Hello, I would like to thank the devs for the patches that fixed many of the games bugs as well as remind them that there are some major balance issues that need to be worked on still. As it stands many of the late game units can be hoisted by their own petard so to speak as their direct underling units are more powerful. Unit skills should also not be available to all units, the reason being is that once high damage units with area effect attacks get the Magical Attack skill they will dominate any and all other units. I would also like to say that as late game as The Dragons are they should be way more powerful... I was looking forward to those units only to find out they sucked. There are many many other balance issues at play here that can be easily adjusted and I hope everyone that is left on this forum [ all two of you] list what you have noticed to be a balance issue. If no one responds I will give you a detailed list of all the glaring balance issues I have noticed.
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