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I tried using version 2.6. No pop up, but game still crashed after a few minutes.
2.6 is definitely not compatible and doesn't validate the mod data as the 0.2.7 does.
If you use Road Builder, reload the savegame without exiting the game and see if it's still reporting not loaded connections. If you are loading a savegame the first time it's expected you might see that message (especially if you ever had problems with loading Road Builder networks). If you still see the warning after saving and reloading I'll need the savegame for testing (probably something is not right, but unlikely).
I'm investigating crashes, but so far I noticed few sources but none were caused by the mod.
 
When I edited Lane Connector status at my junctions which are made by Road-Builder-generated roads these statuses don't seem to be saved when I saved and loaded my games.
If Road Builder won't load road configuration correctly, connections will reset automatically. Try reloading the savegame (without closing the game) when you notice connections didn't load.
 
When I edited Lane Connector status at my junctions which are made by Road-Builder-generated roads these statuses don't seem to be saved when I saved and loaded my games.
If Road Builder won't load road configuration correctly, connections will reset automatically. Try reloading the savegame (without closing the game) when you notice connections didn't load.
It seems that you're right.

But I have a question. If I made BRT road with Road Builder and I have junctions on these roads, should I config every junctions manually? Despite the innermost lanes are allowed for only buses, the left-turn lane of these junctions is only the innermost lanes when I don't config the junctions with this mod.
 
Is there any plan to add lane connector tool support for traffic circles? I was hoping to make a specific turn lane on the road to the right coming into the traffic circle and have the left lane have the option to go left. Just to have a little bit more customization to make specific traffic circles. Been watching a bunch of urban planning with real life traffic circles and some of the things real city planners are coming up with would be cool to be implemented.
 

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Is there any plan to add lane connector tool support for traffic circles? I was hoping to make a specific turn lane on the road to the right coming into the traffic circle and have the left lane have the option to go left. Just to have a little bit more customization to make specific traffic circles. Been watching a bunch of urban planning with real life traffic circles and some of the things real city planners are coming up with would be cool to be implemented.
It's in plans, but complicated. I'm working on other feature that I want to finish and release first, then I'll focus on improving/extending existing features
 
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Is there any plan to add lane connector tool support for traffic circles? I was hoping to make a specific turn lane on the road to the right coming into the traffic circle and have the left lane have the option to go left. Just to have a little bit more customization to make specific traffic circles. Been watching a bunch of urban planning with real life traffic circles and some of the things real city planners are coming up with would be cool to be implemented.
You can still manually make a roundabout instead of the in game one and use the lane connectors and priority tools to customize it.
 
Not sure if its been suggested before, but would it be possible to imlement a toggle option by deafault, to remove U-turn connections when building roads? I know there is a keybind but another ease of use option would be pretty neat as well.
 
I have certain intersections that keep resetting my custom lane connections. One in particular is in a part of a map I haven't touched for a dozen hours of gameplay, except to keep switching the lane connections back what I want it to be. How do I stop this intersection from resetting?