I notice not many people play as UK and the wiki guide, while helpful does miss a few things, so I though I'd pop up a few things I've learned along the way.
Playing UK is a great game because to be successful you need to at least respect all sections of the game.
1. Diplomacy. UK is rich in resources, so you need to trade to bring in supplies and money. Enough to maximise the available IC.
2. Early game either sell or get the manpower for your level 1 ships. They are neither use nor ornament. I tend to get the manpower.
3. Take off auto sliders early game. You'll have some dissent from sorting ministers out, but come June 23rd 1936 you'll get -5% dissent, so don't waste the IC on it.
4. Maximise manpower asap, via techs and ministers. +10mp early on is Baldwin who you will lose around October, but another is available Jan 1st 1937. A +25%mp is available Jan 1st 1940.
5. Build the navy. Yes it's big at the start but that's because it needs to be. To keep up you will need more. Aim for at least 2 fleets with 2 x BBIV by the end of 1939. (MY own preference is BB over CV)
6. Build expensive (in terms of IC) units. With such low manpower and so many obligations, you need to make your units count wherever they are.
7. Buy units from allies. You can build entire armies by trading with allies, give them some blueprints plus a few resources and they'll give you infantry and tanks. Note, that an ally still in the game means that the unit will still be at their tech level rather than your own. SO if buying such as TAC's buy them from countries about to go under, then you can upgrade them. This does cost you manpower to get the units but from what I've seen, it is less than what it costs to build.
8. Help China. With resources. If you don't, they will fall quickly.
9. Avoid long term attrition campaigns. Every attack, every plan, must be with the thought of encircling and destroying the enemy. If that's not possible, pull back to a position more favourable to do so. Any ground given is only temporary anyway as once the enemy is destroyed, you regain it by default.
10. Keep good reserves. Try to keep (especially with navy) a good reserve so you always have a capable fighting force out at any one time. I tend to keep my home fleet as a permanent home reserve, and this is where I deploy new units to. Once a fleet engages, I send them there for replacements while sending my other new fleet out. This way I always maintain a ready fleet.
11. Keep reasonable sized naval forces scattered about (Bermuda, Gibraltar, Tel Aviv, Sheffield, Liverpool) as a quick reaction force to thwart lightly escorted landings and hamper enemy subs. At least until a more reasonable force can get there. Even maintaining a steady patrol in the coastal waters of likely landing points by such as a BC + support can go a long way.
12. Some of the commanders rank up pretty quickly, so not so much need for promotions. Use everything available, use single divisions under MG's etc. My early armies would consist of 5 corps of HQ,I,I - I,I,I - I,I,I - A,M,M - I - I - A (the single ones can vary, I tend to mix them up between arm,mot, inf, mtn, cav (just a few) ).
I think that's pretty much all I can think of for now. For those that have never had a go, it really is a good and enjoyable game as UK. For those that have played as UK, are there any of my tips you disagree with? Or you have other tips to add? I'd love to try new things if anyone has suggestions. Cheers
Playing UK is a great game because to be successful you need to at least respect all sections of the game.
1. Diplomacy. UK is rich in resources, so you need to trade to bring in supplies and money. Enough to maximise the available IC.
2. Early game either sell or get the manpower for your level 1 ships. They are neither use nor ornament. I tend to get the manpower.
3. Take off auto sliders early game. You'll have some dissent from sorting ministers out, but come June 23rd 1936 you'll get -5% dissent, so don't waste the IC on it.
4. Maximise manpower asap, via techs and ministers. +10mp early on is Baldwin who you will lose around October, but another is available Jan 1st 1937. A +25%mp is available Jan 1st 1940.
5. Build the navy. Yes it's big at the start but that's because it needs to be. To keep up you will need more. Aim for at least 2 fleets with 2 x BBIV by the end of 1939. (MY own preference is BB over CV)
6. Build expensive (in terms of IC) units. With such low manpower and so many obligations, you need to make your units count wherever they are.
7. Buy units from allies. You can build entire armies by trading with allies, give them some blueprints plus a few resources and they'll give you infantry and tanks. Note, that an ally still in the game means that the unit will still be at their tech level rather than your own. SO if buying such as TAC's buy them from countries about to go under, then you can upgrade them. This does cost you manpower to get the units but from what I've seen, it is less than what it costs to build.
8. Help China. With resources. If you don't, they will fall quickly.
9. Avoid long term attrition campaigns. Every attack, every plan, must be with the thought of encircling and destroying the enemy. If that's not possible, pull back to a position more favourable to do so. Any ground given is only temporary anyway as once the enemy is destroyed, you regain it by default.
10. Keep good reserves. Try to keep (especially with navy) a good reserve so you always have a capable fighting force out at any one time. I tend to keep my home fleet as a permanent home reserve, and this is where I deploy new units to. Once a fleet engages, I send them there for replacements while sending my other new fleet out. This way I always maintain a ready fleet.
11. Keep reasonable sized naval forces scattered about (Bermuda, Gibraltar, Tel Aviv, Sheffield, Liverpool) as a quick reaction force to thwart lightly escorted landings and hamper enemy subs. At least until a more reasonable force can get there. Even maintaining a steady patrol in the coastal waters of likely landing points by such as a BC + support can go a long way.
12. Some of the commanders rank up pretty quickly, so not so much need for promotions. Use everything available, use single divisions under MG's etc. My early armies would consist of 5 corps of HQ,I,I - I,I,I - I,I,I - A,M,M - I - I - A (the single ones can vary, I tend to mix them up between arm,mot, inf, mtn, cav (just a few) ).
I think that's pretty much all I can think of for now. For those that have never had a go, it really is a good and enjoyable game as UK. For those that have played as UK, are there any of my tips you disagree with? Or you have other tips to add? I'd love to try new things if anyone has suggestions. Cheers