When I use random world, there are no religion heads for some reason (even random Catholic). So no Pope. So I guess this strange bug also affect religion reformations.
Are you sure you're using the latest build? I'm sure I resolved this.
When I use random world, there are no religion heads for some reason (even random Catholic). So no Pope. So I guess this strange bug also affect religion reformations.
This would be nice. Or maybe a box where user can put it the approximate number of province they want could work too.Province count: This is tricky, the algorithm for making the cells can only really go for a certain number of provinces, then throw out a huge chunk of them, meaning the final amount of provinces are unknowable. I can probably balance lowest province count to be lower, but specifying a number is not something I could do without major rewrite of the cellular code.
May be discard the frame if the input does not match the frame ratio? I know some popular mods does not use frame for their map.Aspect ratio: Will look into this, but bear in mind that due to the CK2 map frames, really I need to stick to 2048 height, so all I could do really is shrink the heightmap to fit into 2048 height and keep the width ratio proportionate and fill left + right with sea if its not wide enough after resizing.
I've been using a relief scale of 35.The spikiness is what the relief scale controls. I'm not sure how to know where that should be set based on a given heightmap. I found I had to just go trial-and-error, letting a bunch of maps be generated with different relief scales until I got one that had mountains, but wasn't a world built on the back of a hedgehog. Probably you want to keep that below 50.
Province count: This is tricky, the algorithm for making the cells can only really go for a certain number of provinces, then throw out a huge chunk of them, meaning the final amount of provinces are unknowable. I can probably balance lowest province count to be lower, but specifying a number is not something I could do without major rewrite of the cellular code.
Aspect ratio: Will look into this, but bear in mind that due to the CK2 map frames, really I need to stick to 2048 height, so all I could do really is shrink the heightmap to fit into 2048 height and keep the width ratio proportionate and fill left + right with sea if its not wide enough after resizing.
Uhh...
I don't think this is supposed to be happening.
Sea level 1, relief scale 35.Beautiful <3 what were your sea level and your relief Scale values?
I've discovered that if you make your mountain ranges too thick, this can generate provinces completely surrounded by impassable mountain terrain. Humorously, my first Random World trapped a nomad there.
Sea level 1, relief scale 35.
OK, thanks for the tip.Its because of that, the game is playable at all with these values?
I use 10-14, or 10-17
This can happen with normally generated world too.Thats happens in draw mode right?
This can happen with normally generated world too.
With a relief scale of 10, it still looks like this:I use 10-14, or 10-17