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traclchams

Recruit
Jun 26, 2025
8
4

Information​

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Required​

Summary​

Trams go back to depot immediately after the first stop.

Steps to reproduce​

Place tram depot, place tram tracks, put in stations, draw route.

Expected Result​

When I want to make a new tram line, I follow all the normal steps. I place the depot, I place the tracks/roads, etc. I would expect the trams to start going on the route like any other public transit.

Actual Result​

What really happens is that the tram will arrive at the first stop, and immediately go back to the depot. It will take the shortest path back to the depot. If I place the route on one way tracks, it will drive the entire route to go back to the depot but it wont stop at any of the stops. Thats how I know that the rails themselves are fine. I'm assuming its a mod problem but I dont see what mod would be causing this. All other transit options work fine.

Game Version​

1.3.3f1 (1166.34240) [5841.24389]

What mods do you have installed?​

529 Tiles
Advanced Line Tool
Advanced Simulation Speed
Anarchy
Asset Icon Library
Asset Packs Manager
Better Bulldozer
Brush Size Unlimiter
Cim Route Highlighter
Even Better Save List
Extended T. Manager
Extra Assets Importer
Extra Landscaping Tools
Extra UI Screens
Find It
I18N Everywhere
Move It
Parking Monitor
Plop the Growables
Realistic Parking
Realistic Trips (I have disabled this one and it still wouldn't work)
Recolor
Road Builder
Time & Weather Anarchy
Toggleable Overlays
Traffic
Traffic Lights Enhancement
Tree Controller
Vehicle Controller
Water Features

Affected Feature​

  • Gameplay

Platform​

  • Steam

Additional Information​

Additional Information​

I have tried using different save games, I am not using custom trams, I have tried building closed loop tram systems and it still won't work. I attached a screen recording of it happening.

Save Game​



Other Attachments​

View attachment Cities_ Skylines II 2025-06-26 14-23-57.zip

 
  • 1Like
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I have the same problem.
This broke in all saved games after updating the game.:confused:

The problem also occurs even with all mods disabled, even if you start a new game and build just one line.
 
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I do want to add that I did also try running the game with all code mods disabled and it still didn't work .
Did you also try it with mods disabled in a new savegame, that has never been used with mods?

Could you show where your tram stops are? Does it also happen on tram upgrade on existing roads, or only on tram rails?
 
Hi sorry its been a while since I've looked here. Yes I did try with a brand new save game with all mods disabled.
You can see the stops in the video where the curb comes out. This example may not be the best due to it having stops near corners which can apparently cause issues, but I did the same test without stops on corners.
This happens on both stops that are on rail and on roads. It happens on routes that are road only and on routes that are rail only. It happens even if the depot is super close by so it isnt a distance and maintnence issue I don't think, the condition of the depot is always over 100%.

What happens is the tram will say that it is pathfinding to the stop, but the second the vehicle arrives, it immediately switches its status to returnining to depot.
I have tried everything (that I know of) except redownloading the game as I have wifi in the single digits of MB/s and its kinda a last effort thing.
I know that they used to work fine because I've had them before, but that savegame got corrupted or something and won't load.

I would love to get this figured out as the bus lines in my current save game are getting too busy and a tram would help greatly!! Let me know what I need to do to make this possible. Ive seen on a lot of these reports asking for some sort of game files? Would that help and if so how would I do that.

Thank you!
 
  • 1Like
Reactions:
Hi, I`ve got the same problem, I tried a new game, I tried with all mods disabled, I´ve tried with Road or without Road. Every time the trains return after the first stop immediatly to the depot...
 
Hi sorry its been a while since I've looked here. Yes I did try with a brand new save game with all mods disabled.
You can see the stops in the video where the curb comes out. This example may not be the best due to it having stops near corners which can apparently cause issues, but I did the same test without stops on corners.
This happens on both stops that are on rail and on roads. It happens on routes that are road only and on routes that are rail only. It happens even if the depot is super close by so it isnt a distance and maintnence issue I don't think, the condition of the depot is always over 100%.

What happens is the tram will say that it is pathfinding to the stop, but the second the vehicle arrives, it immediately switches its status to returnining to depot.
I have tried everything (that I know of) except redownloading the game as I have wifi in the single digits of MB/s and its kinda a last effort thing.
I know that they used to work fine because I've had them before, but that savegame got corrupted or something and won't load.

I would love to get this figured out as the bus lines in my current save game are getting too busy and a tram would help greatly!! Let me know what I need to do to make this possible. Ive seen on a lot of these reports asking for some sort of game files? Would that help and if so how would I do that.

Thank you!
Please attach the savegame and logs for the file where NO MODS were used. It's enough if it's just a small test city with the tram and the issue present, so we can reproduce it.
 
So I created another test city with absolutely no mods present, I used a new playset, and the issue did stop. Previously I ran the game with no code mods and the issue was still happening. Logically, that would mean that a non code mod mod would be causing the issue. How would a non code altering mod cause this kind of issue?
Is just process of elimination and just adding my mods back one at a time the best/only way to figure out which one exactly is causing the issue?
 
So I created another test city with absolutely no mods present, I used a new playset, and the issue did stop. Previously I ran the game with no code mods and the issue was still happening. Logically, that would mean that a non code mod mod would be causing the issue. How would a non code altering mod cause this kind of issue?
Is just process of elimination and just adding my mods back one at a time the best/only way to figure out which one exactly is causing the issue?
Adding one by one is the easiest way, if you have no other approach. What "non-code" mods are you using? Region Packs are the only non-code mods that exist currently.
 
The way I phrased it was confusing. I had other things than code mods downloaded like decals and such. (I assume those are not code mods.)
I will add back the mods and other downloads one by one and see if that recreates the issue.
 
The way I phrased it was confusing. I had other things than code mods downloaded like decals and such. (I assume those are not code mods.)
I will add back the mods and other downloads one by one and see if that recreates the issue.
We don't have asset modding yet, so decals etc. are also code mods.
 
Okay that makes sense. What doesn't is that I went mod by mod and added them all back, and the trams are working fine... I feel like I am going crazy.
Sometimes the mod order or some random race condition changes behaviour. That's one of the reasons we can't provide support with modded games, because the results are not deterministic
 
Então criei outra cidade de teste sem absolutamente nenhum mod presente, usei um novo playset e o problema parou. Anteriormente eu rodava o jogo sem mods de código e o problema ainda estava acontecendo. Logicamente, isso significaria que um mod mod sem código estaria causando o problema. Como um mod sem alteração de código causaria esse tipo de problema?
Será que apenas o processo de eliminação e apenas adicionar meus mods um de cada vez é a melhor/única maneira de descobrir qual exatamente está causando o problema?
Have you figured out witch mode are causing de tram issue?