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iisbroke

Major
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Dec 13, 2013
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Tribes<=== DEAD
IRC is /join #Landfallen for now​

I made this game to test certain mechanics I'm working on for a sequel to a game I have going on already. No this doesn't mean that game is ending,nor does it mean this game should be less fun. Your aim is to become the strongest tribe out there you'll all start in the same closed in map. Make alliances, crush your enemies, forge dynasties to last an eon.


Orders
1)Revenue Orders - gives money. These orders can be about anthing money related.
2)Quest Orders - gives prestige. Either you, a family member, or a champion will go on a quest to do heroic/villianous things throughout the countryside.
3)Combat Orders - gives both money and prestige. This order can being anything fight related. Also it is the order used when choosing to take a settlement, or fight someone.
4)Purchase Orders - there are certain things in the game that you may buy.
5)Movement Orders - moving great distances takes time, so you may only move your one province every turn.

Rolls:
These are the what is earned from rolls from 1 to 6. Read it as rolled 1/rolled 2/rolled 3/rolled 4/rolled 5/rolled 6
Revenue Order [Gold 0/3/6/9/12/15]
Quest Order [Prestige 0/12/14/16/18/20]
Combat Order [Gold 0/1/2/3/4/5] [Prestige 0/4/6/8/10/12]


Purchases
-Every five units are worth 2 gold.
-Increases in class rank.
+1 Provincial defense is 200 gold. There can be ten purchases per region. Prestige is not required to unlock these.
+1 combat roll is 500 gold.


Income
Revenue orders can help you earn a little extra on the side but taxation is where its at. Every settlement generates its own amount of gold every turn for its owner, that amount depends on the settlement's level.
Village: +1 gold a turn.
Town: +3 gold a turn.
City: +5 gold a turn.

Prestige
This unlocks purchase. It also determines how many men follow you once your past rank 5. You can have 1 more unit for every 25 prestige after that.

War
Your army will have its own movement orders, so be sure to tell me if you are moving with it or not. (Yes that means you have two movement orders, one for your main character and the other your army).

There are multiple regions, with their own provinces, and settlements inside them. Each region has a capital, each province a town, and varying degrees of villages. While at war you must take these places, yet do not forget that there will be a fight for them (combat order). Note that you may also raid the settlement if you don't wish to conquer it but it can only be raided once every fives turns, and if faction you gain -20 rep with them.
Reward for settlements
Village: +50 unit maximum, prestige roll [1/2/3/4/5/6], gold roll [1/2/3/4/5]
Town (Province Capital): +100 unit maximum [2/4/6/8/10/12], gold [3/9/12/15/18]
City (Region Capital): +200 unit maximum [4/8/12/16/20/24], gold [5/10/15/20/25/30]

There will be a garrison and a base defensive roll for these places. Purchasing provincial defenses will help increase the security of your settlements.
Village: Base of 100 units, 1 combat roll. Each level in defense gives +15 units.
Town: Base of 140 units, 2 combat rolls. Each level in defense gives +35 units.
City: Base of 200 units, 3 combat rolls. Each level in defense gives +85 units

So a City benefiting from provincial defenses rank 10 (the max) would have 1050 units, and 3 combat rolls.

Casualty Rolls
These are done after a battle in which a player is going up against an army or settlement.

0%/1%/2%/5%/13%/21%
Remaining Force = Total Force – (Total Force (Percentile Roll( Largest Force/ Smallest Force)))

Death and Injury
If you roll a 1 during combat or a quest you went on personally you become injured. If this happens while you are already injured then that character dies and you will need to play as their successor. Successor's inherit the land, gold armies, but they only retain 25% of the prestige.

Classes

There are three classes for people to choose from each offering a different perk. Each class has 5 ranks that can be unlocked by gathering enough prestige, and be bought for gold. Everyone starts out at rank 1.

Warrior
Gets 2 Quest Orders.
Ranks:
1)Wanderer; costs 0 gold / unlocks at 0 prestige
2)Barbarian; costs 20 gold / unlock at 40 prestige
3)Fighter; costs 50 gold / unlocks at 100 prestige
4)Champion; costs 170 gold / unlocks at 270 prestige
5)Legend; costs 250 gold / unlocks at 420 prestige

Thief
Gets 2 Revenue Orders.
Ranks:
1)Cutpurse; costs 0 gold / unlocks at 0 prestige
2)Brigand; costs 20 gold / unlock at 40 prestige
3)Bandit; costs 50 gold / unlocks at 100 prestige
4)Scoundrel; costs 170 gold / unlocks at 270 prestige
5)Rogue; costs 250 gold / unlocks at 420 prestige

Magi
Gets an Extra Combat Roll
Ranks:
1)Neophyte; costs 0 gold / unlocks at 0 prestige
2)Adept; costs 20 gold / unlock at 40 prestige
3)Sorcerer; costs 50 gold / unlocks at 100 prestige
4)Mage; costs 170 gold / unlocks at 270 prestige
5)Wizard; costs 250 gold / unlocks at 420 prestige

Unit amounts per rank.
Rank 1 = +30 unit maximum
Rank 2 = +90 unit maximum
Rank 3 = +120 unit maximum
Rank 4 = +410 unit maximum
Rank 5 = +1000 unit maximum



Character Sheet
NAME:
CLASS:
RACE: (optional make something up if you'd like)
Family: State Successor incase of death (Other's Optional)
BACKSTORY: (Optional)

Map to be made and posted once signups are done​
 
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Reserved to Archive Player Stats and Update Links

You all start with these stats.

Class: Rank 1
Units: 10|30 (how many you have| unit max)
Settlements:
- village 1
- town 0
- city 0
Gold: 10
Prestige: 0
Combat Roll: 1 (or 2 depending on class)
 
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