I have no idea what passes for QA at Neocore, but apparently doing a simple checklist of all passive unit abilities and modifiers is not part of it; Then again, neither was it the case for Lionheart or KA1, so I ought to be used to it by now. 
A few more bugs just for the record:
Things that aren't bugs but just plain silly:
Confirmed fixed:
- The (champion) skill BEAST MASTER is supposed to boost by +5/+10 the damage and defense of beast units. However, these values are unaffected by both 1/2 and 2/2 settings of BEAST MASTER, making the skill currently worthless. (Assuming it isn't merely a tooltip error)
- The skill RESISTANCE is supposed to add +5/+10/+15 defense to the hero. It doesn't. The one hero I have seen with the skill, Sir Alain, steadfastly remains at defense=0.
- The skills LEADER OF X are supposed to add +3% damage, +1 defense per level to all X in the hero's army. This is not the case for X=Cavalry; I haven't checked for the others (infantry, archers) but the way things look, I wouldn't be surprised if they didn't work there either.
- The unit ability EXPERIENCED RETAINERS does not actually reduce reinforcement costs, making it currently worthless.
- The hero/wife modifier EDUCATED adds +25% lore from lore locations in a fiefdom, but UNEDUCATED (which is marked as red, for bad) adds +50%. This seems subtly wrong. I have not tested whether UNEDUCATED actually does add +50% or whether it is only a tooltip error.
- Something is seriously screwy with the bonus hp/damage bonuses from villages e.g. In my current game, the village of HEAVY INFANTRY HP bonus building doesn't provide any bonus, the village of ARCHERS does, and the BEAST LAIR bonus buildings benefits beasts, infantry, cavalry, spearmen, archers, and heroes. Note that units occasionally get a minor bonus to hitpoints in the range of -1 - 20 or so that has the tooltip "other bonuses"; I have absolutely no idea what causes those bonuses. The mercenary Elmet Legionnaire, for instance, starts with an "other bonus" of -1 hitpoints (which given the large amounts of hitpoints in this game is an utterly irrelevant modification)
A few more bugs just for the record:
- The unseelie warriors have a problem on the military advancement screen; the picture of the selected unit does not change when you select an unseelie warrior.
- The Caradoc Diplomacy quests occasionally lock up the game, forcing an alt+F4 exit. Specifically, choosing the trade agreement and offering 3 units to patrol London; after selecting 3 units from the reserve, the game returns to the screen where you selected the option of patrolling and then locks up.
- [NEW]Knights of the Light, uniquely amongst morality units, don't have a leadership cost. Their leadership cost should be 9 going by the general setup.
- [NEW]After a battle, I received the set piece: the Banner of Gorloc. So far, so good, but I didn't receive ONE banner. I received no less than 35 copies of the Banner of Gorloc. As if the inventory wasn't cluttered up enough already.
Things that aren't bugs but just plain silly:
- The military advancement screen shows the Wolfbreed stats in wolf form, which are utterly irrelevant to the player. Wolf form is used to swiftly run around, the man form is what is used in combat, and it is the man form stats that are important to the player. I get that it looks cool to show a wolf, but trust me: what the player wants to see when he clicks on a unit in the military advancement screen is the stats that it has when it is fighting the enemy.
Confirmed fixed:
- Fixed in 1.104. The Seelie Council cannot be allied with despite reaching all requirements listed on the tooltip.
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