• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
Oct 22, 2001
8.242
0
Visit site
Just read in the EU III thread that the following new feature will be introduced:

* Co-operative multiplayer mode allows several players to work together to control a single nation.

That means one just must have some kind of vocal communication feature installed.

The best would be if we all used the same I guess. Which one?
 
Daniel A said:
That means one just must have some kind of vocal communication feature installed.

The best would be if we all used the same I guess. Which one?
Would be nice. Ive been advocating this for a long time, but who listens? :)
 
Two voice communications programs you can look it: Teamspeak, Ventrilo. I think both are free (I'm certain regarding Teamspeak but I never used Ventrilo myself). I've been chatting with 20 people simultaneously on a Teamspeak server, and there are obvious benefits compared to text typing in time critical situations. Also, there's some inherent limitations in voice communication: Social dynamics start to play for the better or worse with regards to shy people etc.. Also I'd imagine lying becomes more difficult for those unused to lie IRL. :rofl: But that could also prove an interesting experience...
 
Chaingun said:
Two voice communications programs you can look it: Teamspeak, Ventrilo. I think both are free (I'm certain regarding Teamspeak but I never used Ventrilo myself). I've been chatting with 20 people simultaneously on a Teamspeak server, and there are obvious benefits compared to text typing in time critical situations. Also, there's some inherent limitations in voice communication: Social dynamics start to play for the better or worse with regards to shy people etc.. Also I'd imagine lying becomes more difficult for those unused to lie IRL. :rofl: But that could also prove an interesting experience...
Plus, you can practice your speaking skillzz :).
 
Well atleast we would hear some interesting accents:D .
 
Sounds great, we should set up a teamspeak/ventrillo/whatever game sometime. ... Oh yeah, back to the main topic. I don't think having more than one player in a country is a good idea for Eu3, unless the game is miraculously more stable than any of paradox's current games. Considering it'll no doubt be a more complex engine, I'll be happy if it's better than Victoria. Which would mean we're back down to 7-8 player games, and thus, no room for sharing countries.



This feature would however be extremely interesting if this feature allowed the two players sharing a country to fight against each other in the case of a civil war.
 
I do see some scenarios where multiplayer in one country would be fun, but that wouldn't be the kind of campaign that an EU2 game is today (unless like KJ said the game will be miraculously stable and support enough players on small network reqs to fill a campaign with at least 20 people).
 
King John said:
I don't think having more than one player in a country is a good idea for Eu3, unless the game is miraculously more stable than any of paradox's current games.

Good point yes. Let's hope EU3 will allow dynamic rehosting to solve a lot of troubles with unstable players :)
 
Daniel A said:
Just read in the EU III thread that the following new feature will be introduced:

* Co-operative multiplayer mode allows several players to work together to control a single nation.

That means one just must have some kind of vocal communication feature installed.

Why does this mean that vocal communication must be required? Two people can control the same nation in many RTS games without voice comm. They just both can give commands to the same country. Now that may mean some people will need to learn to share, but I dont see how it requires voicechat.

And I think it would be very interesting to see two people in the same nation. One could be in charge of European affairs, the other colonial. Or they could have one in charge of the Southern/Western Front and the other in charge of the Northern/Eastern Front and so on. Or one player could run economy, the other military. Or one player could be the diplomatic voice and the other could run things on the ground.

Very interesting possibilities!
 
ObserverDrone said:
Why does this mean that vocal communication must be required? Two people can control the same nation in many RTS games without voice comm. They just both can give commands to the same country. Now that may mean some people will need to learn to share, but I dont see how it requires voicechat.

And I think it would be very interesting to see two people in the same nation. One could be in charge of European affairs, the other colonial. Or they could have one in charge of the Southern/Western Front and the other in charge of the Northern/Eastern Front and so on. Or one player could run economy, the other military. Or one player could be the diplomatic voice and the other could run things on the ground.

Very interesting possibilities!

Indeed, this open up the game to the concept of Team. Which team will be the best?

One thing I know though is that I don't want to play with Dr Bob :p
 
Last edited:
Daniel A said:
Can some technical genius find out what one needs to do to setup and run teamspeak?

http://www.goteamspeak.com/


for a better connection, it is advisable for one to have the server installed and the rest to connect to him.

however, IP issues make it tricksy to run it behind a router. BUT i once tried, with fraese, using it combined to hamachi and it worked just great.

On the other hand, this opens the hamachi can of worms... with shared files and such.

Still, i am very interested in playing a EU game with voice chat, although diplomacy will be severly altered.