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unmerged(2036)

Lazy poster - avid reader
Mar 20, 2001
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Does any one know how trade will be in Ck?

The faq has just two lines.

I for one hope that it willl be at a low detail level.
somewhat like the ruler giving general gidelines
on the trade policy,
not micro managing every merchant being sent
:rolleyes:
 
My guess would be that you do not interact directly with trade (except maybe for embargo) but keeping the merchant strata of your population happy keeps trade going and taxes flowing into the coffers.:)
 
Is an embargo really something that belongs in this timeframe?

As a ruler, you'd have to grant privileges to certain cities and persons to do trade.

And, perhaps allow a monopoly on trade of certain products for one family or something?
 
Originally posted by Norgesvenn
Is an embargo really something that belongs in this timeframe?

As a ruler, you'd have to grant privileges to certain cities and persons to do trade.

And, perhaps allow a monopoly on trade of certain products for one family or something?

During the crusades the Christians were supposed to embargo trade with Egypt. However, the Venetians and Pisans and Genoese later ignored it and traded anyway.:)
 
Pesky Italians! :D

But "embargo" like in the EU II sense where you embargo traders from another Christian country... wouldn't that lose you a lot of piety?
 
Originally posted by Norgesvenn
Pesky Italians! :D

But "embargo" like in the EU II sense where you embargo traders from another Christian country... wouldn't that lose you a lot of piety?

maybe so, if it was the church, but it could probably lose you a lot of cash
 
Originally posted by Norgesvenn
Pesky Italians! :D

But "embargo" like in the EU II sense where you embargo traders from another Christian country... wouldn't that lose you a lot of piety?

The English refused to export their wool to Flanders at the beginning of the Hundred Years war to force the Flemish to move away from French supervision. Does that count? :confused:
 
Originally posted by Scylax
The English refused to export their wool to Flanders at the beginning of the Hundred Years war to force the Flemish to move away from French supervision. Does that count? :confused:

Sure does count because it was not a merchant decision but a decision by the king. So you as king would be able to embargo another country.:)
 
This still doesn't answer the question of whether or not embargoes are actually possible in the game. :) I agree with the sentiment that it would be best if the player doesn't ahve direct control over his country's merchants. I would imagine that a more realistic set-up would be having control over tax and tariffs that might affect trade in various ways.
 
Originally posted by Vynd
This still doesn't answer the question of whether or not embargoes are actually possible in the game. :) I agree with the sentiment that it would be best if the player doesn't ahve direct control over his country's merchants. I would imagine that a more realistic set-up would be having control over tax and tariffs that might affect trade in various ways.
Yes, tariffs and taxes are the way to go IMHO. In certain regions, they should make up a large part of your count's (and therefore your) income.
Especially the large rivers which were important trade routes tended to be cluttered with outposts to collect the various taxes from traders.
 
Originally posted by Sonny
Sure does count because it was not a merchant decision but a decision by the king. So you as king would be able to embargo another country.:)
Whether the merchants obey or not, that's of course another matter... :D