Alpha 0.1 Release
We are thrilled to announce the first early alpha release of the Procedural Map Generator for Crusader Kings 3. The CK3 Procedural Map Generator Project is an attempt to create a browser-based generator for Crusader Kings 3 that creates the files necessary for a Crusader Kings 3 total conversion map. A tutorial is available at https://ck2rpg.github.io/tutorial.html. The workshop template mod is available at: https://steamcommunity.com/sharedfiles/filedetails/?id=3279283062. The source code is available at: https://github.com/ck2rpg/ck2rpg.github.io. The post-processor is available at: https://github.com/ck2rpg/mapgenpostprocessor/blob/main/gimpscript.py.
As we take this initial step into creating dynamic and unique maps for your gameplay experience, we want to set clear expectations regarding the current state of the generator and its capabilities. Your feedback and support are invaluable as we continue to develop and refine this tool.
Current State of the Generator
1. Basic Procedural Map Generation: The generator creates the basic files you need to get a map up and running. This is our first iteration, focusing on creating a functional and stable base for future enhancements.
2. Limited User Interface: Interact with a simplified UI designed for ease of use. While the design is minimalist, it provides all necessary controls to begin experimenting with map generation.
3. Rough Edges: Both the generator and generated maps have many rough edges and visible seams. For example, we are still working on issues causing rivers to end early, messy beaches, and filled in lakes.
4. Bugs and Errors: Don't be surprised if you encounter bugs and errors in the generator or in game. Help us by reporting those bugs to the Discord or on GitHub. For example, we had greatly reduced the error log before Legends of the Dead was released, but we have not had time to address the growth following release.
5. Random Generation: Our goal is to create a generator that allows deep generation of history and lore to provide something more than a map to play on and randomly generated cultures and titles to play with. We've made great progress on this goal recently, but those developments are not camera-ready for this initial Alpha release. Alpha 0.1 maintains the mostly random distributions you might have seen in previous map releases.
Looking Ahead to the Next Release
The next release will focus on:
1. Improvements to terrain assignment and masking.
2. History and lore generation.
How Can You Help?
We invite you to join the community on Discord, share suggestions, report bugs, and contribute to development either through Discord or GitHub.
Thank you for being a part of this early stage of the Procedural Map Generator. We are committed to creating a robust tool that enhances your Crusader Kings 3 experience. Stay tuned for updates.
-ck2rpg
We are thrilled to announce the first early alpha release of the Procedural Map Generator for Crusader Kings 3. The CK3 Procedural Map Generator Project is an attempt to create a browser-based generator for Crusader Kings 3 that creates the files necessary for a Crusader Kings 3 total conversion map. A tutorial is available at https://ck2rpg.github.io/tutorial.html. The workshop template mod is available at: https://steamcommunity.com/sharedfiles/filedetails/?id=3279283062. The source code is available at: https://github.com/ck2rpg/ck2rpg.github.io. The post-processor is available at: https://github.com/ck2rpg/mapgenpostprocessor/blob/main/gimpscript.py.
As we take this initial step into creating dynamic and unique maps for your gameplay experience, we want to set clear expectations regarding the current state of the generator and its capabilities. Your feedback and support are invaluable as we continue to develop and refine this tool.
Current State of the Generator
1. Basic Procedural Map Generation: The generator creates the basic files you need to get a map up and running. This is our first iteration, focusing on creating a functional and stable base for future enhancements.
2. Limited User Interface: Interact with a simplified UI designed for ease of use. While the design is minimalist, it provides all necessary controls to begin experimenting with map generation.
3. Rough Edges: Both the generator and generated maps have many rough edges and visible seams. For example, we are still working on issues causing rivers to end early, messy beaches, and filled in lakes.
4. Bugs and Errors: Don't be surprised if you encounter bugs and errors in the generator or in game. Help us by reporting those bugs to the Discord or on GitHub. For example, we had greatly reduced the error log before Legends of the Dead was released, but we have not had time to address the growth following release.
5. Random Generation: Our goal is to create a generator that allows deep generation of history and lore to provide something more than a map to play on and randomly generated cultures and titles to play with. We've made great progress on this goal recently, but those developments are not camera-ready for this initial Alpha release. Alpha 0.1 maintains the mostly random distributions you might have seen in previous map releases.
Looking Ahead to the Next Release
The next release will focus on:
1. Improvements to terrain assignment and masking.
2. History and lore generation.
How Can You Help?
We invite you to join the community on Discord, share suggestions, report bugs, and contribute to development either through Discord or GitHub.
Thank you for being a part of this early stage of the Procedural Map Generator. We are committed to creating a robust tool that enhances your Crusader Kings 3 experience. Stay tuned for updates.
-ck2rpg
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