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Sinname

Captain
Sep 25, 2014
342
35
Hello everyone! :D

I've just seen this picture:

CitiesSkylines-IL4.jpg


And I thought that I don't like the empty corners, so... will there be triangular buildings, or something similar, in Cities: Skylines to fill the empty space??
Something like this:

8327373589_60fef80bc5_h.jpg


mis-paseos-madrid-gran-via-L-fCwgXw.jpeg
 
Upvote 0
So far in all games, including CSL, buildings are created by man. This means someone have to create every wall, every corner manually.
We can hope, that some day in some game there will be buildings somehow generated by game engine, and that would allow not only building any corners, but also long or narrow buildings, buildings with random number of floors etc. I think that would be nice thing to see someday, but i don't believe we will see it in CSL.
 
The guys writing Citybound are planning to have procedural building. In fact we saw a demo of it in a livestream. Buildings were rescaled and made up of various blocks, changing number of levels as well as number of wings so they all looked unique. But they're going to have a tough job ensuring the texturing works out looking good!
 
Wow, that video above where the buildings expand dynamically is pretty impressive! Any programmers out there who could explain why having this in a game has not been done before? Is it too hard to code or require too much cpu? I would love to see this in a city builder game!
 
Wow, that video above where the buildings expand dynamically is pretty impressive! Any programmers out there who could explain why having this in a game has not been done before? Is it too hard to code or require too much cpu? I would love to see this in a city builder game!

I would like to know as well.
 
There's this game Train Fever that has "town" that can expand and grow using procedually generated buildings but they're not as detailed and an architectual mess (IMO). But sometime in the future, i'm quite willing to believe this could be done. We'll see :)
 
I can tell you that : not in C:SL
Clearly it's too far away from what they have and I have some doubt that it can easily be used into a game right now.

Maybe if they ever do a C:SL2

I know that exactly this would be too hard maybe but I hope that something similar with triangular buildings for triangular corners will be in the wall to wall buildings DLC :D
 
I'm pretty certain that in the case of buildings, they wouldn't make it in time (so I'm fairly certain the modders *will* [being keyword here] make such a thing)

That being said, if you're really keen on building parks on those corner.... I think you can do it with the current system.
 
I'm not sure if moders will do this. Keep in mind, that buildings can be build only on zones. Zones are small squares, so you can't have zone in corner, therefor it might be hard to build building in corner. Ofcourse you could have manually placed building one by one,

And about dynamic buildings - it is quite hard to write if you want to be sure all textures looks good, all corners looks good etc. And that's one thing. Another thing is, that every building now can just have some unique id, model id and coordinates, and that does not take much memory. But when every building is different, you must keep whole model for every one building (that will need a lot of memory, both normal RAM and graphics card memory), or you can keep some information about blocks used to create this building, and that will use somehow less memory, but will need more processing power (both from CPU and GPU).
I'm sure some day we will see it, but not yet.
 
I'm not sure if moders will do this. Keep in mind, that buildings can be build only on zones. Zones are small squares, so you can't have zone in corner, therefor it might be hard to build building in corner. Ofcourse you could have manually placed building one by one,

And about dynamic buildings - it is quite hard to write if you want to be sure all textures looks good, all corners looks good etc. And that's one thing. Another thing is, that every building now can just have some unique id, model id and coordinates, and that does not take much memory. But when every building is different, you must keep whole model for every one building (that will need a lot of memory, both normal RAM and graphics card memory), or you can keep some information about blocks used to create this building, and that will use somehow less memory, but will need more processing power (both from CPU and GPU).
I'm sure some day we will see it, but not yet.

yes, you could manually place them. Just like in SC4 and cxl, where theres plenty of them even though the games came out without triangular buildings