I'm finding it impossible to update a mod on the Steam Workshop.
When I click the "Update" button in-game, I'm immediately kicked out to the list of all mods. Nothing happens for about a minute, and then the Steam Overlay opens to the workshop page of that mod... but nothing's actually been uploaded. (There's only 1 "Change Note", from the original upload date.)
Troubleshooting steps tried so far:
It is of course possible to perform the "nuclear option" of deleting the mod on the workshop then recreating it... but this seems a little pointless since there's nothing stopping the same thing from happening all over again.
Has anyone here experienced anything similar? Any ideas about things I could try?
When I click the "Update" button in-game, I'm immediately kicked out to the list of all mods. Nothing happens for about a minute, and then the Steam Overlay opens to the workshop page of that mod... but nothing's actually been uploaded. (There's only 1 "Change Note", from the original upload date.)
One strange thing, that's possibly unrelated, is that CK2 forcibly updates the .mod file every time I click any "Update" button:
From:
to:
(IE: Add one indent and a trailing curly bracket.)
The reason this is "probably unrelated" is that it happens with every mod I attempt to upload and, as per the troubleshooting below, I can upload and update a test mod. This is not a blocking issue for other mods, so it's probably not the blocking issue for this one.
From:
Code:
name="ED: Tributaries"
path="mod/expanded_decisions_tributaries"
Code:
name="ED: Tributaries"
path="mod/expanded_decisions_tributaries"
}
The reason this is "probably unrelated" is that it happens with every mod I attempt to upload and, as per the troubleshooting below, I can upload and update a test mod. This is not a blocking issue for other mods, so it's probably not the blocking issue for this one.
Troubleshooting steps tried so far:
- I made a virtually empty test mod, published it, and updated it - no issues.
- Nothing on the wiki seems relevant
- Set the visibility of the mod to hidden/unlisted before attempting to update - no effect
- Subscribe to the mod, unzip it, remove descriptor.mod, change the .mod back to "path" format, run the Validator, unsubscribe, run CK2, attempt to update - no effect
- IE: Attempt to re-upload the exact same mod that was just downloaded from the Workshop
- Check the various logs for any likely-looking errors - can't see anything
It is of course possible to perform the "nuclear option" of deleting the mod on the workshop then recreating it... but this seems a little pointless since there's nothing stopping the same thing from happening all over again.
Has anyone here experienced anything similar? Any ideas about things I could try?