• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Czudak

Second Lieutenant
12 Badges
Sep 25, 2010
123
37
  • Hearts of Iron II: Armageddon
  • Iron Cross
  • Darkest Hour
  • Arsenal of Democracy
Hey. First of all - I bought this game long ago, but never played until a few days ago. You did marvelous job, gents.

Since it's in the topic, I will be brief and to-the-point, as time is money, money means more time with AoD, DD or Iron Cross, hehe.

1. How did you manage to add "(Land)" after "Def. Combat Modifier" in the School of Defence minister's trait? I swept all over AoD .csv files, but couldn't find that variable, nor how it could be applied. With changing it in the config file, it applies to all units.

2. With Foreign Ministers there's another problem. The missions names in their descriptions are taken straight from one of Iron Cross' (Armageddon) config files. Thus by adding the (in)famous "-" in front of them, the same thing pops up in the Diplomacy tab and mission names. How did you fix that? Any tips?

Thank you in advance. I want to do mini-mod to fix some inconsistencies in Iron Cross, thus your help would be greatly appreciated. I'm not too software savvy, but I learn fast. Plus, I'm very familiar with .csv data sheets.

If it cannot be done, because of HoI2 Arma's engine limitations, well... bummer.
 
1. How did you manage to add "(Land)" after "Def. Combat Modifier" in the School of Defence minister's trait? I swept all over AoD .csv files, but couldn't find that variable, nor how it could be applied. With changing it in the config file, it applies to all units.

Either i donnot understand your question or the answer is obvious: In the file /db/ministers/minister_modifiers.txt. The config files only effect appearence, they are for translation only.

Code:
  personality = {
     personality_string = "school of defence"
     name = "NPERSONALITY_SCHOOL_OF_DEFENCE"
     desc = "DPERSONALITY_SCHOOL_OF_DEFENCE"
     minister_position = ChiefOfStaff
     modifier = { type = defend_land_mod modifier_effect = 0.1000 }
   }