Is this game similar to Man of war : assault squad ?
But with more historical stuff and solely D-DAy setup ?
But with more historical stuff and solely D-DAy setup ?
Similar in some ways but on much larger scale. More about tactical choices than micro i would say.Is this game similar to Man of war : assault squad ?
But with more historical stuff and solely D-DAy setup ?
Similar in some ways but on much larger scale. More about tactical choices than micro i would say.
C key doesn't take elevation into account. I haven't used it in forever.
I don't know how you do it, if you're able to guess where is 1200m or 1250m you're a champion. I often play just before the distance units may fire at me.
And the elevation isn't really needed, most of the terrain is flat.
Same way I did in WRD, eyeballing and fire position.
And the terrain has lots of little bumps and rises that you probably don't notice but absolutely do impact LOS.
Which impact los and prevent you from firing ? Cause the C key does let you know from where you'll be able to fire or not.
Again, elevation is not taken into account by C key. Fire position is much more reliable.
In some ways it is very close...the emphasis on troop quality, morale and leadership for a start. The interesting thing about SL was that the AT guns and armour was not range limited in terms of map size...the chance of hitting was simply tailored down to be reliant on snake eyes on your dice, giving you a critical hit.Reminds me of the old Squad Leader...
In some ways it is very close...the emphasis on troop quality, morale and leadership for a start. The interesting thing about SL was that the AT guns and armour was not range limited in terms of map size...the chance of hitting was simply tailored down to be reliant on snake eyes on your dice, giving you a critical hit.
Still, the 'c' key is a lot more useable than having to dig through the other half's (or mother's) sewing basket to find a spool of cotton thread to check line of sight
...or spending fifteen minutes before playing deciding what rules were in or out, or pausing play to argue about rule interpretations...or having your opponent tip the board over in a rage quit because you double snake eyed his Tiger 1 with a 47mm AT.
HAHAHA
LOS... gee that was a pain... yeah, always looking for a spool of cotton thread
OMG, I feel old suddenly...
We are old. I still have a 1st edition of SL in my collection...only 500 created in the first print run, they were the purple and black box art ones. A very small number came into Australia, I think ten or so initially...I happened to be at the retailers when they were being unpacked (winner!). Also got 1st edition Panzerblitz, Panzer Leader, Arab-Israeli Wars, Tobruk and Starship Troopers, not to forget some SPI rarities, like Sniper! and City Fight. Those were the days...
Too true...good days.
My brother is a serious board gamer these days...has a shed dedicated to it. Currently running a multi-player Terrible Swift Sword game.
Best RPG from those days for my money was Aftermath...post apocalyptic RPG system, rather than scenario based. It was surprisingly popular in Australia...I DM'd a game that ran for over ten years, players drifted in and out over the years. Man, hard work but great fun for the players.