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Bisougai.

Thanks for the detailed response. The indev version - work well enough, stable enough to use instead of the patched 0.8.2 or no?

My experience so far is the new paradox mod manager won't let you custom re-order things anymore - just ran a big mod-set as trial to this - a set that did not have precedence issues - just showed back-front, front-back choice in launcher mod manager. I unsubcribed all and then loaded a vanilla save game, so can do a clean mod subscribe-custom load order-apply with PMM. Got multi-tabbed Excel sheet ready to use as methodical checklist.

Another mod manager thread discussed the installer file having the custom-order option turned off. My file structure with Steam installed on a C operating system drive, and game "installed" on separate game drive must organize where and how that toggles differently. I checked in the referenced file, couldn't find the mod order toggle SteamFax post #7 references (checked after applying the mods):

Short of it is PMM or the like is only way to get mods loaded right it seems like for now.

Looks like will do 3 versions.

Mod set with cool ships that don't do Downscaled Ships - who doesn't want to play with BSG and ST ships in the same game - with BSG or STD or Expanse ST's as music - SciFi Nirvanna.

Mod set with more limited ship variety that does do Downscaled Ships.
Vanilla.

Later probably some permutations that have either Expanded Political Events-Strong Rebellions or Espionage+Propaganda one.

More than makes the point about having simple, fast way to manage mods like your PMM.

Still new enough at the game (since May) that will be a while.

Will follow your instructions let PMM enable mods, keep it open.

After all this work, will have earned some time to actually play the game o_O:) .
 
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Thanks for the detailed response. The indev version - work well enough, stable enough to use instead of the patched 0.8.2 or no?
It is pretty stable in fact, at least, as much as 0.8.2.
For now, what is added are :
- Dir and file filters for conflict detection (less false positive potential conflicts)
- Some fixes like "import from current" function which now import in the correct order for new launcher (instead of reversed)
- One button added to open a mod workshop page in web browser
- allow network directories path for document folders

My experience so far is the new paradox mod manager won't let you custom re-order things anymore - just ran a big mod-set as trial to this - a set that did not have precedence issues - just showed back-front, front-back choice in launcher mod manager. I unsubcribed all and then loaded a vanilla save game, so can do a clean mod subscribe-custom load order-apply with PMM. Got multi-tabbed Excel sheet ready to use as methodical checklist.

Another mod manager thread discussed the installer file having the custom-order option turned off. My file structure with Steam installed on a C operating system drive, and game "installed" on separate game drive must organize where and how that toggles differently. I checked in the referenced file, couldn't find the mod order toggle SteamFax post #7 references (checked after applying the mods):

Short of it is PMM or the like is only way to get mods loaded right it seems like for now.
Sometimes I wish there would be some documentation and/or update log for this launcher to see how it works and what changed.
 
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Bisougai.

First off.
Bon Jour de Bastille et Vive la France.

So, in the indev version: top is first loaded and bottom is last to write, and I was just getting used to thinking backward - Semper Gumby - always flexible :) .
Custom order accordingly on customizing order list.

Here, Here on documentation and that applies in general for everything on this game, given its complexity.
While I like the Stellaris wiki - its really incomplete in explaining things.

Don't know if you've seen ColorsFadeGaming on Youtube , but IMHO the best explainer of this game I've seen, planetary management, trade routes, war are especially good, as good as anything written. Unlike so many, he's well-paced methodical, organized, and complete. Lot of baggage and noise with some others seems like.

Thanks again for your help and the tool.

Just downloaded the indev version. Probably you are aware of this, but documentation still describes reverse order: first in list last write, last in list first load.
 
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So, in the indev version: top is first loaded and bottom is last to write, and I was just getting used to thinking backward - Semper Gumby - always flexible :) .
Custom order accordingly on customizing order list.

[...]

Just downloaded the indev version. Probably you are aware of this, but documentation still describes reverse order: first in list last write, last in list first load.

No, it's still "first in list last write, last in list first load", just that when you clicked on "import from current" in 0.8.2 I forgot to get info from the current setup in the correct order.
It's just an algorithm fix ^^

I've planned to improve the ordering system logic and let users choose how they order their mods -> between "first in list last write, last in list first load" and "last in list last write, first in list first load"
 
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Well as it turned out I cracked the code on using the paradox mod manager to order things: top loads first, bottom writes last. Its just a matter of figuring out where to click and drag with the little hand when it shows up when you hover over the up/down arrows at the left of each mod. Just played a bunch and so far things seem to be working. More events really bombards you with events. Sins of Prophets ship sets look very cool. With your clarification the PMM becomes the tool to activate different mods. I think you have to enter the game with everything active, for PMM to see them. Have to see if that works later, tired now, to bed.

Playing a "Seattle Seahawk" (avian) civilization that likes Cascadia planets and is civically a Social Democratic Sweden in the Pac NW. I'm betting they all drive Subarus or Volvos, eat cheese, and read the Atlantic. They have been name called tree-huggers already. Half the fun of this game is the comedy it creates :) .
 
Idk what i'm doing wrong. No mods showing up.
You might be like me. I had to subscribe on steam to everything and then press play on steam, go to the mod manager at the pdx launcher where I was able to manipulate per above, then start the game at the pdx launcher. Things worked fine, quit playing. Just checked now by opening the post 0.8.2 dev version of PMM and then pressed new. All my mods showed up. It seems like the game has to launch to write the files in the documents/paradox location, so PMM can see them. I might have missed something too initially.
 
Hey @Bisouagai firstly I want to say a HUGE thanks for making the Paradoxos Mod Manager. Seriously man, it's a great tool, good work!

Secondly, sorry for rehashing what @Skodim said above, I'm still a little unclear, particularly as a new(ish) user which order their mods need to be in? Although, having said that the text in red on the new version makes it a lot clearer, I think (assuming I've read and understood that right). To clarify, for example, say my mod list looks like this in your right hand pane:
(ticked ☑ Use custom order)
Mod that makes shirts blue
Other Mod​
Other Mod​
Other Mod​
Mod that makes shirts red
Then in-game the shirts would be blue because blue is higher in the list, and therfore its files overwrite the changes made by the lower mod, correct? For players/modders new to paradox games this will likely seem counter-intuitive, which I imagine is why Paradox changed it in their launcher. Maybe worth a rethink? Or possibly worth adding a button to display the mods in the modders choice of orientation/flip the order? I know I personally spent ages trying to get my mods in a working order before realising I was upside down and had to reverse the order of all my mods buy hand haha!

The other thing I'd like to ask is, when clicking the open workshop button on the left pane, is it possible to make it an option to open in Chrome instead of the Steam browser? I think the Steam browser is really janky and difficult to use, and people logged in to their Steam account in Chrome can subscribe and unsubscribe from mods just like using the Workshop in the Steam browser.

Again, thanks for the tool, in no way is this a criticism of the work you're doing on it, in fact I love it. Just some food for thought.
You said what i wanna say. I sort my mods manually with the new game launch first. Then I open the Paradoxos Mod Manager and click the "import from current“ button. As a result my mod list was reversed. If there is any possible for some change of this button's logic, so that it can suit the new game launch properly.
 
Warning!

2020.10 launcher update changes somes mechanism on how the launcher deals with mods, it adds the playset functionality which is someway similar to lists in PMM.
The problems is that now, the launcher overrides everything at launch...

The only workaround with PMM for now is to apply the list and then launch the game executable directly (not through the launcher).
Note that you will still need to launche the launcher sometimes to update/generate .mod files (but each times you start the launcher you will need to close it and reapply your list)

My dev goal is to support the playsets mechanisms (and thus allow users to add/edit/delete their playsets from PMM)
 
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