• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

WildMarker

Second Lieutenant
2 Badges
May 18, 2017
135
239
  • Crusader Kings II
  • Magicka: Wizard Wars Founder Wizard
The new investment history tooltip is a great idea, but so far it's mostly conceptual. It's not very readable, and not very useful. Currently, it looks like this:

1752771424740.png


What are the issues here? Well first of all, it's a big wall of text. Readability is minimal, it has no icons, barely any color variety, no way to know who, what, or where. Also, it's maximum width is too small for some resolutions/UI scales, resulting in needlesly truncated text.

So the first thing we should do is increase the maximum width, to be compatible with more screen configurations.

1752771606637.png


Much better! If this is not something you'd want to do because of other compatibility concerns, perhaps consider removing the dates to save space. It's by far the least relevant information here.

1752771775053.png

Nobody is going to miss it!

Now for the good bits. One of the most important aspects of this screen is not highlighted. I'm tlaking about wether or not something was built or bought. Currently that is just a word, the least visible word on the list! We can fix that with a quickly recognizable icon. Next is the buildings, they're a bunch of different names that can be hard to really wrap your head around at a quick glance. And finally, it'd be good to know where it happened. We do know of course, but state names aren't very useful by themselves. We can fix all that with something like this:

1752772390954.png

Flags could probably be better on the left of the state name, but for the purpose of this mockup being readable I put them there

Much better! Now we can tell at a glance that our French pool has been buying a hecking lot of things compared to actual construction, and also that it's been doing some shopping in Spain. We can also tell they've been focusing their efforts on Wine, Food and Wood, primarily.

I believe these changes would help bring this window in line with the rest of the UI. But wait, there's more! One last (but not least) thing: this window can be the gateway for the elusive Investment Logic. How? Simple, just hover over the what and let the game tell you the why.

1752772793338.png

I don't know how it works but let's pretend this is correct

Ta-da! Simple, sensible, effective. Now the player has a window into the investment logic, with a logical path to get there, and can finally understand why the invisible hand of the market decided to build elsewhere.

I imagine you might have your own ideas cooking already but hey, I had time to kill and this thing has been on my mind for a bit. So I hope I put something on your minds at the very least. Cheers!
 
  • 2Like
  • 2
Reactions:
I'm not convinced a list is that useful to begin with. I'd almost prefer three separate area charts or segmented bars for the last month of investment pool activity:
  • Building. Which buildings are getting the most spending.
  • Country. Which countries are getting spending.
  • Owners. Which companies, regional headquarters, financial districts and manor houses are spending.
Just so I can get a visual representation of what the investment pool is spending on, and where. Maybe the list could be there as well, but a high-level view of those things is all I think I'd need. With just those charts I'd be able to know all this at a glance:
  • Which investment rights I have are the most valuable.
  • Whether the investment pool is neglecting local industry.
  • How much of my investment pool is getting taken by regional headquarters.
  • Which industries are attracting spending.
  • How much of my investment pool is being used by my companies.
  • Which companies are investing the most.
  • How much of my investment pool is being used by manor houses compared to financial districts.
If we're going to have a list then the addition of icons does achieve some of that though.
 
  • 1Like
Reactions:
Yeah I was just trying to improve on what the devs made, rather than make something entirely new. The thing about the list is that Investment Logic happens each time there's an investment, so looking at the individual desicions makes sense when "debugging" your economy. I think a lot of your points would require the game to save a lot more information than what it's already saving.


  • Which investment rights I have are the most valuable.
  • Whether the investment pool is neglecting local industry.

For these specifically, there is already a mod and I think it gets the job done a lot better than what this screen could. It's simple and to the point. Check it out:
And yes I would also love it if the devs added that mod to the game, it's been around since foreign investment was implemented but now that is a lot more impactful, it's become a lot more important to have this data.
 
  • 1
Reactions: