In a way, I do respect the devs choice to put this in the game. You have to put considerable effort into smashing down on minorities in Turkey, using a lot of poltical points, manpower and equipmeny that you really need elsewhere, over the course of a year.
At the same time, you are trying as hard as possible to get everyone else in the middle east to back you up, and protest against colonisers abusing the land and people already there.
But turkey is so weak, the British don't even have to bother responding to protests, and all four members of our new pact are horrifically complicit in their own 'internal policing' policies.
This is only the begining too. Maybe we can make some form of peace with the Kurds and traditionalists, now I have crushed them, but any future expansion into former ottoman land (or anywhere else) will be followed by similar measures.
Great update. Congrats on getting control of your debt.
I'm not sure you can make peace what with all the past baggage, historically.
Doing so would require things that the Kemalists would NEVER do willingly.
This kind of thing is one of the reasons I like Victoria-2. Repression of the sort you are doing has long term consequences...and really solves nothing unless you are willing to deal with the core / root issues.
My most fun failed game was a hyper-aggressive colonizing Portugal that built a decent sized African Empire...only to see it devolve into massive communist and nationalist uprisings because Portugal would never allow the locals voting rights and no matter how well the country provided for the people economically...as long as they were 'less than' Portuguese, there was no solution outside of letting the colonies go.
For bigger nations, you can just use the military to suppress the revolts...but for Portugal, the loyal military is much smaller than the military recruited from the colonies...so eventually most of the army joins the rebels, because the army isn't loyal to the government either.
Very realistic.
or those various police actions were even more brutal than portrayed.
This is probably the truth. That's other way in Vic2 to handle this problem...you go full on evil and do things not 'intended' by Paradox...
And, of course, it could all end for naught at the hands of the Nazis, Soviets, or even the British or Americans depending on how things go.
...all of whom have their own ways of ensuring that the benefits don't accrue to everyone living in the land either.
Man, humanity can be a real drag sometimes.
Will follow along. How quickly do you think you can buy the debt down with this route? Before 1939 and the war kicks off?
Glorious Turkish Republic is glorious! Yay to the Atatürk! Down with the Colonial Scum!
But the colonials are the scummy Entente?No, no. At this point, we're still saying colonisation of the middle east is very bad! The colonial people's must be freed!
Later on, when we're doing it, it'll be very good! Then the colonial scum will get what's coming to them!
But the colonials are the scummy Entente?
Glad at least they spell his name correctly in HOI4. I felt obliged to stick with the in game spelling in TT. Will he (or some other wannabe Maginot) look to build some fortifications at least on that side in the coming years, just in case the neutrality path is compromised (probably by rampant Nazis in the early 40s) later on?Izzettin Calislar, rendered famous on these forums for being the genius behind the Calislar Line in Talking Turkey, was in life a prominent Kemalist officer, politician, and profound headache for the British at Gallipoli (and elsewhere).
So, let us see if Stalin can compromise, and if we can build a relationship with him. If we can’t even at this basic level, the game is going to be bloody difficult.
Perhaps a full-blown alliance later on?Stalin agrees to a compromise
A good OTL policy to emulate.We also take the opportunity to grant refuge to Italian and German scientists fleeing their countries.
I get a feeling of ‘correction’ here along the lines of how it was practiced in ‘The Shining’!Our first attempts at correction do not go well. The Rebels defeat our policing force, which led to a humiliating withdrawal. Privately, I vow revenge.
With such wisdom, Turkey shall be a modern nation-state in no time.
Agreed.Our forces might be poorly equipped, but they do have snazzy uniforms and hats, which are very important.
Here we go - the Red Unholy Shotgun Wedding Alliance Agreement beckons!The Russians have the beginning of a diplomatic relationship with us
Yes it was.All in all, a promising start.
Interesting thing with all this focus tree stuff is you get to play quite a rich internal game within a neutral rubric rather just invading neighbours to give something to do or running the clock at high speed while nothing much happens.taking this route has slowed Turkey's development in a different way
Always!Glorious Turkish Republic is glorious!
Glad at least they spell his name correctly in HOI4. I felt obliged to stick with the in game spelling in TT. Will he (or some other wannabe Maginot) look to build some fortifications at least on that side in the coming years, just in case the neutrality path is compromised (probably by rampant Nazis in the early 40s) later on?
Perhaps a full-blown alliance later on?I know, I know, the neutrality grandfather clause doesn’t run out till 1945, just a jolly jape.
I get a feeling of ‘correction’ here along the lines of how it was practiced in ‘The Shining’!![]()
I liked the ‘in other words’ bon mots there very much
Agreed
Here we go - the Red Unholy Shotgun Wedding Alliance Agreement beckons!![]()
Yes it was.
Interesting thing with all this focus tree stuff is you get to play quite a rich internal game within a neutral rubric rather just invading neighbours to give something to do or running the clock at high speed while nothing much happens.
You also appear to have forgotten the soup, thus far it has been almost entirely salt.We are making salt soup, here.
You also appear to have forgotten the soup, thus far it has been almost entirely salt.
I am reminded of a classicist commenting on the movie 300 saying it was entirely historically accurate, in the sense that while almost none of it was correct it was exactly the kind of ludicrously exaggerated propaganda tale that a Greek of the time would tell. This has that feel, almost nothing the narrator says is true but it has the attitude a Turkish propaganda piece of the time would have, so it is a success in that sense.
To address the earlier comment naturally I would like to see this end in a wonderful failure, Turkey getting annexed and the entire leadership convicted for their almost unimaginable crime. But this is HOI4 where defeat is very difficult unless you really try to fail, so I'm not getting my hopes up.
That does explain a great deal and does fit what we know of Paradox's legendary approach to research and historical fidelity. I tentatively endorse this theory.In general, it appears HOI4 takes the propoganda of each nation at face value and applies it as facts on the ground. This of course makes fascism extremely powerful, the colonial empires very stable, and a lot of ww2 policies, wonder weapons and reforms extraordinarily succesful.
So there is some hope for a happy ending? Not much obviously, but some.I am now relatively sure that we will not have a functioning, capable and large enough army by September 1939.
That does explain a great deal and does fit what we know of Paradox's legendary approach to research and historical fidelity. I tentatively endorse this theory.
So there is some hope for a happy ending? Not much obviously, but some.