Are units in ck like EU-style inf-cav-arty or is there Medieval-style huge types of troops?
The camel said:Maybe, yes /no
That is certainly different types of units do exist, what those are is unknown.. but presumably historical.
Howeverunits are not recruted, rather a "province army" that may contain all those mentioned and others.
..that is according to the latest known knowns![]()
2Coats said:Very nice. I hope that the style of army creation is left to the AI and that it has a logical choice, such that there will be a few knights from areas which bred nobles, longbowmen or crossbowmen and pikemen from the peasantry.
Will composition of the army depend on any factors in game rather than AI?
SirGrotius said:Am I the only one who hates "rock, paper, scissors?" I'd rather the military system be a little more complex than that. The thing I hated about Age of Mythology was that no unit really mattered because each unit had a specific counter and all you had to do was take the time to build counters, and that's not really fun, why not have just one type of unit and give those too lazy to diversify a chance?
Endre Fodstad said:I think the idea is that the most effective armies are the most balanced ones; so with archer(mtd or foot) fire, infantry for screening, light cavalry for pursuit, heavy cavalry for exploitation and so on your armies will perform better than an army where every single soldier is a Swiss armoured pikeman.(see MTW).
UBootMan said:You won't do anything with only swiss pikeman armies. Cavalry rulez!
2Coats said:When you say countries, you mean count IES?
Your 2nd from last sentence, Im afraid I cant make sense of. What do you mean about the makeup of the troops?
Thx again.
anti_strunt said:Diversity and balance are important, but if your army is much more disciplined and has higher morale you should still come out on top, just my opinion though.