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Two voice communications programs you can look it: Teamspeak, Ventrilo. I think both are free (I'm certain regarding Teamspeak but I never used Ventrilo myself). I've been chatting with 20 people simultaneously on a Teamspeak server, and there are obvious benefits compared to text typing in time critical situations. Also, there's some inherent limitations in voice communication: Social dynamics start to play for the better or worse with regards to shy people etc.. Also I'd imagine lying becomes more difficult for those unused to lie IRL. :rofl: But that could also prove an interesting experience...
 
I do see some scenarios where multiplayer in one country would be fun, but that wouldn't be the kind of campaign that an EU2 game is today (unless like KJ said the game will be miraculously stable and support enough players on small network reqs to fill a campaign with at least 20 people).
 
balinus said:
Thinking about that : 2 persons playing the same nation will make possible the conversion of potential Eu3 players to active Eu3 players. It will make the learning curve far less tough for newcomers.

I suppose a scheme where the veteran does the critical actions or is assigned the main front and the beginner handling less critical tasks could work. For example it takes a while to learn how different MP warfare is from SP warfare, and this painful experience could become less painful if the beginner got to spectate more than issue orders.