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Morian

King of Prussia
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Apr 29, 2005
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I recently started playing HoI2, I finally took the jump from HoI1. I am playing DD Arm with the C.O.R.E mod. I was playing as both the Japanese and the Italians and when I complete a new regiment of troops I have to deploy them on my home land and transport them to another continent. In HoI1 I was able to deploy them anywhere. Am I doing something wrong, is there a bug, or is that just the way it is in this version?

Thanks in advance! :)
 
Working as designed.

It's possible to edit the adjacencies file (adj-defs.csv) if you really don't like this feature.
 
Thanks a lot and sorry if I posted in the wrong thread. I am just curios. Can someone give me an example of what values I would have to change? I skimmed through the file and didn't see anything specific. These are the values I see, From;To;Type;Through. I assume I make the 0 in through to a 1?
 
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Thanks a lot and sorry if I posted in the wrong thread. I am just curios. Can someone give me an example of what values I would have to change? I skimmed through the file and didn't see anything specific. These are the values I see, From;To;Type;Through. I assume I make the 0 in through to a 1?
Start up your game.

Type: <F12> showid <enter> <F12> <enter>

That will let you determine the internal ID codes that the game uses for provinces.

Now point your mouse at each of the two provinces that you want to join (eg: Tokyo, then Busan)

Read the ID codes in the lower right part of the screen, and write them down.

Now quit the game. You might want to copy-and-paste a backup copy of the adj-defs.csv file onto your desktop before you open and edit it.

Open adj-defs.csv in Notepad (or in Notepad++). Do not open it in Excel, despite the fact that it is indeed an Excel file.

Near the bottom of the file (but above any EOF line) add a new line:

From = the code for one province you wish to join
To = the code for the other province you wish to join
Type = Impassable
Through = 0 (unless you want to include the province code for a sea area that can cut the connection if enemy occupied).

... so if Tokyo were province 1204 and Busan were province 889 (I'm just inventing these numbers), and if you wanted to allow enemy ships in sea area 447 to cut the connection, then the new line would read:

1204;889;Impassable;447 #New connection Japan to Korea

Just make your new line look like the existing lines of code, and you should be fine.

Save and exit. Start up the save-game. Click on one of the "newly connected" provinces (eg: Tokyo). You should now see a new connection (with a red X) to the other province... and you should be able to deploy troops directly there.
 
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I got it to work :cool:. 23;901;Sea;2454;# So I can get troops to deploy from mainland england to Port Said and the connecting middle east. If someone has hostile ships in 2454 which is Coast of Alexandria does that mean I can't deploy until the ship is gone?
 
If someone has hostile ships in 2454 which is Coast of Alexandria does that mean I can't deploy until the ship is gone?
Correct... the "Through" province is the spot that an enemy vessel needs to occupy in order to "blockade" that route... unless you put in a zero for that parameter.

EDIT: You should change "Sea" to "Impassable". Otherwise, people can MARCH from England to Egypt!

A "Sea" connection is like the one from Scotland to Stornoway Island.
 
EDIT: You should change "Sea" to "Impassable". Otherwise, people can MARCH from England to Egypt!

Oh my...:rofl: I was able to march troops there from the UK. I originally chose sea because the game would not load when I chose impassable so I looked at a few lines in the file and picked sea. It turned out I was using a bad sea ID.

Thanks again