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Oh and don't forget that new engine plant thingymabobber. Ha ha! Eh. If it's a nostalgia pack keep the Mk. 13s and no RAM launcher. It makes for better gameplay. I vote for a cold war units DLC! This included a Nimitz class with tweaked specs! Ah, what am I thinking! The game hasn't even been released yet, and it is based in 2030. The Type 23 and Krivak IV will still be in service then though, so you can't exactly call those nostalgia units.
Oh yeah and to be totally crazy the Yamato and the Bismarck.
I just think that BBs simply radiate much more psychological power than a carrier. Which might have to do with the fact that big guns talk a stronger language.
Some new images have finally emerged of the T26 design after the big planning session in November 2011.
The changes are quite dramatic, and as The Mintcake Maker noted, the new superstructure does indeed look a bit like a stealth, modern Type 22. The feeling is there, when one looks at the image.
The lines of the new design look cleaner and, at least at first gaze, should prove far more stealthy than the previous concept. The CIWS Phalanx 1B aft has been re-positioned, and unsurprisingly it is now shown mounted atop the hangar, in center position. Many commenters, myself included, had been quick to notice that this installation is the one that makes the most sense and ensures the best overall coverage.
The missile fit has changed, too. Two small silos, probably numbering 4 cells each, are shown on each side of the CIWS Phalanx in B position. These are almost certainly quad-packed with CAMM missiles for point defence and, according to MBDA, potentially for surface-strike against fast and small targets.
Behind this "Self Defence" assembly of missiles and CIWS gun, a large number of missile cells can be seen. These are presumably Strike Length cells for offensive armament (from cruise missiles to, potentially, ASROC and Anti Ship missiles). I think i've counted two rows of 12 cells each, in the photo, but information about this point is murky, as is the quality of the image. Indicatively, the number of cells could go from a minimum of 16 (a single 8+8 Sylver launcher, in this case) to 24 (two 6+6 modules mounted side to side) to a maximum of 32 (two 8+8 modules mounted side to side).