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One quick note: I mis-labeled version 1.7 as 1.6 in the OP. Make sure you're using 1.7, which is the latest version.

This is pretty good I like it. Does it generate dynasties as well? I tried it and didn't see the option or where it'd put them, so I'm guessing no. But I could be blind :)

It does! Just pick "dynasty" under family options.

Additionally is there any easy way to copy the names for now (I know you are working on auto-loading the culture names)? Just copying the names into the thing from my culture file doesn't work (makes many people with uh... very long names :D)

Copying names in should work fine. Are you sure you're using 1.7? If you are, post what you're pasting in here so I can check it.

Just one small question, though. Whenever I try to add a child to a character, it simply drops me to the very bottom of the screen, and doesn't seem to actually add anything.

Are you using 1.7? There were some bugs with auto-scrolling that I ironed out recently. It shouldn't do this in the most recent version.
 
It does! Just pick "dynasty" under family options.

I got that part just fine, I meant actually generating dynasty entries into the dynasties.txt files would be neat, instead of having to manually create them and then point the generator at them. Hopefully that's a better explanation

Copying names in should work fine. Are you sure you're using 1.7? If you are, post what you're pasting in here so I can check it.

Def. Using the newest version. Here is my copy paste

Code:
			Adalbert_Albert Adam_Adam Adolf Albrecht_Albert Almerich_Amalric Amadeus Andreas_Andrew Anselm Arnold_Arnold Arnulf_Arnulf Augustin 
			Baldemar Baldewin_Baldwin Berengar_Berengar Bernhard_Bernard Berthold Bruno Burchard Caspar Christopher_Christopher
			Diether Dietmar Dietpold Dietrich_Thierry Dietwin Eberhard Eckhard Ehrenfried Eginolf Ekbert Emelrich_Aymeric Emich
			Engelbrecht Erich_Erik Ernst_Ernest Ezzo Folkhard Folkmar Franz_Francis Friedrich_Frederick Gebhard Georg_George
			Gerhard Gerlach Giselbert_Gilbert Gottfried_Godfrey Gotthard Gottschalk Gotzelo Guntram Günzel Hartmann Hartwig 
			Heinrich_Henry Herbert Hermann_Herman Hesso Hugo_Hugh Humbert_Humbert Jakob_Jacob Johann_John Karl_Charles Karloman
			Konrad_Konrad Kuno_Konrad Lambert_Lambert Leopold Lothar_Lothaire Ludolf Ludwig_Louis Luitpold Lutbert Magnus_Magnus
			Manfred Markward Martin_Martin Mathias_Matthew Meinhard Michael_Michael Nikolaus_Nicholas Norbert Ordulf Otto_Otto
			Peter_Peter Philipp_Philip Poppo Rudger_Roger Reinhard Rudolf Ruprecht_Robert Siegfried Sieghard Siegmund_Sigmund
			Simon_Simon Stefan_Stephen Theodorich_Theodore Thietmar Thomas_Thomas Udo Ulrich_Ulrich Viktor Waldemar_Vladimir Walram
			Walther_Walter Welf Wenzel_Vaclav Werner Widukind Wigerich Wilhelm_William Wolfgang Wolfram
 
Are you using 1.7? There were some bugs with auto-scrolling that I ironed out recently. It shouldn't do this in the most recent version.
I am, yeah. It doesn't seem to like preexisting vanilla files: it imported english.txt, but wouldn't permit any additions, and wouldn't import norman.txt at all. Tried copying some of the characters into a new file, but it still wasn't happy. Also seems to not be willing to generate children without a spouse being present, first. Is there a way to delete them after the fact? I'm working on a specific expansion of the timeline and filling out gaps in historical dynasties, which means that there are circumstances under which only one parent is known.

Other small issue I noticed: if you generate a new character to start a new tree in the same file, it reverts to the same base numbering and reuses the IDs. And seems permanently stuck on north_germanic culture, no matter what the culture the parents have or what's set to the default.

Something else that would be handy, if it can't be done already: linking up two preexisting characters in the same file as spouses.

Don't mean to overload you with suggestions: tool is fantastic. I've been able to add more than a hundred new characters already.
 
This is really great. For RP reasons when I play a new dynasty I spend 4~5 hours creating custom family line and their backstory. This should shorten the time by a huge margin. Thanks a lot.
 
This is awesome thanks. Great to check everything works together right.

For suggestions.
It'd be brilliant if you marriages between existing characters?
Or to have a character displayed ID from the main window for ease when editing in the output?

(sorry if those are already in and i'm just missing the obvious)
 
This is awesome thanks. Great to check everything works together right.

For suggestions.
It'd be brilliant if you marriages between existing characters?
Or to have a character displayed ID from the main window for ease when editing in the output?

(sorry if those are already in and i'm just missing the obvious)

I usually create characters for dynasties (with my modified version of the Character Generator) and then intermarry those dynasties with the Match Maker utility from my clunky Scenario Editor. Works pretty well for this exact usecase ;)
 
I usually create characters for dynasties (with my modified version of the Character Generator) and then intermarry those dynasties with the Match Maker utility from my clunky Scenario Editor. Works pretty well for this exact usecase ;)

Thanks i'll give that a go
 
I'm going to try this on the mere basis of -why not- sounds fun to dabble with (since i know little to nothing about modding)
 
Is this still being worked on? I want to use this for my own mod but It crashed after I tried to create 1000 people with this.
 
Is this still being worked on? I want to use this for my own mod but It crashed after I tried to create 1000 people with this.

Were they all in the same family?!

It works fine for me, but I keep families in their own documents so I never ran into 1000 people at once.
 
Just wanted to say this is a real lifesaver for big mods like this, and bump for visibility.

Also, I wanted to ask a question -- I want to also assign titles in the history files to the characters I generate. What would you recommend I do to accomplish this efficiently? So, like, if I wanted to assign a c_county1.txt... c_countyN.txt to each of the characters, at a certain time between their birthdate and the start date.
 
Just wanted to say this is a real lifesaver for big mods like this, and bump for visibility.

Also, I wanted to ask a question -- I want to also assign titles in the history files to the characters I generate. What would you recommend I do to accomplish this efficiently? So, like, if I wanted to assign a c_county1.txt... c_countyN.txt to each of the characters, at a certain time between their birthdate and the start date.

I modified this tool so that I get title history generated as well. I can post this here if someone is interested. I based this "modification" on an earlier version of the tool and heavily modified it so that I can generate dynasties over 20 generations without getting thousands of characters.
 
I modified this tool so that I get title history generated as well. I can post this here if someone is interested. I based this "modification" on an earlier version of the tool and heavily modified it so that I can generate dynasties over 20 generations without getting thousands of characters.

I am very much interested in this!
 
I modified this tool so that I get title history generated as well. I can post this here if someone is interested. I based this "modification" on an earlier version of the tool and heavily modified it so that I can generate dynasties over 20 generations without getting thousands of characters.

Please do post it!
 
Yes, do!

Also, I'd like to ask if it's possible to add in children when the father or mother are missing or unknown. In long dynastic lists where my main concern is to get the numeration right, adding also a spouse is quite irrelevant and it only loads the files with more and more characters.
 
The way I coded it into AgentPapers tool is that starting with a starting character for every generation ~3 kids a created (of which at least 1 is a boy). This is then repeated with the oldest son. Wives are never created.
To add in wives the "match maker tool" that's part of the CK2 Scenario editor can be used.
 
The way I coded it into AgentPapers tool is that starting with a starting character for every generation ~3 kids a created (of which at least 1 is a boy). This is then repeated with the oldest son. Wives are never created.
To add in wives the "match maker tool" that's part of the CK2 Scenario editor can be used.

Will you post your modofied version?