Yenyang, I am having an issue where trees that are part of assets can be changed just fine with the brush modifier tools (tree age, and change tree type) but when I reload the game they revert back to the youngest / sapling versions of their original trees. I have tried a few different combos of anarchy etc, and they always seem to revert back. Any suggestions? Thank you again for everything you are doing.
You're welcome.
When I designed the tree change tool I didn't know that trees would revert when the building updates, and so I didn't design a way for them to stay what you set them as. I can address this at some point, so you may just want to stop using that tool to change trees that are part of a building. If you want the same effect, you can use BB remove sub elements to remove all trees of a "Matching" type from a building, and then use Anarchy to place new ones. I understand that's way more steps and annoying. But BB remove subelements at least has a way to remove things after they come back due to a building updating if you're using Matching or Similar selection. Single selection does not automatically remove them when they regenerate.
The age reverting surprises me unless it's only on the ones that also had their type changed. That would be consistent with what I think happens.