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primordialegg

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Sep 19, 2009
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Hi all. I was just wondering has anyone figured out yet how to turn off orbit and inner and outer system lines (red arrows below)?

Alternatively does anyone know how to increase the size of the galaxy displayed as, at a certain zoom/angles, the engine seems to cull these lines all by itself (green arrow).

The engine seems to have no issues displaying the detail horizontally but there's some form of constraint vertically. I've tried different things with the camera but to no avail. I was wondering has anyone tried swapping out the graphics used to something transparent or do they have an even more ingenious was of overcoming this that they can share with me?

Many thanks!

Stellaris Lines.jpg
 
It's in the defines, here's the two lines you need in your custom defines.lua file.
Code:
NDefines.NGraphics.SYSTEM_INNER_BORDER_HSV                = { 0.0, 0.0, 0.0 }
NDefines.NGraphics.SYSTEM_OUTER_BORDER_HSV                = { 0.0, 0.0, 0.0 }
HSV at 0 0 0 is black, there are two other lines controlling alpha but they control the alpha for all lines. The default is pretty low transparency to begin with and it looks like it's done as an addative effect so using black will make them invisible.

Then again, if I read better I see you want to kill the orbit lines too? Try these instead:
Code:
NDefines.NGraphics.SYSTEM_LINE_ALPHA_FADE_VALUE        = { 0.0, 0.0 }        -- Fade alpha value between X and Y

The orbit lines should have the max cull value set already, you can try messing with the camera defines or adjusting the plane values in the defines to see if it's maybe a zbuffer issue.

(Here's a shot with inner and outer border set to HSV 0,0,0. If you go with the alpha fade value at 0.0,0.0 the orbit lines will be gone too but the arrows pointing to other systems will remain.)

20160708194501_1.jpg
 
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You're welcome, i couldn't quite achieve the effect I was shooting for when I played with these but it sounds like you want something more reasonable :)