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unmerged(1072)

Corporal
Feb 22, 2001
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Ladies and Gentlemen,

What I have read to date regarding Trading Posts has left me still in the dark.

If I place a trading post, what does my nation get directly?

What do I get through the Center of Trade?

How do I get taxes from the natives?


Thank you.
 
Monetarily, you get nothing _directly_ from a trading post (a level 1 trading post at least). Click on the province to view its info. The circled number on the right hand side is the number of Ducats that gets added per month to the Center of Trade (CoT) that that trading post belongs too. You then place merchants in that CoT to make money but others can make money from it too. You can also increase the trading post size which in turn will increase the trade value it generates. Important: note that some commodities are so poor (like grain) that placing a trading post in it generates extremely little money (like 0) so doing so is fairly pointless from a monetary point of view.

For monetary purposes, you usually only want to place trading posts in provinces which have valuable commodities (iron, copper, furs, tobacco, chinaware, spices) not cheap ones (fish, grain). Chinaware and Spices seem to be the best.

Trading posts can also be used so as to increase the chance that a colony can later be built in the province or merely just to claim a province for your own to prevent another player from using it.
 
In practice, when you build trade posts early in the game they are always part of the COT you are most involved with and thus you get most if not all the benefits from their trade. The only possible problem is if another country builds a colony near your trade posts and then gets a COT in that colony.
 
Neither will trading posts 'grow' on their own whereas colonies will.

Trading posts are helpful too as supply lines for troops . . . a string of trading posts can keep far wandering trrops supplied and reduce attrition.

As stated above trading posts increase trade (<g>) where as for the most part colonies increase tax revenues (but they have some trade value too).

Trading posts are less expensive and usually easier to plant.

Colonies can grow nto towns where you can build stuff like factories that greatly improve the economy.

Trade off seems to be that it's beneficial to use Trading Posts in places you don't really want to colonize where you can profit from higher yielding products (like tobacco, china and spices) but colonies are good if you want to exploit a region or be avle to support larger armies 'locally'.

NOTE Gold NEEDS a colony and can not be harvested from a trading post.
 
'As stated above trading posts increase trade, where as for the most part colonies increase tax revenues but they have some trade value too.'

Doesn't a colony with at least 700 people generate as much trade as a trading post with 60? A trading post is always a subset of a city, right?
 
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Trading posts do NOT supply armies. Only colonies are sources of supply. Also, only colonies become ports (if on a coastal province), & colonies are just as good as trading posts at generating trade income.

There are some reasons to use trading posts: (1) you are filling up with colonists & you cannot afford to place colonies. Place a trading post somewhere & you can claim the land for your country. (2) Sometimes (especially in Asia) you will find a province that deals in a rich trade good such as spices, chinaware, or ivory, but will have negative growth if you place a colony there. You might just want to place a trade post--that way, you don't have to worry about tending it later to make up for the negative growth. (3) You have found a rich province but you can't afford to colonize right now & you have at least one colonist 'to spare.' Slap down a trading post to tag it as yours until you can afford the colonist. (4) Possible other strategic reasons, i.e., as England in my last game I built two lines of trading posts in N. America from the Atlantic to the Rockies, 1 north & 1 south, so as to block off the interior of America east of the Rockies from other European powers (or at least from other European powers that didn't want to declare war on me by entering my trading post provinces). At the stage of the game where it became possible for me to do that (i.e., late 16th/early 17th century) I had scads of colonists & could afford the trading posts, but could not afford colonies.

Generally, though, colonies are the way to go. In most places, at least, colonies will grow population, & many will give you a valuable port. More importantly, you can build them up to size 7, place a tax collector, judge, & governor, & you will have a nice money-maker.
 
Are you sure that trading posts don't supply armies? I placed an army in a trading post and under attrition it says -5 Province Supply. I'm a bit hazy on the attrition/supply rules though. I do notice that attrition is greatly reduced in the Winter by trading posts.
 
I can certainly understand that the manual would be the last place it would occur to look to try to figure out how the game works, but in the 1st para on p 57 (US version) it says '[N]ote that provinces with trading posts cannot be used as supply bases.' They're talking about what is referred to above as 'support,' i.e., the ability to maintain armies in the field without attrition.

Of course, there have been substantive patches since the 'manual' was drafted, so that may be incorrect. However, it is also consistent with the impression I have gotten from playing the game.

You do get a certain amount of supply from any province, whether it's yours or not, plus an additional supply amount if it is a coastal province. I don't pretend to understand all this, though.