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I wonder if they have an in-house tool?

I don't know why they wouldn't but that may in fact be the situation. They keep going on and on and on about how the solution for their game's problems are mods, yet expect people to learn their code instead of, again, taking a week to make a proper editor like some 4 of their competitors provide.
 
I don't know why they wouldn't but that may in fact be the situation. They keep going on and on and on about how the solution for their game's problems are mods, yet expect people to learn their code instead of, again, taking a week to make a proper editor like some 4 of their competitors provide.

Perhaps they don't want to support it. All the mods are defined in plaintext and making an additional program would mean supporting it for outside modders, which can be a pain. Perhaps they could make a Sublime Text or Atom plugin though.
 
Perhaps they don't want to support it. All the mods are defined in plaintext and making an additional program would mean supporting it for outside modders, which can be a pain. Perhaps they could make a Sublime Text or Atom plugin though.

They can not support it all they want, but as I've stated in multiple places now, they no longer have a monopoly on Grand Strategy. The genre is becoming competitive (especially with Creative Assembly continuously expanding the depth of their titles). They're a major publisher now and have released a toolkit for Maya; it won't hurt them to do a proper scenario editor.
 
Actually, they have stated previously they use no in house tools. They mostly use sublime and a definitions pack.