förmynddarregering).
However, the monarch (Ali-bey) remains in charge of my armies, and still has the symbol for monarch. He remains as an armyleader untill my regent (förmyndarregering) also had a premature death.

Imagine the fear this must drive into the hearts of our enemies. Having a dead man lead the armiy.
 
If Johan approves of it, I think Doomie's leaders update should be included in the next patch as well.
Imho lots of people would rather have the installation done by the patch.exe than having to do it themselves.
Moreover, there must be many players out there that only come to the eu-site for updates, not for the forum, if only because they don't speak/write/read English.

greetings, Oranje
 
Originally posted by Huszics:
Hartmann

I have an addition to bug #24.
Sometime missions on the list not choosen yet come and go in the same fashion as the choosen ones.
Have not tested if it crashes the game to look at page 2 in the book during these instances however (the game crashes often enough as it is =).

I´m not sure whether I understood You right, but there is actually the FEATURE, that Your monarch sometimes decides to just give You a mission...

Hartmann



[This message has been edited by Hartmann (edited 11-01-2001).]
 
Originally posted by Hartmann:
I´m not sure whether I understood You right, but there is actually the FEATURE, that Your monarch sometimes decides to just give You a mission...

Hartmann

(edited 11-01-2001).]

Nope, that is not it.
This is probably connected to the #24 bug since it behaves just like it, the only difference beeing that the mission dissapering and reappering is from the 'not choosen missions' list.
Say there are 7 left in the 'missions available' list, the next time you look one of them is gone and there are only 6 missions as far as you can see. Yet awhile later the exact same one is back and all 7 missions chooseable.

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/ Stefan Huszics
 
Originally posted by Hartmann:
New bug #31. I couldn´t confirm it myself, but as two players claimed to have experienced it, I decided to add it to the list so it´s not forgotten.

Hartmann

Hello Hartmann, I've seen this happen as well, but in a hacked (by me) GC, where I'd made some mistakes with the files.
I'd like it to be confirmed as happening in unhacked games first, before including it in the bug-list (would probably be a good idea to verify when new bugs are reported anyway).

greetings, Oranje

[This message has been edited by Oranje (edited 13-01-2001).]
 
2 things:
1: In the swedish version moving the tresury slider to max often results in nothing, you don't get any more money. This does not seem to happen so often in the german version. (I've got the german version, my brother has the swedish, both patched to 1.05b)

2: A wish. The ability to enter your name. It's Mr. Default in the swedish version, Mr. A0h8b or someting in the german version.
 
Originally posted by Fossa:

2: A wish. The ability to enter your name. It's Mr. Default in the swedish version, Mr. A0h8b or someting in the german version.

In single player I think it takes the network name of your computer. You should be able to change it in multiplayer though (where it actually akes a difference ... =)


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/ Stefan Huszics
 
I edited the list:

- Put in a 'caveat' concerning #31 (Thanks, Oranje! :)) Someone please tell me, whether he has experienced this bug without having edited the incfile.
- Some issues concerning historical accuracy added to the wishlist:
a) Effects of changing to Counterreformed
b) Armysize of Horde
c) The diplomatic situation in Eastern Europe.

Hartmann
 
Ehem.

Building a manufactory in a provice that revolts (and gets the city with it)
the 'building site' for manufactories remain 'grayed' and moving the mouse over it tells you that a manufacturie (in this case the Art collage) is in
progress and another one cannot be built. Needless to say, the manufactury
that I was building disappeared with the revolution, but this means that I never can built another one.

This have only happened once (in a unhacked game) in my GC as russia, so
it would be nice to have someone confirm this.

Mormegill
 
Originally posted by Mormegill:
Ehem.

Building a manufactory in a provice that revolts (and gets the city with it)
the 'building site' for manufactories remain 'grayed' and moving the mouse over it tells you that a manufacturie (in this case the Art collage) is in
progress and another one cannot be built. Needless to say, the manufactury
that I was building disappeared with the revolution, but this means that I never can built another one.

This have only happened once (in a unhacked game) in my GC as russia, so
it would be nice to have someone confirm this.

Mormegill

Yes i can, this happened very often to me.

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Pour dieu et mon droit
 
Originally posted by Hartmann:
I edited the list:
a) Effects of changing to Counterreformed
Hartmann

Alliances are not broken, its just the text that says they are..

/Johan