thanks a bunch for the links!
really helpful :]
and at the moment i'm just trying to mess with the available traits and tweak them, some traits, in my opinion should have different effects, and specially the negative ones, they shouldn't be purely negative [again, in my opinion]
what i'm hoping to do - regarding new traits - is to create a system [or attempt to, as i have really limited experience with modding...] where we have the CK1 rival and friends system added, for example:
you're duke of york, the duke of flanders is your buddy, odds are he'd be more willing to help you, or let your son marry his daughter than his enemy/rival, the duke of swabia.
but to be honest i have no idea how to implement this. i think i'll just have to use it in the current relationship system and make people with similar traits get a +5 relationship bonus or something.... or maybe have an event fire where two characters get a "friend" trait that gives them a +20 relationship bonus.
and the other half of my idea is to add some new traits and rename the current ones.
for example: "quick"
i'm changing it to give a:
2 martial
reason: quick seems to be a name more appropriate to someone with good reflexes rather than quick learning.
i'm going to add "adept" [or another name, what the heck] to show that the character is just better at learning or with mental work.
so he gets a:
1 stewardship
1 diplomacy
1 intrigue
again, i don't really have a clear idea about what i'm going to do regarding the new traits, however, the current ones -in my opinion- [i'm making a point of stressing that eh?] could use a little work