I have two little suggestions for CK3:
1. Purely cosmetic: in early and high middle ages, throughout Europe, pretty much 100% of all coins and money was silver based (in very few exceptions gold coins were used for international trade). Only in the late middle ages some regions minted gold ducats, mostly for international trade. Therefore I would suggest that we call the money in the game "silver" instead of "gold" and change all little money symbols throughout the game to silver coins, instead of gold coins. This is mostly for a more historic correct immersion aspect of the game.
2. Suggestion for additional decision available to rulers: in medieval Europe rulers used something called "Renovatio Monetae" (re-coinage) to collect hidden taxes. this was especially used by HRE rulers (mostly dukes and archbishops) between 1200 and 1500. Basically, people were forced to exchange a certain amount of old coins for fewer new ones, therefore making the ruler who was minting coins additional money. People would get upset about this over time and eventually that even caused revolts. This would make for a nice new decision play mechanic. A ruler could decide to do an event called '"Renovatio Monetae", a re-coinage, which would give him instant extra tax money. The downside would be that every time this is used, the revolt risk for this region goes up (when used multiple times it should even go up drastically( and vassal opinions down. This would be a historic correct new decision mechanic to the game....also would add to the historic immersion.
Looking forward to this game!!!
1. Purely cosmetic: in early and high middle ages, throughout Europe, pretty much 100% of all coins and money was silver based (in very few exceptions gold coins were used for international trade). Only in the late middle ages some regions minted gold ducats, mostly for international trade. Therefore I would suggest that we call the money in the game "silver" instead of "gold" and change all little money symbols throughout the game to silver coins, instead of gold coins. This is mostly for a more historic correct immersion aspect of the game.
2. Suggestion for additional decision available to rulers: in medieval Europe rulers used something called "Renovatio Monetae" (re-coinage) to collect hidden taxes. this was especially used by HRE rulers (mostly dukes and archbishops) between 1200 and 1500. Basically, people were forced to exchange a certain amount of old coins for fewer new ones, therefore making the ruler who was minting coins additional money. People would get upset about this over time and eventually that even caused revolts. This would make for a nice new decision play mechanic. A ruler could decide to do an event called '"Renovatio Monetae", a re-coinage, which would give him instant extra tax money. The downside would be that every time this is used, the revolt risk for this region goes up (when used multiple times it should even go up drastically( and vassal opinions down. This would be a historic correct new decision mechanic to the game....also would add to the historic immersion.
Looking forward to this game!!!
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