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Sevinceur

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Aug 6, 2021
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Does the trade state option exist solely so ai GB and Denmark can trade islands in the Caribbean Sea? I have genial relations with Russia btw. Could it be an over correction from when that mechanic was busted some time ago?

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I'm honestly surprised that they didn't just merge Trade State with treaties. I'm pretty sure the only thing they'd need to do is add the "unifying split states" bonus to treaties.
 
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I'm honestly surprised that they didn't just merge Trade State with treaties. I'm pretty sure the only thing they'd need to do is add the "unifying split states" bonus to treaties.

Wow, I had totally assumed they had and tried to just use treaties to trade states last game. Unsuccessfully, because nobody was willing to accept African territories off of me to complete their colonial states without that desire to unify split states.

Welp, now I remember the other way exists for next game!
 
I'm honestly surprised that they didn't just merge Trade State with treaties. I'm pretty sure the only thing they'd need to do is add the "unifying split states" bonus to treaties.
That and they would need to lower the value of territories in general. You have to bankrupt your country right now to even afford barren unincorporated lands.20250718225512_1.jpg
 
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Both the treaties and the simple swap offer place a very high premium on ceding states, which makes sense but also kind of makes it a "only bother if you have too much money" thing.

Though I was surprised when AI Germany offered swaps to my France to merge African split states, on two different occasions (I declined the first, accepted the second).
 
That and they would need to lower the value of territories in general. You have to bankrupt your country right now to even afford barren unincorporated lands.View attachment 1336226
I get having to pay a large amount of money and dealing with a naturally low acceptance rate to buy land, it was weird seeing people buy half of Russia in 1.9.0. But offering land in return, especially if they're similar in value, should definitely increase their base acceptance value.
 
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I’ve mostly gotten split state bits from wars because trading states was impossible.

For example, I have had a defensive pact with the UK for decades, so every time they were in an offensive war I’d ask for the random bit of some state that they held part of as my cut if I didn’t want anything else.

I also had Spain and France attack me, which let me scoop up all of their split states.

My borders in Africa are surprisingly tidy now. :)
 
Probably one of the easiest mechanics to abuse and therefore one of the hardest ones to balance, hopefully it's gets nudged a tiny bit back in the direction of being usable but not too far
 
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I get having to pay a large amount of money and dealing with a naturally low acceptance rate to buy land, it was weird seeing people buy half of Russia in 1.9.0. But offering land in return, especially if they're similar in value, should definitely increase their base acceptance value.
I'm sure the low/high values of offering/asking for land is there because it uses the same "currency" as everything else in treaties, leading to people buying Russia etc. Maybe they could have offering/asking for land influence the price of each other to accomodate more reasonable land trades?

Also, treaty ports seem to have become more expensive than other land trades, even if you already have the land with the port, meaning you could remove the button for it without changing any functionality. At least you will never have a treaty port last longer than 5 years as far the little as I've explored the subject. While this stops people enjoying cheeseballs on their YT channels, it also hurts us who only want a little sprinkle of cheese on our pizza empire. Or just want to bully minors. Or set up large subjects with production quotas (via treaty), their own markets, and a treaty port so my merchants can further exploit them.