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Trebond

Second Lieutenant
110 Badges
Feb 3, 2007
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In CK2 I had a small mod to raise the limit of holdings for the player

Something like this:
Code:
triggered_cheat = {
    potential = {
        ai = no
    }
    
    trigger = {
        ai = no
    }
    
    icon = 24
    
    demesne_size = 1000
}

Would this still be possible in CK3 ...? with the potential and trigger ...

And if yes, in what file would I have to place this?
I already know that the 'demesne_size' from CK2 is now 'domain_limit' here in CK3 .. but again: cant find where to place this code :(
 
if you only need to apply something to player or AI, it's easiest to make a game rule
using the original question:
common/game_rules:
Code:
player_domain = {
    categories = {
        difficulty tweaks
    }

    default = player_domain_1000

    player_domain_default = {}

    player_domain_1000 = {
        apply_modifier = player:player_domain_1000
    }
}
and a modifier in common/modifiers:
Code:
player_domain_1000 = {
  domain_limit = 1000
}
 
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if you only need to apply something to player or AI, it's easiest to make a game rule
using the original question:
common/game_rules:
Code:
player_domain = {
    categories = {
        difficulty tweaks
    }

    default = player_domain_1000

    player_domain_default = {}

    player_domain_1000 = {
        apply_modifier = player:player_domain_1000
    }
}
and a modifier in common/modifiers:
Code:
player_domain_1000 = {
  domain_limit = 1000
}
Really good idea. By the way, what about applying to a title? For example let the emperor of Byzantine has 'domain_limit = 1000'?