Hi, can u please help me, when I am clicking any buttons like lane connector tool or priorities tool, nothing is happening, also pressing ctrl + r does not pop-up anything like shown in Screenshots, please help, my version is 1.2.5f1
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Update your game to the latest version (1.3.3)Hi, can u please help me, when I am clicking any buttons like lane connector tool or priorities tool, nothing is happening, also pressing ctrl + r does not pop-up anything like shown in Screenshots, please help, my version is 1.2.5f1
There's nothing to fix! Use the latest version of the mod (0.2.8).Not working. Fix it please!! Game in the version 1.3.3
Unlike other mods I've installed, I had to restart CS2 for this mod to work. I now see there was a message on the main menu, but it was easily missed.
I'm just commenting to advise others to do the same if they're new to Paradox mods like me.
i try modify the roundabout but does not work ot it ..
Can you share crash logs? (Traffic.Mod.log, Player.log) I suggest discord for faster communication.Every time I edit lanes from turn and straight to straight, it crashes to desktop. EVERY SINGLE TIME. PDX told me to contact the mod developer.
I recently added a new mod created by ELIPPTU called Advanced Traffic Sync mod and was wondering if both of these traffic mods may conflict with each other. They seem very similar to each other.
IMO, it looks like someone published a mod experiment by mistake. Comments are disabled, there is no link to source code (github or other platform), it seem to be a first mod from the author and finally, after checking the code, it doesn't even do anything remotely close to what it says in the description which only reinforces my belief.Advanced Traffic Sync Mod introduces intelligent synchronization for traffic lights and pedestrian crossings. It aims to reduce congestion by optimizing green/red phases across intersections, improving overall city traffic efficiency. Includes customizable settings for timing and behavior.
I recently added a new mod created by ELIPPTU called Advanced Traffic Sync mod and was wondering if both of these traffic mods may conflict with each other. They seem very similar to each other.
Traffic mod doesn't touch any traffic light code (yet) so it is compatible but there are so many problems with mentioned mod that I don't know where to start.
First: that mod is broken (throws error on load which makes it unusable in-game). Even if the error is fixed (it's a trivial problem) it doesn't do anything. Sure it has something that looks like it might affect traffic lights in the city but even if it worked (it's not properly initialized) it's not even close to what it says in the description.
The logic in that mod boils down to:
- every frame (regardless of whether simulation is running or not),
- take all traffic lights props (regardless of whether they are on regular road traffic lights or level crossing),
- test if 15 seconds passed from the last state change (state is either green or red signal) if so, swap the state
- overwrite props data with the calculated state (doesn't matter if changed or not).
What you will see (assuming all initialization problems are fixed) is all traffic light props (vehicles, pedestrian and level crossing in the city) changing their visual/animation state randomly between green and red, but not affecting the actual traffic light simulation (actual simulation will be running but visible state will be messed up by forcing the state partially, state transitions will be visually broken and probably green might not be green but red and the other way around).
Yes that's all it does (at the moment?).
And here is the description of Advanced Traffic Sync Mod:
IMO, it looks like someone published a mod experiment by mistake. Comments are disabled, there is no link to source code (github or other platform), it seem to be a first mod from the author and finally, after checking the code, it doesn't even do anything remotely close to what it says in the description which only reinforces my belief.Advanced Traffic Sync Mod introduces intelligent synchronization for traffic lights and pedestrian crossings. It aims to reduce congestion by optimizing green/red phases across intersections, improving overall city traffic efficiency. Includes customizable settings for timing and behavior.
If you want to control traffic lights specifically, at the moment the only way is Traffic Lights Enhancement mod or its unstable preview version (not for regular gameplay, though might be worth testing upcoming features)so I will stick with yours as I like what is does to control traffic. Thank you and continue creating new mods and updating the old one.