As Quill said, trade literally was/is op in real life.
So if trade is OP in the game, it feels like a accurate representation of reality, no?
For all its faults, the deterministic nature of trade in EU4 made it so it was paced historically. Yes, trade was OP but: 1. Not for the state exclusively. 2. Not since the first decade of the game 3. Not for every single country of earth (hurts replayability if the meta is the same for all countries).
Trade boom has a time and a place. Before the age of descovery it was for the Hansa and Italian republics for a reason. Then it became available for certain countries to profit as they explored and colonized, for that reason as well. That is like 150-200 years into the game just to start it, not 20 years into the game like currently.
I fear that trade republics with the current design won't have anything special for them other than a few modifers, and therefore, any nation and all nations can outtrade trade republics. Now, this may be fixed if the AI gets better and trade so you get less share of the trade, giving the trade republics the advantage that they can build better buildings in foreign countries which gives them better capacity and access than non trading countries. But we will have to see how the game plays after the trade changes and changes to the AI.
Also of course the (hopefully) bug that makes trades not affect supply also overpowers trade, since lots of people bringing the same trade into a market does not lower its profitability, when it actually should, forcing the player to look for new markets like, you now, Asia and the New world. But if anyone can import gold from Prague and Cloth from Netherland unlimited amounts without the price tanking, well, you have broken the trade system effectively.
Its a nice change, i wonder what affects this has on other systems. If the creators would do their run on this new patch, i would expect to see a difference.
Less direct trade money, so if you want more you have to increase your crown power or estate tax. Wich should force you to engage more with your estates. Instead of ignoring them and giving them all the privileges because of "infinite" trade money.
Less buildings, so a slower scaling of your country.
Raising levies is more expensive? I think. And its harder to field a professional army.
But this is all speculation untill we see gameplay.
I wonder if this change is a buff for AI, because they dont trade as efficiently as the player. Or a nerf because they lose income now.
Yeah a massive knock on effect. Less money means less production which in effect means also less trade and less profitable, means less control from buldings roads etc, means less buildings that speed up literacy, culture conversion etc, which means less blobbing as well. In effect like with any PDX game, slashing the economy by 50-80% means slowing the game right down, fixing a bunch of other issues. I am VERY curious to see a gameplay after this change and see if it works as intended or they can find a new exploit to get the trade income out of control again (such as revoking all privileges with no consequences and still roll in money by 1400 for instance?)