• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Grapplehoeker

Military rank? No thanks!
20 Badges
Mar 22, 2015
540
348
  • Cities: Skylines Deluxe Edition
  • Age of Wonders III
  • Cities in Motion 2
  • Cities: Skylines - Green Cities
  • Age of Wonders: Planetfall Sign Up
  • Cities: Skylines - Campus
  • Prison Architect
  • Cities: Skylines Industries
  • Surviving Mars: First Colony Edition
  • Shadowrun: Dragonfall
  • Shadowrun Returns
  • Cities: Skylines - Parklife
  • Surviving Mars
  • Cities: Skylines - Mass Transit
  • Cities: Skylines - Natural Disasters
  • Stellaris Sign-up
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • Cities: Skylines
  • Shadowrun: Hong Kong
I'm calling on any and all Unity modders to provide a particle system for the precipitation of rain/snow/sand.

We can already completely customise the terrain by altering the textures. (Terrain Texture Replacer mod)
We can also already change the lighting; directly via LUT's or by using ModTools.
All we need now therefore, is an implemented unity particle system and then we can have a working weather system for rain, snow or even sand precipitation.
I'm so gagging for this lol that I'm starting to learn Unity and scripting the API. But I'm not even a novice yet and while I could purchase a particle system from the Unity Asset Warehouse and could maybe implement it, it would take me ages to get it right.
So is there anyone out there that is experienced that would please get to work on this?
(I do not post here often as I feel more at home at the Steam Forum)
 
Last edited: