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Heatth

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Apr 1, 2012
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So, a bug still present even after 1.7.2 is that laissez faire is not working as intended. For whatever reason the forced privatization is borked and the end result is that the private sector can't buy knew buildings and sometimes don't use their money to properly build their own either, making the law a possible liability,

The simple workaround is to remove the "country_force_privatization_bool = yes". That removes the main point of the law but at least it doesn't cause issue. It is unbalanced, but, for your own country you can try to make sure to always hit the "privatize" button no matter what and the effect is more or less the same. The issue is the AI coutries.

So, my question is, does anyone knows how to set up so that the AI always periodically click that button for all industry as long as LF is active?
 
First time going in the files myself, maybe ai_privatization_deisre could be increased a lot to soft force the ai to privatize? I'm not sure if it's the right modifier though. Also, the initial value for ai_privatization_deisre is "script value" (ai_privatization_deisre = script value). Is this a proper value, or is there a bug in the files?
 
Ok, so I seem to have found a possible solution. FIrst remove the "country_force_privatization_bool = yes" like Heatth mentioned above to allow the player (and AI) to toggle privatization on/off. Then add
if = {
limit = {
has_law = law_type:law_laissez_faire
}

subtract = 100
}
to nationalization_desire in file 00_default_strategy.txt.
This does seem to push AI with laissez faire very hard to nationalize its buildings. It may not be 100% but it looks like it works