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Mod causes crash to desktop while loading some savegames, exitting to main menu, and picking "road builder" roads.
Tried to activate/deactivate other mods but nothing works except deleting "Traffic" from active playset.

Mod list:
Unified Icon Library 1.0.10
ExtraLib 1.3.5
Asset Icon Library 1.1.1
Anarchy 1.7.7
Better Bulldozer 1.3.10
French Pack 3
I18n EveryWhere 1.3.0-p20241102
City Vitals Watch (Monitor Stats) 0.1.3
Traffic 0.2.4
Find It 1.0.10
Road Builder [BETA] 0.4.4
Traffic Lights Enhancement Alpha 0.2.26
ExtraDetailingTools 1.1.3
Skyve [BETA] 0.12.0
Extra Networks and Areas 1.2.1
Tree Controller 1.5.1
Line Tool 0.9.8
ExtraLandscapingTools 1.3.0
 
Mod causes CTD when you select replace a road. Other mods installed, anarchy, road manager. Only when traffic is enabled does it cause CTD.

Mod causes crash to desktop while loading some savegames, exitting to main menu, and picking "road builder" roads.
Tried to activate/deactivate other mods but nothing works except deleting "Traffic" from active playset.

Mod list:
Unified Icon Library 1.0.10
ExtraLib 1.3.5
Asset Icon Library 1.1.1
Anarchy 1.7.7
Better Bulldozer 1.3.10
French Pack 3
I18n EveryWhere 1.3.0-p20241102
City Vitals Watch (Monitor Stats) 0.1.3
Traffic 0.2.4
Find It 1.0.10
Road Builder [BETA] 0.4.4
Traffic Lights Enhancement Alpha 0.2.26
ExtraDetailingTools 1.1.3
Skyve [BETA] 0.12.0
Extra Networks and Areas 1.2.1
Tree Controller 1.5.1
Line Tool 0.9.8
ExtraLandscapingTools 1.3.0

Please share game log files. Preferably contact via discord text chat, invite link is on the mod page (PDX Mods)
 
Does not working on gfn
You shouldn't expect any code mod to work on gfn. Only custom assets and maps are/will be supported.
It's crashing the game for me now =(
If you really looking for support, send game logs after the game crashes. I can tell you it's very rare case (the mod is subscribed by ~400k users, only less than 5 reported that problem recently, but didn't provide log files), I cannot reproduce it, neither many other users I have asked.
 
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Doesnt work for me :
TypeLoadException: Could not load type of field 'Traffic.ModSettings+<>c__DisplayClass58_0:deviceType' (0) due to: Could not resolve type with token 01000055 from typeref (expected class 'DeviceType' in assembly '') assembly: type:DeviceType member:(null)
at (wrapper managed-to-native) System.RuntimeTypeHandle.type_is_assignable_from(System.Type,System.Type)
at System.RuntimeTypeHandle.CanCastTo (System.RuntimeType type, System.RuntimeType target) [0x00000] in <467a840a914a47078e4ae9b0b1e8779e>:0
at System.RuntimeType.IsAssignableFrom (System.Type c) [0x00020] in <467a840a914a47078e4ae9b0b1e8779e>:0
at Unity.Entities.TypeManager.InitializeAdditionalComponentTypes (System.Reflection.Assembly assembly) [0x0002f] in <ddcd3907f2354f4dba7399da4b0a5375>:0
at Game.Modding.ModManager+ModInfo.AfterLoadAssembly (System.Reflection.Assembly assembly) [0x00000] in <5dcada891d704ef8a8e809ebaa9ab35a>:0
at Colossal.IO.AssetDatabase.ExecutableAsset.LoadAssemblyImpl (System.Action`1[T] afterLoadAction) [0x00185] in <710b80139fc14570aed29b63f9971b7b>:0
Rethrow as LoadExecutableException: Error loading assembly Traffic, Version=0.2.4.0, Culture=neutral, PublicKeyToken=null
at Colossal.IO.AssetDatabase.ExecutableAsset.LoadAssemblyImpl (System.Action`1[T] afterLoadAction) [0x0022c] in <710b80139fc14570aed29b63f9971b7b>:0
at Colossal.IO.AssetDatabase.ExecutableAsset.LoadAssembly (System.Action`1[T] afterLoadAction, Colossal.IO.AssetDatabase.ExecutableAsset& uniqueAsset) [0x00008] in <710b80139fc14570aed29b63f9971b7b>:0
at Game.Modding.ModManager+ModInfo.Load (Game.UpdateSystem updateSystem) [0x000ff] in <5dcada891d704ef8a8e809ebaa9ab35a>:0
 
Doesnt work for me :
TypeLoadException: Could not load type of field 'Traffic.ModSettings+<>c__DisplayClass58_0:deviceType' (0) due to: Could not resolve type with token 01000055 from typeref (expected class 'DeviceType' in assembly '') assembly: type:DeviceType member:(null)
at (wrapper managed-to-native) System.RuntimeTypeHandle.type_is_assignable_from(System.Type,System.Type)
at System.RuntimeTypeHandle.CanCastTo (System.RuntimeType type, System.RuntimeType target) [0x00000] in <467a840a914a47078e4ae9b0b1e8779e>:0
at System.RuntimeType.IsAssignableFrom (System.Type c) [0x00020] in <467a840a914a47078e4ae9b0b1e8779e>:0
at Unity.Entities.TypeManager.InitializeAdditionalComponentTypes (System.Reflection.Assembly assembly) [0x0002f] in <ddcd3907f2354f4dba7399da4b0a5375>:0
at Game.Modding.ModManager+ModInfo.AfterLoadAssembly (System.Reflection.Assembly assembly) [0x00000] in <5dcada891d704ef8a8e809ebaa9ab35a>:0
at Colossal.IO.AssetDatabase.ExecutableAsset.LoadAssemblyImpl (System.Action`1[T] afterLoadAction) [0x00185] in <710b80139fc14570aed29b63f9971b7b>:0
Rethrow as LoadExecutableException: Error loading assembly Traffic, Version=0.2.4.0, Culture=neutral, PublicKeyToken=null
at Colossal.IO.AssetDatabase.ExecutableAsset.LoadAssemblyImpl (System.Action`1[T] afterLoadAction) [0x0022c] in <710b80139fc14570aed29b63f9971b7b>:0
at Colossal.IO.AssetDatabase.ExecutableAsset.LoadAssembly (System.Action`1[T] afterLoadAction, Colossal.IO.AssetDatabase.ExecutableAsset& uniqueAsset) [0x00008] in <710b80139fc14570aed29b63f9971b7b>:0
at Game.Modding.ModManager+ModInfo.Load (Game.UpdateSystem updateSystem) [0x000ff] in <5dcada891d704ef8a8e809ebaa9ab35a>:0
Update the game and the mod to the latest available version.
 
Hi there,

I've been trying to use the Mod for about a week or 2 and it seem not to be working anymore. I've removed all keys contradictions, removed and reinstalled the mod and it still won't work.

I'd be thankful for assistance! <3

Here's the message I receive:

MissingMethodException: Method not found: System.Collections.Generic.IEnumerable`1<Game.Input.ProxyBinding> Game.Input.ProxyAction.get_bindings()
at Traffic.ModSettings.RegisterToolActionWatchers () [0x00015] in D:\Modding\Cities Skylines II\Traffic\Code\ModSettings.Keybindings.cs:125
at Traffic.ModSettings.ApplyLoadedSettings () [0x00008] in D:\Modding\Cities Skylines II\Traffic\Code\ModSettings.cs:213
at Traffic.Mod.OnLoad (Game.UpdateSystem updateSystem) [0x000b4] in D:\Modding\Cities Skylines II\Traffic\Code\Mod.cs:64
at Game.Modding.ModManager+ModInfo_OnLoad (Game.UpdateSystem updateSystem) [0x00015] in <9dbfd0f80f1c47cda752f580c9797e08>:0
at Game.Modding.ModManager+ModInfo.Load (Game.UpdateSystem updateSystem) [0x00162] in <9dbfd0f80f1c47cda752f580c9797e08>:0
 
Hi there,

I've been trying to use the Mod for about a week or 2 and it seem not to be working anymore. I've removed all keys contradictions, removed and reinstalled the mod and it still won't work.

I'd be thankful for assistance! <3

Here's the message I receive:

MissingMethodException: Method not found: System.Collections.Generic.IEnumerable`1<Game.Input.ProxyBinding> Game.Input.ProxyAction.get_bindings()
at Traffic.ModSettings.RegisterToolActionWatchers () [0x00015] in D:\Modding\Cities Skylines II\Traffic\Code\ModSettings.Keybindings.cs:125
at Traffic.ModSettings.ApplyLoadedSettings () [0x00008] in D:\Modding\Cities Skylines II\Traffic\Code\ModSettings.cs:213
at Traffic.Mod.OnLoad (Game.UpdateSystem updateSystem) [0x000b4] in D:\Modding\Cities Skylines II\Traffic\Code\Mod.cs:64
at Game.Modding.ModManager+ModInfo_OnLoad (Game.UpdateSystem updateSystem) [0x00015] in <9dbfd0f80f1c47cda752f580c9797e08>:0
at Game.Modding.ModManager+ModInfo.Load (Game.UpdateSystem updateSystem) [0x00162] in <9dbfd0f80f1c47cda752f580c9797e08>:0
Update the game and the mod to the latest version. I don't know which one is outdated, but one of them is.
 
Hi dear members of the Modders community.

First of all, I wanted to sincerely thank the author of the Mod "Traffic" Krzychu124 in the deep of my heart.

Very true that I do not know myself too much in programming and development in computer science, so it would be difficult for me to create mods for the CS II game.

Just make a remark about the "traffic" mod, for me there is still work to do. Compared to TM: PE in the first opus of Skylines Cities.

1. Impossible to ban vehicles on road axes

It would be interesting for the mod editor to think of adding this functionality the future.
 
Hi dear members of the Modders community.

First of all, I wanted to sincerely thank the author of the Mod "Traffic" Krzychu124 in the deep of my heart.

Very true that I do not know myself too much in programming and development in computer science, so it would be difficult for me to create mods for the CS II game.

Just make a remark about the "traffic" mod, for me there is still work to do. Compared to TM: PE in the first opus of Skylines Cities.

1. Impossible to ban vehicles on road axes

It would be interesting for the mod editor to think of adding this functionality the future.