Yes that is possible. Thanks for the suggestionThis looks really cool. Is it possible to show modal share? Like the SimCity 4 graphs that would tell you that say, 20% of trips are being done by subway, 15% by bus, 35% by car etc.
Yes that is possible. Thanks for the suggestionThis looks really cool. Is it possible to show modal share? Like the SimCity 4 graphs that would tell you that say, 20% of trips are being done by subway, 15% by bus, 35% by car etc.
In which graph? Can you share a screen shot?strage i dont have any sorta transport at all and its list that theres passagers
That's a good idea, but I don't have the knowledge to code a mod like that for now. My vision for this mod (for now) is to have some trips analytics on the macro level. Maybe in the (distant) future I can try to do something like you are suggesting.What I would expect (and what I'm looking for) is to click for instance on a zone (say residential), then have its trip stats per hour.. Why ? Because this would give me an idea of how to engineer / design road hierarchy as well as my zoning... trips stats at this level will help a lot in designing the right way and knowing what to expect, especially that density plays a role as well.. the more dense the area the more traffic it will generate, therefore the design should adapt.. but it's hard to design without any numbers!!
In the Mode Share panel "Vehicles" include taxis and private cars. I can work on having more detailed information for Taxis. Thank you for your suggestionAre Taxi trips included in the stats somewhere? I'm currently playing a 'the more cars, the better' playthrough as an experiment so I only allow cars, taxis and walking (so the kids can go to school) as modes of transportation. Would be interesting to see how those three stack up against each other. I'm going to guess my stats are 60% private cars, 5% taxi and 35% walking but would be interesting to see if the mod could show that
Either way, I'll try out the mod tonight when I get back home.
90% of trips being home based is a game problem - not a mod problem. The way people travel in the game is that they always tend to go from home to somewhere and then back home.I like this in concept - but it seems entirely useless in practice?
Trip purpose lists Home based for 90% of things.
Transist hourly passengers shows my train and subway traffic as the smallest depiste being nearly 70% of transist. Commute time seems like it works, but mode share is suspect given the giant gaps in subway/train coverage.
90% of trips being home based is a game problem - not a mod problem. The way people travel in the game is that they always tend to go from home to somewhere and then back home.I like this in concept - but it seems entirely useless in practice?
Trip purpose lists Home based for 90% of things.
Transist hourly passengers shows my train and subway traffic as the smallest depiste being nearly 70% of transist. Commute time seems like it works, but mode share is suspect given the giant gaps in subway/train coverage.
Regarding your other comments, you need to understand the difference between unlinked trips and linked trips. Which I'll try to describe below
Transit hourly passengers is showing unlinked trips - which by definition are all boardings on each transit vehicle. So if a cim takes a bus, a train and then a bus to go somewhere, bus will be counted twice and train will be counted once. This is why bus is bus is overrepresented here. So the hourly passengers plot is correct.
The same thing applies to the mode share table. The mode share table does have a linked trips table - which would consider a whole transit trip with transfers just as one, but without being specific for the transit mode.
That makes sense in context, but that's not what the interface implies they show - IE, for the first part, while it makes sense from a backend view - it's difficult to understand what that break down means, as 'home based' implies they aren't leaving home, rather than *starting* from home. IMO this should be labled in a way that is more decriptive of what they represent.
By calling the category - 'trips by purpose', it creates an expectation that 'based' means *ocurring at*, This would be less of a problem if the game didn't explicity have work, school and liesure actived *based out of the home* where sims don't travel, and it makes it seem like only the 'non home based' trips are leaving the house.
The second portion about the transist hourly passengers isn't implied at all by the interface - nothing states or indicates it's unliked trips only, and even then the descrepency is soo large that it makes me not trust the data.
Here is what I'm talking about
That doesn't seem explainable by your 'one count vs multiple count' explanation - how does 48 thousand, an average of 2 k per hour over 2h, turn into into 2500 for the entire day? It doesn't seem to be counting those at all, since they are linked trips which by your explanation it shouldn't be counting.
What it looks like is that the interface is displaying *unliked trips only*, and isn't doing the double counting you're talking about. This is further supported by looking at the mode share interface and scaling the transit per hour to the percentage shown.
The graphs does represent pretty dang close to 8% of my train traffic, and 50% of my bus traffic. And that seems to be the only way I can reckon what's being displayed with the rest of the data.
Which could be useful data if that's what I was looking for, but it's not what is implied what so ever. That's the core of the issue - it should be intuitively obvious what's being presented and explicity labled if not.
Both of these issues could be solved by making it clear in the interfaced that 'based' means 'trip origin' rather than *where* they activity is occuring. And just labeling Tranist hourly passengers as 'unliked tranist hourly pssengers'