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Peter Ebbesen

the Conqueror
61 Badges
Mar 3, 2001
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I have no idea what passes for QA at Neocore, but apparently doing a simple checklist of all passive unit abilities and modifiers is not part of it; Then again, neither was it the case for Lionheart or KA1, so I ought to be used to it by now. :D

  • The (champion) skill BEAST MASTER is supposed to boost by +5/+10 the damage and defense of beast units. However, these values are unaffected by both 1/2 and 2/2 settings of BEAST MASTER, making the skill currently worthless. (Assuming it isn't merely a tooltip error)
  • The skill RESISTANCE is supposed to add +5/+10/+15 defense to the hero. It doesn't. The one hero I have seen with the skill, Sir Alain, steadfastly remains at defense=0.
  • The skills LEADER OF X are supposed to add +3% damage, +1 defense per level to all X in the hero's army. This is not the case for X=Cavalry; I haven't checked for the others (infantry, archers) but the way things look, I wouldn't be surprised if they didn't work there either.
  • The unit ability EXPERIENCED RETAINERS does not actually reduce reinforcement costs, making it currently worthless.
  • The hero/wife modifier EDUCATED adds +25% lore from lore locations in a fiefdom, but UNEDUCATED (which is marked as red, for bad) adds +50%. This seems subtly wrong. I have not tested whether UNEDUCATED actually does add +50% or whether it is only a tooltip error.
  • Something is seriously screwy with the bonus hp/damage bonuses from villages e.g. In my current game, the village of HEAVY INFANTRY HP bonus building doesn't provide any bonus, the village of ARCHERS does, and the BEAST LAIR bonus buildings benefits beasts, infantry, cavalry, spearmen, archers, and heroes. Note that units occasionally get a minor bonus to hitpoints in the range of -1 - 20 or so that has the tooltip "other bonuses"; I have absolutely no idea what causes those bonuses. The mercenary Elmet Legionnaire, for instance, starts with an "other bonus" of -1 hitpoints (which given the large amounts of hitpoints in this game is an utterly irrelevant modification)

A few more bugs just for the record:
  • The unseelie warriors have a problem on the military advancement screen; the picture of the selected unit does not change when you select an unseelie warrior.
  • The Caradoc Diplomacy quests occasionally lock up the game, forcing an alt+F4 exit. Specifically, choosing the trade agreement and offering 3 units to patrol London; after selecting 3 units from the reserve, the game returns to the screen where you selected the option of patrolling and then locks up.
  • [NEW]Knights of the Light, uniquely amongst morality units, don't have a leadership cost. Their leadership cost should be 9 going by the general setup.
  • [NEW]After a battle, I received the set piece: the Banner of Gorloc. So far, so good, but I didn't receive ONE banner. I received no less than 35 copies of the Banner of Gorloc. As if the inventory wasn't cluttered up enough already. :p

Things that aren't bugs but just plain silly:
  • The military advancement screen shows the Wolfbreed stats in wolf form, which are utterly irrelevant to the player. Wolf form is used to swiftly run around, the man form is what is used in combat, and it is the man form stats that are important to the player. I get that it looks cool to show a wolf, but trust me: what the player wants to see when he clicks on a unit in the military advancement screen is the stats that it has when it is fighting the enemy.


Confirmed fixed:
  • Fixed in 1.104. The Seelie Council cannot be allied with despite reaching all requirements listed on the tooltip.
 
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If only they beta tested for a month or two... All these experience killers would not be present.
You cannot conclude that.

We are talking about a company that, for reasons unknown, decided to use the verb upload to describe the act of reinforcing depleted military units. They are capable of anything!
 
I would also like to add that set-bonuses on items does not add properly either. At least for the Cape of Sir Brandon, which second bonus is an additional +2 defense (for a total of +4). While having two pieces of the set highlights the bonus on the item, but according to the heroes defense stats it still says "from artifact: +2". I haven't really checked other set bonuses if they apply or not.
 
I confirm everything except:
[*]The skill RESISTANCE is supposed to add +5/+10/+15 defense to the hero. It doesn't. The one hero I have seen with the skill, Sir Alain, steadfastly remains at defense=0.
1st level of this skill is broken, but 2nd and 3rd works.
[*]The skills LEADER OF X are supposed to add +3% damage, +1 defense per level to all X in the hero's army. This is not the case for X=Cavalry; I haven't checked for the others (infantry, archers) but the way things look, I wouldn't be surprised if they didn't work there either.
Works for archers and cavalry in prologue campaign, havn't testes it for infantry. CHeck the tooltips, this bonus hides under "other bonuses". Had this problem with savegames made on previous patch, but after starting new game those skills work for me.
[*]Something is seriously screwy with the bonus hp/damage bonuses from villages e.g. In my current game, the village of HEAVY INFANTRY HP bonus building doesn't provide any bonus, the village of ARCHERS does, and the BEAST LAIR bonus buildings benefits beasts, infantry, cavalry, spearmen, archers, and heroes. Note that units occasionally get a minor bonus to hitpoints in the range of -1 - 20 or so that has the tooltip "other bonuses"; I have absolutely no idea what causes those bonuses. The mercenary Elmet Legionnaire, for instance, starts with an "other bonus" of -1 hitpoints (which given the large amounts of hitpoints in this game is an utterly irrelevant modification)
This works strange now, archers get their bonuses, but other unit not, but to my suprise after loading save game my units have those bonuses from building. Removing fiefdoms removesa those bonuses but adding same turn does not add it.

One big bug from me:
Rewards from some battles are broken, I get ~50-100k of gold + ~30 artifact per battle. With one record, battle with formorian army in prologue gave me 1 870 000 000 gold.
 
One big bug from me:
Rewards from some battles are broken, I get ~50-100k of gold + ~30 artifact per battle. With one record, battle with formorian army in prologue gave me 1 870 000 000 gold.
It is certainly strange. I have no idea whether the battles that give 50-100k gold are intended to do so or not; I tend to believe they are intended, as most of them are moderately important battles connected to objectives in which weaker players might lose entire units or take huge losses, i.e. that they are intended to make sure you can rebuild your army after such a battle and perhaps finance another battle or two plus investments, but I'm definitely not sure - they do add up to LOTS more money than I can find out how to spend.

It is the other way with the boatload of artefacts - without giving out artefacts by the dozens the odds of any player ever managing to forge anything from recipes in the artefact forge would be remote. As is, the player has a quite reasonable chance of finding many items needed in recipes and reforging their way to the remaining items, and only the tedium of the inventory management and the boneheaded design of keeping the recipe design in a separate screen from the forging screen keeps players from actually crafting items. However, it is very, very, silly to receive a boatload of artefacts time and again, so this probably is a bug even if the gold isn't. :D

1,870,000,000 gold, however... That definitely sounds like a bug. :D
 
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[NEW]After a battle, I received the set piece: the Banner of Gorloc. So far, so good, but I didn't receive ONE banner. I received no less than 35 copies of the Banner of Gorloc. As if the inventory wasn't cluttered up enough already. :p

Can confirm that, its rather weird when you get multiple identical set items or unique items in one battle.
 
Fabled Relics anyone? I was given 4 older twin rings after a battle once. It is a set item there are only supposed to be older/younger twin pieces not four of each. The gold per victory in my game just got ridiculous It has to be bugged. Not that it mattered I was given so many fabled and legendary artifacts that even if they gave me no gold I would have been alright.