Hello
@Joror , I want to thank you again for making this tool.
I am running into some very, very niche issues with my models that have come around because of the scale reduction of my full map conversion.
Essentially, I'd like to know if there's a way to make a .mesh always face the player. When a unit is moving, the game forces the unit to look in the direction it's moving, meaning if I want to build in an offset into an animation (make an animation slightly displaced to the side), it will always displace to the side of the way it's facing, rather than always displace in the same direction no matter what.
I saw that there was a special shader that would make a mesh "always face the player" and got VERY excited... but it seems to not make any difference whether I export it with that shader or with the standard shader.
This is the problem I am trying to fix: