In his video Generalist Gaming mentioned that he skipped researching military units entirely in the Age of Renaissance tech tree to focus on economy and mercs.
Timestamp: ~ 46:25
That is all well and good but it kinda sounds wrong to me to be able to just skip some unit research without any repercussions.
So in order to simulate experience gain etc if the player researched a unit in the last age there could/should be a slight research cost reduction (maybe 5-10%) to units research of the current age.
E.g. if you researched heavy cavalry in the Age of Renaissance, the heavy cavalry in the Age of Discovery is a bit cheaper to research for you.
What do you think?
P.s. maybe that could also be the case with production buildings that have an upgrade path idk
That is all well and good but it kinda sounds wrong to me to be able to just skip some unit research without any repercussions.
So in order to simulate experience gain etc if the player researched a unit in the last age there could/should be a slight research cost reduction (maybe 5-10%) to units research of the current age.
E.g. if you researched heavy cavalry in the Age of Renaissance, the heavy cavalry in the Age of Discovery is a bit cheaper to research for you.
What do you think?
P.s. maybe that could also be the case with production buildings that have an upgrade path idk
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