• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

WALKINGDUDE

Recruit
18 Badges
Dec 4, 2017
4
1
  • Cities: Skylines - Natural Disasters
  • Victoria 3 Sign Up
  • Crusader Kings III
  • Imperator: Rome Sign Up
  • Imperator: Rome
  • Cities: Skylines - Parklife
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Mass Transit
  • Crusader Kings II
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • Cities: Skylines Deluxe Edition
  • Cities: Skylines
  • Europa Universalis IV

Information​

I have verifed my game files (Steam only)​

Yes

I have disabled all mods​

Yes

I am running the latest game update​

Yes

Required​

Summary​

Typo bug: destroy_random_building_variable_effect, during the building devastation part, Monastic School is mistakenly processed as Hospice.

Description​

In the destroy_random_building_variable_effect table, each potential building type is assigned a numeric index. Monastic Schools were intended to use index 34, but a typo left their assignment at 21 – the slot reserved for Hospices. When the random selection picks a Monastic School, the script writes its index into the shared variable, then hands off to a switch-case that treats “21” as Hospices. Because many provinces lack a Hospice to remove, the engine reports an error for every failed removal attempt.

Steps to reproduce​

1.Ensure a defender’s county contains at least one Monastic School (building_monastic_schools_01).

2.Win a war triggering the MPO GOK Onslaught on_victory callback.

3.Inspect the error log: repeated lines stating Province does not have building ‘Pilgrim's Quarters’

Game Version​

1.16.2.1

Platform​

Windows

Additional Information​

Affected Feature​

  • Gameplay

Save Game​



Other Attachments​



 
Last edited: