Is there a way to make it so that a trait needs an event to be acquired? I want to add a trait but have it so that randomly generated characters can't start out with it.
Edit: Also is there a way to create events that can only be activated for certain families? I've tried to use family and family_name with trigger but it doesn't work or doesn't seem to at least heh.
Edit: Also is there a way to create events that can only be activated for certain families? I've tried to use family and family_name with trigger but it doesn't work or doesn't seem to at least heh.
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